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Found out the second weather packet value is a transition time.
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5 changed files with 42 additions and 36 deletions
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@ -9,40 +9,40 @@ namespace FFXIVClassic_Map_Server.packets.send
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{
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class SetWeatherPacket
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{
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public const uint WEATHER_CLEAR = 8001;
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public const uint WEATHER_FAIR = 8002;
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public const uint WEATHER_CLOUDY = 8003;
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public const uint WEATHER_FOGGY = 8004;
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public const uint WEATHER_WINDY = 8005;
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public const uint WEATHER_BLUSTERY = 8006;
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public const uint WEATHER_RAINY = 8007;
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public const uint WEATHER_SHOWERY = 8008;
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public const uint WEATHER_THUNDERY = 8009;
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public const uint WEATHER_STORMY = 8010;
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public const uint WEATHER_DUSTY = 8011;
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public const uint WEATHER_SANDY = 8012;
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public const uint WEATHER_HOT = 8013;
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public const uint WEATHER_BLISTERING = 8014; //Bowl Of Embers Weather
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public const uint WEATHER_SNOWY = 8015;
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public const uint WEATHER_WINTRY = 8016;
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public const uint WEATHER_GLOOMY = 8017;
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public const ushort WEATHER_CLEAR = 8001;
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public const ushort WEATHER_FAIR = 8002;
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public const ushort WEATHER_CLOUDY = 8003;
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public const ushort WEATHER_FOGGY = 8004;
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public const ushort WEATHER_WINDY = 8005;
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public const ushort WEATHER_BLUSTERY = 8006;
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public const ushort WEATHER_RAINY = 8007;
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public const ushort WEATHER_SHOWERY = 8008;
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public const ushort WEATHER_THUNDERY = 8009;
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public const ushort WEATHER_STORMY = 8010;
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public const ushort WEATHER_DUSTY = 8011;
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public const ushort WEATHER_SANDY = 8012;
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public const ushort WEATHER_HOT = 8013;
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public const ushort WEATHER_BLISTERING = 8014; //Bowl Of Embers Weather
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public const ushort WEATHER_SNOWY = 8015;
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public const ushort WEATHER_WINTRY = 8016;
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public const ushort WEATHER_GLOOMY = 8017;
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public const uint WEATHER_SEASONAL = 8027; //Snow in Black Shroud, nothing elsewhere
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public const uint WEATHER_PRIMAL = 8028; //Howling Eye and Thornmarch Weather
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public const uint WEATHER_SEASONAL_FIREWORKS = 8029; //Plays fireworks between 20:00 - 21:00 ET
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public const uint WEATHER_DALAMUD = 8030;
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public const uint WEATHER_AURORA = 8031;
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public const uint WEATHER_DALAMUD_THUNDER = 8032;
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public const ushort WEATHER_SEASONAL = 8027; //Snow in Black Shroud, nothing elsewhere
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public const ushort WEATHER_PRIMAL = 8028; //Howling Eye and Thornmarch Weather
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public const ushort WEATHER_SEASONAL_FIREWORKS = 8029; //Plays fireworks between 20:00 - 21:00 ET
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public const ushort WEATHER_DALAMUD = 8030;
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public const ushort WEATHER_AURORA = 8031;
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public const ushort WEATHER_DALAMUD_THUNDER = 8032;
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public const uint WEATHER_DAY = 8065; //Force skybox to show Day + Fair regardless of current ET
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public const uint WEATHER_TWILIGHT = 8066; //Force skybox to show Twilight + Clear regardless of current ET
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public const ushort WEATHER_DAY = 8065; //Force skybox to show Day + Fair regardless of current ET
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public const ushort WEATHER_TWILIGHT = 8066; //Force skybox to show Twilight + Clear regardless of current ET
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public const ushort OPCODE = 0x000D;
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public const uint PACKET_SIZE = 0x28;
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public static SubPacket buildPacket(uint playerActorID, long weatherId, bool smoothTransition)
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public static SubPacket buildPacket(uint playerActorID, ushort weatherId, ushort transitionTime)
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{
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ulong combined = (uint)(weatherId | ((smoothTransition ? 1 : 0) << 16));
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ulong combined = (ulong)(weatherId | (transitionTime << 16));
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return new SubPacket(OPCODE, 0, playerActorID, BitConverter.GetBytes(combined));
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}
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}
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