mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-07-21 10:05:56 +02:00
Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into develop
Fix Excruciate removign status from enemy rather than caster
This commit is contained in:
commit
f2e34174c4
272 changed files with 8223 additions and 2425 deletions
|
@ -1,6 +1,6 @@
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|||
using FFXIVClassic.Common;
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namespace FFXIVClassic_Map_Server.packets.send.actor
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namespace FFXIVClassic_Map_Server.packets.send.actor
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{
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class AddActorPacket
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{
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|
|
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@ -1,6 +1,6 @@
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using FFXIVClassic.Common;
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namespace FFXIVClassic_Map_Server.packets.send.actor
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namespace FFXIVClassic_Map_Server.packets.send.actor
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{
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class DeleteAllActorsPacket
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{
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|
|
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@ -1,9 +1,5 @@
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using FFXIVClassic.Common;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.actor
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{
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|
|
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@ -2,7 +2,7 @@
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using System.IO;
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using System.Text;
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namespace FFXIVClassic_Map_Server.packets.send.actor
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namespace FFXIVClassic_Map_Server.packets.send.actor
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{
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class PlayBGAnimation
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{
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|
|
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@ -5,7 +5,7 @@ using System.Linq;
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using System.Reflection;
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using System.Text;
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namespace FFXIVClassic_Map_Server.packets.send.actor
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namespace FFXIVClassic_Map_Server.packets.send.actor
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{
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class SetActorPropetyPacket
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{
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@ -110,6 +110,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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{
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string[] split = name.Split('.');
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int arrayIndex = 0;
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if (!(split[0].Equals("work") || split[0].Equals("charaWork") || split[0].Equals("playerWork") || split[0].Equals("npcWork") || split[0].Equals("guildleveWork")))
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return false;
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|
|
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@ -1,7 +1,7 @@
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using FFXIVClassic.Common;
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using System;
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namespace FFXIVClassic_Map_Server.packets.send.actor
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namespace FFXIVClassic_Map_Server.packets.send.actor
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{
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class SetActorStatePacket
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{
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|
|
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@ -2,7 +2,7 @@
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using System;
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using System.IO;
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namespace FFXIVClassic_Map_Server.packets.send.actor
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namespace FFXIVClassic_Map_Server.packets.send.actor
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{
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class SetActorStatusAllPacket
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{
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|
|
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@ -2,7 +2,7 @@
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using System;
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using System.IO;
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namespace FFXIVClassic_Map_Server.packets.send.actor
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namespace FFXIVClassic_Map_Server.packets.send.actor
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{
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class SetActorStatusPacket
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{
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|
|
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@ -1,10 +1,9 @@
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using System;
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using System.IO;
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using System.IO;
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using FFXIVClassic.Common;
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using FFXIVClassic_Map_Server.actors.chara;
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namespace FFXIVClassic_Map_Server.packets.send.actor
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namespace FFXIVClassic_Map_Server.packets.send.actor
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{
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class SetActorSubStatePacket
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{
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|
|
|
@ -3,7 +3,7 @@ using System;
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using System.IO;
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using System.Text;
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|
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namespace FFXIVClassic_Map_Server.packets.send.actor
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namespace FFXIVClassic_Map_Server.packets.send.actor
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{
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class _0x132Packet
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||||
{
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|
|
|
@ -0,0 +1,12 @@
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namespace FFXIVClassic_Map_Server.packets.send.actor.battle
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{
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class BattleAction
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{
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public uint targetId;
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public ushort amount;
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public ushort worldMasterTextId;
|
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public uint effectId;
|
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public byte param;
|
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public byte unknown;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,59 @@
|
|||
using FFXIVClassic.Common;
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using System;
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using System.IO;
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|
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namespace FFXIVClassic_Map_Server.packets.send.actor.battle
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{
|
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class BattleActionX10Packet
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{
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public const ushort OPCODE = 0x013A;
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public const uint PACKET_SIZE = 0xD8;
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|
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public static SubPacket BuildPacket(uint playerActorID, uint sourceActorId, uint animationId, ushort commandId, BattleAction[] actionList)
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{
|
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byte[] data = new byte[PACKET_SIZE - 0x20];
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|
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using (MemoryStream mem = new MemoryStream(data))
|
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{
|
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using (BinaryWriter binWriter = new BinaryWriter(mem))
|
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{
|
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binWriter.Write((UInt32)sourceActorId);
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binWriter.Write((UInt32)animationId);
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//Missing... last value is float, string in here as well?
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binWriter.Seek(0x20, SeekOrigin.Begin);
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binWriter.Write((UInt32) actionList.Length); //Num actions (always 1 for this)
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binWriter.Write((UInt16)commandId);
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binWriter.Write((UInt16)810); //?
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|
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binWriter.Seek(0x20, SeekOrigin.Begin);
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foreach (BattleAction action in actionList)
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binWriter.Write((UInt32)action.targetId);
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binWriter.Seek(0x50, SeekOrigin.Begin);
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foreach (BattleAction action in actionList)
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binWriter.Write((UInt16)action.amount);
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binWriter.Seek(0x64, SeekOrigin.Begin);
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foreach (BattleAction action in actionList)
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binWriter.Write((UInt16)action.worldMasterTextId);
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binWriter.Seek(0x78, SeekOrigin.Begin);
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foreach (BattleAction action in actionList)
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binWriter.Write((UInt32)action.effectId);
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|
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binWriter.Seek(0xA0, SeekOrigin.Begin);
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foreach (BattleAction action in actionList)
|
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binWriter.Write((Byte)action.param);
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|
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binWriter.Seek(0xAA, SeekOrigin.Begin);
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foreach (BattleAction action in actionList)
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binWriter.Write((Byte)action.unknown);
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}
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}
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return new SubPacket(OPCODE, sourceActorId, data);
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}
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}
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}
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|
@ -0,0 +1,59 @@
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|||
using FFXIVClassic.Common;
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using System;
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using System.IO;
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namespace FFXIVClassic_Map_Server.packets.send.actor.battle
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{
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class BattleActionX18Packet
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{
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public const ushort OPCODE = 0x013B;
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public const uint PACKET_SIZE = 0x148;
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public static SubPacket BuildPacket(uint playerActorID, uint sourceActorId, uint animationId, ushort commandId, BattleAction[] actionList)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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|
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using (MemoryStream mem = new MemoryStream(data))
|
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{
|
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using (BinaryWriter binWriter = new BinaryWriter(mem))
|
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{
|
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binWriter.Write((UInt32)sourceActorId);
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binWriter.Write((UInt32)animationId);
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//Missing... last value is float, string in here as well?
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binWriter.Seek(0x20, SeekOrigin.Begin);
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binWriter.Write((UInt32) actionList.Length); //Num actions (always 1 for this)
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binWriter.Write((UInt16)commandId);
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binWriter.Write((UInt16)810); //?
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|
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binWriter.Seek(0x58, SeekOrigin.Begin);
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foreach (BattleAction action in actionList)
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binWriter.Write((UInt32)action.targetId);
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binWriter.Seek(0xA0, SeekOrigin.Begin);
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foreach (BattleAction action in actionList)
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binWriter.Write((UInt16)action.amount);
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binWriter.Seek(0xC4, SeekOrigin.Begin);
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foreach (BattleAction action in actionList)
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binWriter.Write((UInt16)action.worldMasterTextId);
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binWriter.Seek(0xE8, SeekOrigin.Begin);
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foreach (BattleAction action in actionList)
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binWriter.Write((UInt32)action.effectId);
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binWriter.Seek(0x130, SeekOrigin.Begin);
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foreach (BattleAction action in actionList)
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binWriter.Write((Byte)action.param);
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binWriter.Seek(0x142, SeekOrigin.Begin);
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foreach (BattleAction action in actionList)
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binWriter.Write((Byte)action.unknown);
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}
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}
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return new SubPacket(OPCODE, sourceActorId, data);
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}
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}
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}
|
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@ -1,12 +1,9 @@
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|||
using FFXIVClassic.Common;
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using System;
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using System.Collections.Generic;
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using System;
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using FFXIVClassic_Map_Server.actors.chara.ai;
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using FFXIVClassic_Map_Server.actors.chara.ai.utils;
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using FFXIVClassic_Map_Server.Actors;
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using FFXIVClassic_Map_Server.packets.send.actor.battle;
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namespace FFXIVClassic_Map_Server.packets.send.actor.battle
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namespace FFXIVClassic_Map_Server.packets.send.actor.battle
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{
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//These flags can be stacked and mixed, but the client will prioritize certain flags over others.
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[Flags]
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|
|
|
@ -1,8 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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||||
using System.Threading.Tasks;
|
||||
using System.Collections.Generic;
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||||
|
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namespace FFXIVClassic_Map_Server.packets.send.actor.battle
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{
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|
|
|
@ -2,7 +2,7 @@
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using System;
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using System.IO;
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namespace FFXIVClassic_Map_Server.packets.send.actor.battle
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namespace FFXIVClassic_Map_Server.packets.send.actor.battle
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{
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class CommandResultX00Packet
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{
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|
|
|
@ -4,7 +4,7 @@ using System;
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using System.IO;
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using System.Text;
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||||
|
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namespace FFXIVClassic_Map_Server.packets.send.actor.events
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namespace FFXIVClassic_Map_Server.packets.send.actor.events
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{
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class SetEmoteEventCondition
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{
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|
|
|
@ -7,16 +7,13 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
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public const ushort OPCODE = 0x016D;
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public const uint PACKET_SIZE = 0x28;
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|
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public static SubPacket BuildPacket(uint sourceActorId, uint targetActorId)
|
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public static SubPacket BuildPacket(uint playerActorID, bool clearItemPackage = false)
|
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{
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byte[] data = new byte[8];
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data[0] = 2;
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return new SubPacket(OPCODE, sourceActorId, data);
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}
|
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|
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public static SubPacket BuildPacket(uint playerActorID)
|
||||
{
|
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byte[] data = new byte[8];
|
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if (clearItemPackage)
|
||||
data[0] = 2;
|
||||
|
||||
return new SubPacket(OPCODE, playerActorID, data);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,7 +3,7 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
|
||||
namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
|
||||
{
|
||||
class InventoryRemoveX08Packet
|
||||
{
|
||||
|
|
|
@ -2,15 +2,16 @@
|
|||
using System.IO;
|
||||
|
||||
using FFXIVClassic.Common;
|
||||
using FFXIVClassic_Map_Server.dataobjects;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
|
||||
{
|
||||
class EquipmentListX01Packet
|
||||
class LinkedItemListX01Packet
|
||||
{
|
||||
public const ushort OPCODE = 0x014D;
|
||||
public const uint PACKET_SIZE = 0x28;
|
||||
|
||||
public static SubPacket BuildPacket(uint playerActorID, ushort equipSlot, uint itemSlot)
|
||||
public static SubPacket BuildPacket(uint playerActorID, ushort position, InventoryItem linkedItem)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
|
||||
|
@ -18,12 +19,13 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
|
|||
{
|
||||
using (BinaryWriter binWriter = new BinaryWriter(mem))
|
||||
{
|
||||
binWriter.Write((UInt16)equipSlot);
|
||||
binWriter.Write((UInt32)itemSlot);
|
||||
binWriter.Write((UInt16)position);
|
||||
binWriter.Write((UInt16)linkedItem.slot);
|
||||
binWriter.Write((UInt16)linkedItem.itemPackage);
|
||||
}
|
||||
}
|
||||
|
||||
return new SubPacket(OPCODE, playerActorID, data);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -7,12 +7,12 @@ using FFXIVClassic.Common;
|
|||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
|
||||
{
|
||||
class EquipmentListX08Packet
|
||||
class LinkedItemListX08Packet
|
||||
{
|
||||
public const ushort OPCODE = 0x14E;
|
||||
public const uint PACKET_SIZE = 0x58;
|
||||
|
||||
public static SubPacket BuildPacket(uint playerActorId, InventoryItem[] equipment, List<ushort> slotsToUpdate, ref int listOffset)
|
||||
public static SubPacket BuildPacket(uint playerActorId, InventoryItem[] linkedItemList, List<ushort> slotsToUpdate, ref int listOffset)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
|
||||
|
@ -28,8 +28,9 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
|
|||
|
||||
for (int i = 0; i < max; i++)
|
||||
{
|
||||
binWriter.Write((UInt16)slotsToUpdate[i]);
|
||||
binWriter.Write((UInt32)equipment[slotsToUpdate[i]].slot);
|
||||
binWriter.Write((UInt16)slotsToUpdate[i]); //LinkedItemPackageSlot
|
||||
binWriter.Write((UInt16)linkedItemList[slotsToUpdate[i]].slot); //ItemPackage Slot
|
||||
binWriter.Write((UInt16)linkedItemList[slotsToUpdate[i]].itemPackage); //ItemPackage Code
|
||||
listOffset++;
|
||||
}
|
||||
|
|
@ -7,12 +7,12 @@ using FFXIVClassic.Common;
|
|||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
|
||||
{
|
||||
class EquipmentListX16Packet
|
||||
class LinkedItemListX16Packet
|
||||
{
|
||||
public const ushort OPCODE = 0x14F;
|
||||
public const uint PACKET_SIZE = 0x80;
|
||||
|
||||
public static SubPacket BuildPacket(uint playerActorId, InventoryItem[] equipment, List<ushort> slotsToUpdate, ref int listOffset)
|
||||
public static SubPacket BuildPacket(uint playerActorId, InventoryItem[] linkedItemList, List<ushort> slotsToUpdate, ref int listOffset)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
|
||||
|
@ -28,8 +28,9 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
|
|||
|
||||
for (int i = 0; i < max; i++)
|
||||
{
|
||||
binWriter.Write((UInt16)slotsToUpdate[i]);
|
||||
binWriter.Write((UInt32)equipment[slotsToUpdate[i]].slot);
|
||||
binWriter.Write((UInt16)slotsToUpdate[i]); //LinkedItemPackageSlot
|
||||
binWriter.Write((UInt16)linkedItemList[slotsToUpdate[i]].slot); //ItemPackage Slot
|
||||
binWriter.Write((UInt16)linkedItemList[slotsToUpdate[i]].itemPackage); //ItemPackage Code
|
||||
listOffset++;
|
||||
}
|
||||
|
|
@ -7,12 +7,12 @@ using FFXIVClassic.Common;
|
|||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
|
||||
{
|
||||
class EquipmentListX32Packet
|
||||
class LinkedItemListX32Packet
|
||||
{
|
||||
public const ushort OPCODE = 0x150;
|
||||
public const uint PACKET_SIZE = 0xE0;
|
||||
|
||||
public static SubPacket BuildPacket(uint playerActorId, InventoryItem[] equipment, List<ushort> slotsToUpdate, ref int listOffset)
|
||||
public static SubPacket BuildPacket(uint playerActorId, InventoryItem[] linkedItemList, List<ushort> slotsToUpdate, ref int listOffset)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
|
||||
|
@ -28,8 +28,9 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
|
|||
|
||||
for (int i = 0; i < max; i++)
|
||||
{
|
||||
binWriter.Write((UInt16)slotsToUpdate[i]);
|
||||
binWriter.Write((UInt32)equipment[slotsToUpdate[i]].slot);
|
||||
binWriter.Write((UInt16)slotsToUpdate[i]); //LinkedItemPackageSlot
|
||||
binWriter.Write((UInt16)linkedItemList[slotsToUpdate[i]].slot); //ItemPackage Slot
|
||||
binWriter.Write((UInt16)linkedItemList[slotsToUpdate[i]].itemPackage); //ItemPackage Code
|
||||
listOffset++;
|
||||
}
|
||||
|
|
@ -7,12 +7,12 @@ using FFXIVClassic.Common;
|
|||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
|
||||
{
|
||||
class EquipmentListX64Packet
|
||||
class LinkedItemListX64Packet
|
||||
{
|
||||
public const ushort OPCODE = 0x151;
|
||||
public const uint PACKET_SIZE = 0x194;
|
||||
|
||||
public static SubPacket BuildPacket(uint playerActorId, InventoryItem[] equipment, List<ushort> slotsToUpdate, ref int listOffset)
|
||||
public static SubPacket BuildPacket(uint playerActorId, InventoryItem[] linkedItemList, List<ushort> slotsToUpdate, ref int listOffset)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
|
||||
|
@ -28,8 +28,9 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
|
|||
|
||||
for (int i = 0; i < max; i++)
|
||||
{
|
||||
binWriter.Write((UInt16)slotsToUpdate[i]);
|
||||
binWriter.Write((UInt32)equipment[slotsToUpdate[i]].slot);
|
||||
binWriter.Write((UInt16)slotsToUpdate[i]); //LinkedItemPackageSlot
|
||||
binWriter.Write((UInt16)linkedItemList[slotsToUpdate[i]].slot); //ItemPackage Slot
|
||||
binWriter.Write((UInt16)linkedItemList[slotsToUpdate[i]].itemPackage); //ItemPackage Code
|
||||
listOffset++;
|
||||
}
|
||||
|
|
@ -13,7 +13,7 @@ namespace FFXIVClassic_Map_Server.packets.send.events
|
|||
public const ushort OPCODE = 0x012F;
|
||||
public const uint PACKET_SIZE = 0x90;
|
||||
|
||||
public static SubPacket BuildPacket(uint sourcePlayerActorId, uint targetEventActorId, string conditionName, List<LuaParam> luaParams)
|
||||
public static SubPacket BuildPacket(uint sourcePlayerActorId, uint targetEventActorId, uint unknown, string conditionName, List<LuaParam> luaParams)
|
||||
{
|
||||
byte[] data = new byte[PACKET_SIZE - 0x20];
|
||||
|
||||
|
@ -23,10 +23,7 @@ namespace FFXIVClassic_Map_Server.packets.send.events
|
|||
{
|
||||
binWriter.Write((UInt32)sourcePlayerActorId);
|
||||
binWriter.Write((UInt32)targetEventActorId);
|
||||
|
||||
int test = 0x75dc1705; //This will crash if set to 0 on pushCommand but not for mining which has to be 0????
|
||||
|
||||
binWriter.Write((UInt32)test);
|
||||
binWriter.Write((UInt32)unknown);
|
||||
binWriter.Write((UInt32)0x30400000);
|
||||
binWriter.Write(Encoding.ASCII.GetBytes(conditionName), 0, Encoding.ASCII.GetByteCount(conditionName) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(conditionName));
|
||||
|
||||
|
|
|
@ -2,9 +2,6 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.group
|
||||
{
|
||||
|
|
|
@ -2,9 +2,6 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.group
|
||||
{
|
||||
|
|
|
@ -2,9 +2,6 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.group
|
||||
{
|
||||
|
|
|
@ -2,9 +2,6 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.group
|
||||
{
|
||||
|
|
|
@ -1,12 +1,8 @@
|
|||
using FFXIVClassic.Common;
|
||||
using FFXIVClassic_Map_Server.actors.group;
|
||||
using FFXIVClassic_Map_Server.dataobjects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.group
|
||||
{
|
||||
|
|
|
@ -1,12 +1,8 @@
|
|||
using FFXIVClassic.Common;
|
||||
using FFXIVClassic_Map_Server.actors.group;
|
||||
using FFXIVClassic_Map_Server.dataobjects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.group
|
||||
{
|
||||
|
|
|
@ -1,11 +1,7 @@
|
|||
using FFXIVClassic.Common;
|
||||
using FFXIVClassic_Map_Server.actors.group;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.groups
|
||||
{
|
||||
|
|
|
@ -1,12 +1,8 @@
|
|||
using FFXIVClassic.Common;
|
||||
using FFXIVClassic_Map_Server.actors.group;
|
||||
using FFXIVClassic_Map_Server.dataobjects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.group
|
||||
{
|
||||
|
|
|
@ -1,6 +1,4 @@
|
|||
using FFXIVClassic.Common;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.group
|
||||
namespace FFXIVClassic_Map_Server.packets.send.group
|
||||
{
|
||||
class GroupMember
|
||||
{
|
||||
|
|
|
@ -1,12 +1,7 @@
|
|||
using FFXIVClassic.Common;
|
||||
using FFXIVClassic_Map_Server.actors.group;
|
||||
using FFXIVClassic_Map_Server.dataobjects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.group
|
||||
{
|
||||
|
|
|
@ -1,12 +1,7 @@
|
|||
using FFXIVClassic.Common;
|
||||
using FFXIVClassic_Map_Server.actors.group;
|
||||
using FFXIVClassic_Map_Server.dataobjects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.group
|
||||
{
|
||||
|
|
|
@ -2,9 +2,7 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.group
|
||||
{
|
||||
|
|
|
@ -2,9 +2,7 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.group
|
||||
{
|
||||
|
|
|
@ -2,9 +2,7 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.group
|
||||
{
|
||||
|
|
|
@ -2,9 +2,7 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.group
|
||||
{
|
||||
|
|
|
@ -1,12 +1,10 @@
|
|||
using FFXIVClassic.Common;
|
||||
using FFXIVClassic_Map_Server.actors.group;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.groups
|
||||
{
|
||||
|
|
|
@ -1,6 +1,4 @@
|
|||
using System.IO;
|
||||
using System.Text;
|
||||
|
||||
|
||||
using FFXIVClassic.Common;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.search
|
||||
|
|
|
@ -1,10 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.search
|
||||
namespace FFXIVClassic_Map_Server.packets.send.search
|
||||
{
|
||||
class ItemSearchResult
|
||||
{
|
||||
|
|
|
@ -1,6 +1,4 @@
|
|||
using System.IO;
|
||||
using System.Text;
|
||||
|
||||
|
||||
using FFXIVClassic.Common;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.search
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
using System.IO;
|
||||
using System.Text;
|
||||
using System;
|
||||
using FFXIVClassic.Common;
|
||||
using System.Collections.Generic;
|
||||
|
|
|
@ -1,6 +1,4 @@
|
|||
using System.IO;
|
||||
using System.Text;
|
||||
|
||||
|
||||
using FFXIVClassic.Common;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.search
|
||||
|
|
|
@ -1,10 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.search
|
||||
namespace FFXIVClassic_Map_Server.packets.send.search
|
||||
{
|
||||
class PlayerSearchResult
|
||||
{
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
using System.IO;
|
||||
using System.Text;
|
||||
|
||||
using FFXIVClassic.Common;
|
||||
|
||||
|
|
|
@ -1,6 +1,4 @@
|
|||
using System.IO;
|
||||
using System.Text;
|
||||
|
||||
|
||||
using FFXIVClassic.Common;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.search
|
||||
|
|
|
@ -1,8 +1,4 @@
|
|||
using System.IO;
|
||||
using System.Text;
|
||||
using System;
|
||||
using FFXIVClassic.Common;
|
||||
using System.Collections.Generic;
|
||||
using FFXIVClassic.Common;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.search
|
||||
{
|
||||
|
|
|
@ -1,10 +1,6 @@
|
|||
using FFXIVClassic.Common;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.search
|
||||
{
|
||||
|
|
|
@ -1,10 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.search
|
||||
namespace FFXIVClassic_Map_Server.packets.send.search
|
||||
{
|
||||
class RetainerSearchHistoryResult
|
||||
{
|
||||
|
|
|
@ -1,10 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.packets.send.search
|
||||
namespace FFXIVClassic_Map_Server.packets.send.search
|
||||
{
|
||||
class RetainerSearchResult
|
||||
{
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue