Fix Excruciate removign status from enemy rather than caster
This commit is contained in:
Yogurt 2019-06-05 19:28:02 -07:00
commit f2e34174c4
272 changed files with 8223 additions and 2425 deletions

View file

@ -139,8 +139,8 @@
<Compile Include="actors\chara\AetheryteWork.cs" />
<Compile Include="actors\chara\npc\Retainer.cs" />
<Compile Include="actors\chara\npc\Pet.cs" />
<Compile Include="actors\chara\player\Equipment.cs" />
<Compile Include="actors\chara\player\Inventory.cs" />
<Compile Include="actors\chara\ItemPackage.cs" />
<Compile Include="actors\chara\ReferencedItemPackage.cs" />
<Compile Include="actors\chara\SubState.cs" />
<Compile Include="actors\chara\Work.cs" />
<Compile Include="actors\debug\Debug.cs" />
@ -150,23 +150,25 @@
<Compile Include="actors\EventList.cs" />
<Compile Include="actors\group\GLContentGroup.cs" />
<Compile Include="actors\group\ContentGroup.cs" />
<Compile Include="actors\group\TradeGroup.cs" />
<Compile Include="actors\group\RetainerMeetingRelationGroup.cs" />
<Compile Include="actors\group\Work\ContentGroupWork.cs" />
<Compile Include="actors\group\Work\GlobalTemp.cs" />
<Compile Include="actors\group\Group.cs" />
<Compile Include="actors\group\MonsterParty.cs" />
<Compile Include="actors\group\Party.cs" />
<Compile Include="actors\group\Relation.cs" />
<Compile Include="actors\group\work\GroupGlobalSave.cs" />
<Compile Include="actors\group\work\GroupGlobalTemp.cs" />
<Compile Include="actors\group\work\GroupMemberSave.cs" />
<Compile Include="actors\group\work\PartyWork.cs" />
<Compile Include="actors\group\work\RelationWork.cs" />
<Compile Include="actors\group\RelationGroup.cs" />
<Compile Include="actors\group\Work\GroupGlobalSave.cs" />
<Compile Include="actors\group\Work\GroupGlobalTemp.cs" />
<Compile Include="actors\group\Work\GroupMemberSave.cs" />
<Compile Include="actors\group\Work\PartyWork.cs" />
<Compile Include="actors\group\Work\RelationWork.cs" />
<Compile Include="actors\judge\Judge.cs" />
<Compile Include="actors\quest\Quest.cs" />
<Compile Include="actors\StaticActors.cs" />
<Compile Include="actors\world\WorldMaster.cs" />
<Compile Include="dataobjects\GuildleveData.cs" />
<Compile Include="dataobjects\TradeTransaction.cs" />
<Compile Include="dataobjects\ZoneConnection.cs" />
<Compile Include="CommandProcessor.cs" />
<Compile Include="ConfigConstants.cs" />
@ -195,6 +197,7 @@
<Compile Include="lua\LuaScript.cs" />
<Compile Include="lua\LuaUtils.cs" />
<Compile Include="PacketProcessor.cs" />
<Compile Include="packets\receive\AchievementProgressRequestPacket.cs" />
<Compile Include="packets\receive\ChatMessagePacket.cs" />
<Compile Include="packets\receive\events\EventUpdatePacket.cs" />
<Compile Include="packets\receive\events\EventStartPacket.cs" />
@ -202,6 +205,7 @@
<Compile Include="packets\receive\HandshakePacket.cs" />
<Compile Include="packets\receive\CountdownRequestPacket.cs" />
<Compile Include="packets\receive\LangaugeCodePacket.cs" />
<Compile Include="packets\receive\UpdateItemPackagePacket.cs" />
<Compile Include="packets\receive\ParameterDataRequestPacket.cs" />
<Compile Include="packets\receive\recruitment\RecruitmentDetailsRequestPacket.cs" />
<Compile Include="packets\receive\recruitment\RecruitmentSearchRequestPacket.cs" />
@ -237,9 +241,6 @@
<Compile Include="packets\send\actor\inventory\InventoryRemoveX16Packet.cs" />
<Compile Include="packets\send\actor\inventory\InventoryRemoveX32Packet.cs" />
<Compile Include="packets\send\actor\inventory\InventoryRemoveX64Packet.cs" />
<Compile Include="packets\send\actor\inventory\EquipmentListX64Packet.cs" />
<Compile Include="packets\send\actor\inventory\EquipmentListX32Packet.cs" />
<Compile Include="packets\send\actor\inventory\EquipmentListX16Packet.cs" />
<Compile Include="packets\send\actor\inventory\InventoryListX01Packet.cs" />
<Compile Include="packets\send\actor\inventory\InventoryListX08Packet.cs" />
<Compile Include="packets\send\actor\inventory\InventoryListX16Packet.cs" />
@ -251,14 +252,17 @@
<Compile Include="packets\send\actor\_0x132Packet.cs" />
<Compile Include="packets\send\actor\SetActorIsZoningPacket.cs" />
<Compile Include="packets\send\actor\battle\CommandResultX01Packet.cs" />
<Compile Include="packets\send\actor\inventory\EquipmentListX01Packet.cs" />
<Compile Include="packets\send\actor\inventory\LinkedItemListX01Packet.cs" />
<Compile Include="packets\send\actor\inventory\LinkedItemListX08Packet.cs" />
<Compile Include="packets\send\actor\inventory\LinkedItemListX16Packet.cs" />
<Compile Include="packets\send\actor\inventory\LinkedItemListX32Packet.cs" />
<Compile Include="packets\send\actor\inventory\LinkedItemListX64Packet.cs" />
<Compile Include="packets\send\actor\inventory\InventoryBeginChangePacket.cs" />
<Compile Include="packets\send\actor\inventory\InventoryEndChangePacket.cs" />
<Compile Include="packets\send\actor\inventory\InventoryItemEndPacket.cs" />
<Compile Include="packets\send\actor\inventory\InventoryItemPacket.cs" />
<Compile Include="packets\send\actor\inventory\InventorySetBeginPacket.cs" />
<Compile Include="packets\send\actor\inventory\InventorySetEndPacket.cs" />
<Compile Include="packets\send\actor\inventory\EquipmentListX08Packet.cs" />
<Compile Include="packets\send\actor\RemoveActorPacket.cs" />
<Compile Include="packets\send\actor\SetActorIconPacket.cs" />
<Compile Include="packets\send\actor\SetActorSubStatePacket.cs" />
@ -361,6 +365,7 @@
<Compile Include="packets\receive\UpdatePlayerPositionPacket.cs" />
<Compile Include="packets\WorldPackets\Receive\ErrorPacket.cs" />
<Compile Include="packets\WorldPackets\Receive\PartySyncPacket.cs" />
<Compile Include="packets\WorldPackets\Receive\LinkshellResultPacket.cs" />
<Compile Include="packets\WorldPackets\Receive\SessionEndPacket.cs" />
<Compile Include="packets\WorldPackets\Receive\SessionBeginPacket.cs" />
<Compile Include="packets\WorldPackets\Send\Group\CreateLinkshellPacket.cs" />