Fixed session issue. Still a stopgap until d/cing is implemented.

This commit is contained in:
Filip Maj 2017-06-19 23:11:24 -04:00
parent 0c8642d6ab
commit f00e878dd0
3 changed files with 8 additions and 6 deletions

View file

@ -61,7 +61,7 @@ namespace FFXIVClassic_Map_Server
session = mServer.AddSession(subpacket.header.targetId);
if (beginSessionPacket.isLogin)
if (!beginSessionPacket.isLogin)
Server.GetWorldManager().DoZoneIn(session.GetActor(), false, session.GetActor().destinationSpawnType);
Program.Log.Info("{0} has been added to the session list.", session.GetActor().customDisplayName);
@ -121,7 +121,7 @@ namespace FFXIVClassic_Map_Server
//Langauge Code (Client safe to send packets to now)
case 0x0006:
LangaugeCodePacket langCode = new LangaugeCodePacket(subpacket.data);
session = mServer.AddSession(subpacket.header.targetId);
session = mServer.GetSession(subpacket.header.targetId);
LuaEngine.GetInstance().CallLuaFunction(session.GetActor(), session.GetActor(), "onBeginLogin", true);
Server.GetWorldManager().DoZoneIn(session.GetActor(), true, 0x1);