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synced 2025-06-09 14:04:41 +02:00
Fixed appearance bugs. Fixed a lua arg bug.
-Due to using ordinals instead of keys, the NPC voices were set wrong. This is fixed now, as all appearance loading from the DB uses keys now. -Fixed hairVariation not loading for lobby/map server. -Fixed a lua arg bug.
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parent
99c8aff702
commit
eecb5ac8a1
7 changed files with 93 additions and 58 deletions
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@ -189,6 +189,7 @@ namespace Meteor.Map
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hands = @hands,
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feet = @feet,
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waist = @waist,
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neck = @neck,
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leftFinger = @leftFinger,
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rightFinger = @rightFinger,
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leftEar = @leftEar,
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@ -206,6 +207,7 @@ namespace Meteor.Map
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cmd.Parameters.AddWithValue("@hands", player.appearanceIds[Character.HANDSGEAR]);
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cmd.Parameters.AddWithValue("@feet", player.appearanceIds[Character.FEETGEAR]);
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cmd.Parameters.AddWithValue("@waist", player.appearanceIds[Character.WAISTGEAR]);
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cmd.Parameters.AddWithValue("@neck", player.appearanceIds[Character.NECKGEAR]);
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cmd.Parameters.AddWithValue("@leftFinger", player.appearanceIds[Character.L_RINGFINGER]);
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cmd.Parameters.AddWithValue("@rightFinger", player.appearanceIds[Character.R_RINGFINGER]);
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cmd.Parameters.AddWithValue("@leftEar", player.appearanceIds[Character.L_EAR]);
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@ -873,6 +875,7 @@ namespace Meteor.Map
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hairStyle,
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hairColor,
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hairHighlightColor,
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hairVariation,
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eyeColor,
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characteristics,
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characteristicsColor,
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@ -892,6 +895,7 @@ namespace Meteor.Map
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hands,
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feet,
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waist,
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neck,
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leftFinger,
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rightFinger,
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leftEar,
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@ -904,27 +908,39 @@ namespace Meteor.Map
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{
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if (reader.Read())
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{
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if (reader.GetUInt32(0) == 0xFFFFFFFF)
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if (reader.GetUInt32("baseId") == 0xFFFFFFFF)
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player.modelId = CharacterUtils.GetTribeModel(player.playerWork.tribe);
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else
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player.modelId = reader.GetUInt32(0);
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player.appearanceIds[Character.SIZE] = reader.GetByte(1);
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player.appearanceIds[Character.COLORINFO] = (uint)(reader.GetUInt16(3) | (reader.GetUInt16(5) << 10) | (reader.GetUInt16(7) << 20));
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player.appearanceIds[Character.FACEINFO] = PrimitiveConversion.ToUInt32(CharacterUtils.GetFaceInfo(reader.GetByte(8), reader.GetByte(9), reader.GetByte(10), reader.GetByte(11), reader.GetByte(12), reader.GetByte(13), reader.GetByte(14), reader.GetByte(15), reader.GetByte(16), reader.GetByte(17)));
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player.appearanceIds[Character.HIGHLIGHT_HAIR] = (uint)(reader.GetUInt16(6) | reader.GetUInt16(4) << 10);
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player.appearanceIds[Character.VOICE] = reader.GetByte(2);
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player.appearanceIds[Character.MAINHAND] = reader.GetUInt32(18);
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player.appearanceIds[Character.OFFHAND] = reader.GetUInt32(19);
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player.appearanceIds[Character.HEADGEAR] = reader.GetUInt32(20);
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player.appearanceIds[Character.BODYGEAR] = reader.GetUInt32(21);
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player.appearanceIds[Character.LEGSGEAR] = reader.GetUInt32(22);
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player.appearanceIds[Character.HANDSGEAR] = reader.GetUInt32(23);
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player.appearanceIds[Character.FEETGEAR] = reader.GetUInt32(24);
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player.appearanceIds[Character.WAISTGEAR] = reader.GetUInt32(25);
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player.appearanceIds[Character.R_EAR] = reader.GetUInt32(26);
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player.appearanceIds[Character.L_EAR] = reader.GetUInt32(27);
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player.appearanceIds[Character.R_RINGFINGER] = reader.GetUInt32(28);
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player.appearanceIds[Character.L_RINGFINGER] = reader.GetUInt32(29);
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player.modelId = reader.GetUInt32("baseId");
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player.appearanceIds[Character.SIZE] = reader.GetByte("size");
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player.appearanceIds[Character.COLORINFO] = (uint)(reader.GetUInt16("skinColor") | (reader.GetUInt16("hairColor") << 10) | (reader.GetUInt16("eyeColor") << 20));
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player.appearanceIds[Character.FACEINFO] = PrimitiveConversion.ToUInt32(CharacterUtils.GetFaceInfo(
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reader.GetByte("characteristics"),
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reader.GetByte("characteristicsColor"),
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reader.GetByte("faceType"),
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reader.GetByte("ears"),
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reader.GetByte("faceMouth"),
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reader.GetByte("faceFeatures"),
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reader.GetByte("faceNose"),
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reader.GetByte("faceEyeShape"),
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reader.GetByte("faceIrisSize"),
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reader.GetByte("faceEyebrows")));
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player.appearanceIds[Character.HIGHLIGHT_HAIR] = (uint)(reader.GetUInt16("hairHighlightColor") | reader.GetUInt32("hairVariation") << 5 | reader.GetUInt32("hairStyle") << 10);
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player.appearanceIds[Character.VOICE] = reader.GetByte("voice");
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player.appearanceIds[Character.MAINHAND] = reader.GetUInt32("mainHand");
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player.appearanceIds[Character.OFFHAND] = reader.GetUInt32("offHand");
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player.appearanceIds[Character.HEADGEAR] = reader.GetUInt32("head");
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player.appearanceIds[Character.BODYGEAR] = reader.GetUInt32("body");
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player.appearanceIds[Character.LEGSGEAR] = reader.GetUInt32("legs");
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player.appearanceIds[Character.HANDSGEAR] = reader.GetUInt32("hands");
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player.appearanceIds[Character.FEETGEAR] = reader.GetUInt32("feet");
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player.appearanceIds[Character.WAISTGEAR] = reader.GetUInt32("waist");
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player.appearanceIds[Character.HEADGEAR] = reader.GetUInt32("head");
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player.appearanceIds[Character.NECKGEAR] = reader.GetUInt32("neck");
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player.appearanceIds[Character.R_EAR] = reader.GetUInt32("rightEar");
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player.appearanceIds[Character.L_EAR] = reader.GetUInt32("leftEar");
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player.appearanceIds[Character.R_RINGFINGER] = reader.GetUInt32("rightFinger");
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player.appearanceIds[Character.L_RINGFINGER] = reader.GetUInt32("leftFinger");
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}
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}
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