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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-06-09 14:04:41 +02:00
Add equip ability functions
Fix EquipAbility SQL query
This commit is contained in:
parent
247b5ca709
commit
efdec5e472
239 changed files with 3474 additions and 1086 deletions
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@ -35,7 +35,7 @@ namespace FFXIVClassic_Map_Server
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public void ProcessPacket(ZoneConnection client, SubPacket subpacket)
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{
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Session session = mServer.GetSession(subpacket.header.targetId);
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Session session = mServer.GetSession(subpacket.header.sourceId);
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if (session == null && subpacket.gameMessage.opcode != 0x1000)
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return;
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@ -59,7 +59,7 @@ namespace FFXIVClassic_Map_Server
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SessionBeginPacket beginSessionPacket = new SessionBeginPacket(subpacket.data);
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session = mServer.AddSession(subpacket.header.targetId);
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session = mServer.AddSession(subpacket.header.sourceId);
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if (!beginSessionPacket.isLogin)
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Server.GetWorldManager().DoZoneIn(session.GetActor(), false, session.GetActor().destinationSpawnType);
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@ -80,7 +80,7 @@ namespace FFXIVClassic_Map_Server
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Server.GetServer().RemoveSession(session.id);
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Program.Log.Info("{0} has been removed from the session list.", session.GetActor().customDisplayName);
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client.QueuePacket(SessionEndConfirmPacket.BuildPacket(session, endSessionPacket.destinationZoneId), true, false);
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session.QueuePacket(SessionEndConfirmPacket.BuildPacket(session, endSessionPacket.destinationZoneId));
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client.FlushQueuedSendPackets();
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break;
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//World Server - Party Synch
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@ -92,14 +92,14 @@ namespace FFXIVClassic_Map_Server
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case 0x0001:
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//subpacket.DebugPrintSubPacket();
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PingPacket pingPacket = new PingPacket(subpacket.data);
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client.QueuePacket(BasePacket.CreatePacket(PongPacket.BuildPacket(session.id, pingPacket.time), true, false));
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session.QueuePacket(PongPacket.BuildPacket(session.id, pingPacket.time));
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session.Ping();
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break;
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//Unknown
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case 0x0002:
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subpacket.DebugPrintSubPacket();
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client.QueuePacket(_0x2Packet.BuildPacket(session.id), true, false);
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session.QueuePacket(_0x2Packet.BuildPacket(session.id));
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client.FlushQueuedSendPackets();
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break;
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@ -115,14 +115,12 @@ namespace FFXIVClassic_Map_Server
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}
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if (chatMessage.logType == SendMessagePacket.MESSAGE_TYPE_SAY || chatMessage.logType == SendMessagePacket.MESSAGE_TYPE_SHOUT)
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session.GetActor().BroadcastPacket(SendMessagePacket.BuildPacket(session.id, session.id, chatMessage.logType, session.GetActor().customDisplayName, chatMessage.message), false);
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session.GetActor().BroadcastPacket(SendMessagePacket.BuildPacket(session.id, chatMessage.logType, session.GetActor().customDisplayName, chatMessage.message), false);
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break;
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//Langauge Code (Client safe to send packets to now)
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case 0x0006:
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LangaugeCodePacket langCode = new LangaugeCodePacket(subpacket.data);
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session = mServer.GetSession(subpacket.header.targetId);
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LuaEngine.GetInstance().CallLuaFunction(session.GetActor(), session.GetActor(), "onBeginLogin", true);
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Server.GetWorldManager().DoZoneIn(session.GetActor(), true, 0x1);
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LuaEngine.GetInstance().CallLuaFunction(session.GetActor(), session.GetActor(), "onLogin", true);
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@ -150,7 +148,7 @@ namespace FFXIVClassic_Map_Server
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SetTargetPacket setTarget = new SetTargetPacket(subpacket.data);
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session.GetActor().currentTarget = setTarget.actorID;
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session.GetActor().BroadcastPacket(SetActorTargetAnimatedPacket.BuildPacket(session.id, session.id, setTarget.actorID), true);
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session.GetActor().BroadcastPacket(SetActorTargetAnimatedPacket.BuildPacket(session.id, setTarget.actorID), true);
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break;
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//Lock Target
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case 0x00CC:
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@ -247,15 +245,15 @@ namespace FFXIVClassic_Map_Server
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//Start Recruiting
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case 0x01C3:
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StartRecruitingRequestPacket recruitRequestPacket = new StartRecruitingRequestPacket(subpacket.data);
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client.QueuePacket(BasePacket.CreatePacket(StartRecruitingResponse.BuildPacket(session.id, true), true, false));
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session.QueuePacket(StartRecruitingResponse.BuildPacket(session.id, true));
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break;
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//End Recruiting
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case 0x01C4:
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client.QueuePacket(BasePacket.CreatePacket(EndRecruitmentPacket.BuildPacket(session.id), true, false));
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session.QueuePacket(EndRecruitmentPacket.BuildPacket(session.id));
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break;
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//Party Window Opened, Request State
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case 0x01C5:
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client.QueuePacket(BasePacket.CreatePacket(RecruiterStatePacket.BuildPacket(session.id, false, false, 0), true, false));
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session.QueuePacket(RecruiterStatePacket.BuildPacket(session.id, false, false, 0));
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break;
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//Search Recruiting
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case 0x01C7:
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@ -271,7 +269,7 @@ namespace FFXIVClassic_Map_Server
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details.subTaskId = 1;
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details.comment = "This is a test details packet sent by the server. No implementation has been Created yet...";
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details.num[0] = 1;
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client.QueuePacket(BasePacket.CreatePacket(CurrentRecruitmentDetailsPacket.BuildPacket(session.id, details), true, false));
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session.QueuePacket(CurrentRecruitmentDetailsPacket.BuildPacket(session.id, details));
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break;
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//Accepted Recruiting
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case 0x01C6:
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@ -280,64 +278,64 @@ namespace FFXIVClassic_Map_Server
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/* SOCIAL STUFF */
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case 0x01C9:
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AddRemoveSocialPacket addBlackList = new AddRemoveSocialPacket(subpacket.data);
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client.QueuePacket(BasePacket.CreatePacket(BlacklistAddedPacket.BuildPacket(session.id, true, addBlackList.name), true, false));
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session.QueuePacket(BlacklistAddedPacket.BuildPacket(session.id, true, addBlackList.name));
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break;
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case 0x01CA:
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AddRemoveSocialPacket RemoveBlackList = new AddRemoveSocialPacket(subpacket.data);
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client.QueuePacket(BasePacket.CreatePacket(BlacklistRemovedPacket.BuildPacket(session.id, true, RemoveBlackList.name), true, false));
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session.QueuePacket(BlacklistRemovedPacket.BuildPacket(session.id, true, RemoveBlackList.name));
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break;
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case 0x01CB:
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int offset1 = 0;
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client.QueuePacket(BasePacket.CreatePacket(SendBlacklistPacket.BuildPacket(session.id, new String[] { "Test" }, ref offset1), true, false));
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session.QueuePacket(SendBlacklistPacket.BuildPacket(session.id, new String[] { "Test" }, ref offset1));
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break;
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case 0x01CC:
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AddRemoveSocialPacket addFriendList = new AddRemoveSocialPacket(subpacket.data);
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client.QueuePacket(BasePacket.CreatePacket(FriendlistAddedPacket.BuildPacket(session.id, true, (uint)addFriendList.name.GetHashCode(), true, addFriendList.name), true, false));
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session.QueuePacket(FriendlistAddedPacket.BuildPacket(session.id, true, (uint)addFriendList.name.GetHashCode(), true, addFriendList.name));
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break;
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case 0x01CD:
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AddRemoveSocialPacket RemoveFriendList = new AddRemoveSocialPacket(subpacket.data);
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client.QueuePacket(BasePacket.CreatePacket(FriendlistRemovedPacket.BuildPacket(session.id, true, RemoveFriendList.name), true, false));
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session.QueuePacket(FriendlistRemovedPacket.BuildPacket(session.id, true, RemoveFriendList.name));
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break;
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case 0x01CE:
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int offset2 = 0;
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client.QueuePacket(BasePacket.CreatePacket(SendFriendlistPacket.BuildPacket(session.id, new Tuple<long, string>[] { new Tuple<long, string>(01, "Test2") }, ref offset2), true, false));
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session.QueuePacket(SendFriendlistPacket.BuildPacket(session.id, new Tuple<long, string>[] { new Tuple<long, string>(01, "Test2") }, ref offset2));
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break;
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case 0x01CF:
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client.QueuePacket(BasePacket.CreatePacket(FriendStatusPacket.BuildPacket(session.id, null), true, false));
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session.QueuePacket(FriendStatusPacket.BuildPacket(session.id, null));
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break;
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/* SUPPORT DESK STUFF */
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//Request for FAQ/Info List
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case 0x01D0:
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FaqListRequestPacket faqRequest = new FaqListRequestPacket(subpacket.data);
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client.QueuePacket(BasePacket.CreatePacket(FaqListResponsePacket.BuildPacket(session.id, new string[] { "Testing FAQ1", "Coded style!" }), true, false));
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session.QueuePacket(FaqListResponsePacket.BuildPacket(session.id, new string[] { "Testing FAQ1", "Coded style!" }));
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break;
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//Request for body of a faq/info selection
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case 0x01D1:
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FaqBodyRequestPacket faqBodyRequest = new FaqBodyRequestPacket(subpacket.data);
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client.QueuePacket(BasePacket.CreatePacket(FaqBodyResponsePacket.BuildPacket(session.id, "HERE IS A GIANT BODY. Nothing else to say!"), true, false));
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session.QueuePacket(FaqBodyResponsePacket.BuildPacket(session.id, "HERE IS A GIANT BODY. Nothing else to say!"));
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break;
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//Request issue list
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case 0x01D2:
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GMTicketIssuesRequestPacket issuesRequest = new GMTicketIssuesRequestPacket(subpacket.data);
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client.QueuePacket(BasePacket.CreatePacket(IssueListResponsePacket.BuildPacket(session.id, new string[] { "Test1", "Test2", "Test3", "Test4", "Test5" }), true, false));
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session.QueuePacket(IssueListResponsePacket.BuildPacket(session.id, new string[] { "Test1", "Test2", "Test3", "Test4", "Test5" }));
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break;
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//Request if GM ticket exists
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case 0x01D3:
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client.QueuePacket(BasePacket.CreatePacket(StartGMTicketPacket.BuildPacket(session.id, false), true, false));
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session.QueuePacket(StartGMTicketPacket.BuildPacket(session.id, false));
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break;
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//Request for GM response message
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case 0x01D4:
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client.QueuePacket(BasePacket.CreatePacket(GMTicketPacket.BuildPacket(session.id, "This is a GM Ticket Title", "This is a GM Ticket Body."), true, false));
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session.QueuePacket(GMTicketPacket.BuildPacket(session.id, "This is a GM Ticket Title", "This is a GM Ticket Body."));
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break;
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//GM Ticket Sent
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case 0x01D5:
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GMSupportTicketPacket gmTicket = new GMSupportTicketPacket(subpacket.data);
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Program.Log.Info("Got GM Ticket: \n" + gmTicket.ticketTitle + "\n" + gmTicket.ticketBody);
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client.QueuePacket(BasePacket.CreatePacket(GMTicketSentResponsePacket.BuildPacket(session.id, true), true, false));
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session.QueuePacket(GMTicketSentResponsePacket.BuildPacket(session.id, true));
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break;
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//Request to end ticket
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case 0x01D6:
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client.QueuePacket(BasePacket.CreatePacket(EndGMTicketPacket.BuildPacket(session.id), true, false));
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session.QueuePacket(EndGMTicketPacket.BuildPacket(session.id));
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break;
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default:
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Program.Log.Debug("Unknown command 0x{0:X} received.", subpacket.gameMessage.opcode);
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