Add equip ability functions

Fix EquipAbility SQL query
This commit is contained in:
yogurt 2017-07-07 21:53:44 -05:00
parent 247b5ca709
commit efdec5e472
239 changed files with 3474 additions and 1086 deletions

View file

@ -84,24 +84,24 @@ namespace FFXIVClassic_Map_Server.Actors
}
}
public override SubPacket CreateScriptBindPacket(uint playerActorId)
public override SubPacket CreateScriptBindPacket()
{
List<LuaParam> lParams;
lParams = LuaUtils.CreateLuaParamList(classPath, false, true, zoneName, "/Area/Zone/ZoneDefault", -1, (byte)1, true, false, false, false, false, false, false, false);
return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, "ZoneDefault", lParams);
return ActorInstantiatePacket.BuildPacket(actorId, actorName, "ZoneDefault", lParams);
}
public override BasePacket GetSpawnPackets(uint playerActorId)
public override List<SubPacket> GetSpawnPackets()
{
List<SubPacket> subpackets = new List<SubPacket>();
subpackets.Add(CreateAddActorPacket(playerActorId, 0));
subpackets.Add(CreateSpeedPacket(playerActorId));
subpackets.Add(CreateSpawnPositonPacket(playerActorId, 0x1));
subpackets.Add(CreateNamePacket(playerActorId));
subpackets.Add(CreateStatePacket(playerActorId));
subpackets.Add(CreateIsZoneingPacket(playerActorId));
subpackets.Add(CreateScriptBindPacket(playerActorId));
return BasePacket.CreatePacket(subpackets, true, false);
subpackets.Add(CreateAddActorPacket(0));
subpackets.Add(CreateSpeedPacket());
subpackets.Add(CreateSpawnPositonPacket(0x1));
subpackets.Add(CreateNamePacket());
subpackets.Add(CreateStatePacket());
subpackets.Add(CreateIsZoneingPacket());
subpackets.Add(CreateScriptBindPacket());
return subpackets;
}
#region Actor Management
@ -368,6 +368,26 @@ namespace FFXIVClassic_Map_Server.Actors
}
}
// todo: for zones override this to seach contentareas (assuming flag is passed)
public virtual List<Actor> GetAllActors()
{
lock (mActorList)
{
List<Actor> actorList = new List<Actor>(mActorList.Count);
foreach (var actor in mActorList.Values)
{
actorList.Add(actor);
}
return actorList;
}
}
public void BroadcastPacketsAroundActor(Actor actor, List<SubPacket> packets)
{
foreach (SubPacket packet in packets)
BroadcastPacketAroundActor(actor, packet);
}
public void BroadcastPacketAroundActor(Actor actor, SubPacket packet)
{
if (isIsolated)
@ -466,6 +486,11 @@ namespace FFXIVClassic_Map_Server.Actors
RemoveActorFromZone(FindActorInZoneByUniqueID(uniqueId));
}
public void DespawnActor(Actor actor)
{
RemoveActorFromZone(actor);
}
public Director GetWeatherDirector()
{
return mWeatherDirector;
@ -477,7 +502,7 @@ namespace FFXIVClassic_Map_Server.Actors
if (player != null && !zoneWide)
{
player.QueuePacket(BasePacket.CreatePacket(SetWeatherPacket.BuildPacket(player.actorId, weather, transitionTime), true, false));
player.QueuePacket(SetWeatherPacket.BuildPacket(player.actorId, weather, transitionTime));
}
if (zoneWide)
{
@ -488,23 +513,67 @@ namespace FFXIVClassic_Map_Server.Actors
if (actor.Value is Player)
{
player = ((Player)actor.Value);
player.QueuePacket(BasePacket.CreatePacket(SetWeatherPacket.BuildPacket(player.actorId, weather, transitionTime), true, false));
player.QueuePacket(SetWeatherPacket.BuildPacket(player.actorId, weather, transitionTime));
}
}
}
}
}
public Director CreateDirector(string path)
public Director CreateDirector(string path, params object[] args)
{
lock (directorLock)
{
Director director = new Director(directorIdCount, this, path);
Director director = new Director(directorIdCount, this, path, args);
currentDirectors.Add(director.actorId, director);
directorIdCount++;
return director;
}
}
if (!director.IsCreated())
return null;
public Director CreateGuildleveDirector(uint glid, byte difficulty, Player owner, params object[] args)
{
String directorScriptPath = "";
currentDirectors.Add(directorIdCount, director);
uint type = Server.GetGuildleveGamedata(glid).plateId;
if (glid == 10801 || glid == 12401 || glid == 11601)
directorScriptPath = "Guildleve/PrivateGLBattleTutorial";
else
{
switch (type)
{
case 20021:
directorScriptPath = "Guildleve/PrivateGLBattleSweepNormal";
break;
case 20022:
directorScriptPath = "Guildleve/PrivateGLBattleChaseNormal";
break;
case 20023:
directorScriptPath = "Guildleve/PrivateGLBattleOrbNormal";
break;
case 20024:
directorScriptPath = "Guildleve/PrivateGLBattleHuntNormal";
break;
case 20025:
directorScriptPath = "Guildleve/PrivateGLBattleGatherNormal";
break;
case 20026:
directorScriptPath = "Guildleve/PrivateGLBattleRoundNormal";
break;
case 20027:
directorScriptPath = "Guildleve/PrivateGLBattleSurviveNormal";
break;
case 20028:
directorScriptPath = "Guildleve/PrivateGLBattleDetectNormal";
break;
}
}
lock (directorLock)
{
GuildleveDirector director = new GuildleveDirector(directorIdCount, this, directorScriptPath, glid, difficulty, owner, args);
currentDirectors.Add(director.actorId, director);
directorIdCount++;
return director;
}
@ -516,7 +585,8 @@ namespace FFXIVClassic_Map_Server.Actors
{
if (currentDirectors.ContainsKey(id))
{
currentDirectors[id].RemoveChildren();
if (!currentDirectors[id].IsDeleted())
currentDirectors[id].EndDirector();
currentDirectors.Remove(id);
}
}