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Rewrote the server commands. They can now accept a client connection, letting a user fire a command from within the game and only receive the response. Added actor removal for the instance system. Removed hardcoded packet 9.
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6 changed files with 149 additions and 92 deletions
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@ -72,62 +72,7 @@ namespace FFXIVClassic_Lobby_Server
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while (true)
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{
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String input = Console.ReadLine();
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String[] split = input.Split(' ');
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if (split.Length >= 1)
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{
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if (split[0].Equals("mypos"))
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{
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try
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{
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server.printPos();
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}
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catch (Exception e)
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{
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Log.error("Could not load packet: " + e);
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}
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}
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}
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if (split.Length >= 2)
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{
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if (split[0].Equals("sendpacket"))
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{
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try
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{
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server.sendPacket("./packets/" + split[1]);
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}
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catch (Exception e)
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{
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Log.error("Could not load packet: " + e);
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}
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}
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else if (split[0].Equals("music"))
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{
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try
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{
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server.doMusic(split[1]);
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}
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catch (Exception e)
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{
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Log.error("Could not change music: " + e);
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}
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}
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else if (split[0].Equals("warp"))
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{
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server.doWarp(split[1]);
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}
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}
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if (split.Length >= 3)
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{
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if (split[0].Equals("warp"))
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{
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server.doWarp(split[1], split[2], split[3], split[4]);
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}
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else if (split[0].Equals("property"))
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{
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server.testCodePacket(Utils.MurmurHash2(split[1], 0), Convert.ToUInt32(split[2], 16), split[3]);
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}
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}
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server.doCommand(input, null);
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}
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}
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