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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-06-12 23:44:34 +02:00
Fixed appearance bugs. Fixed a lua arg bug.
-Due to using ordinals instead of keys, the NPC voices were set wrong. This is fixed now, as all appearance loading from the DB uses keys now. -Fixed hairVariation not loading for lobby/map server. -Fixed a lua arg bug.
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99c8aff702
commit
eecb5ac8a1
7 changed files with 93 additions and 58 deletions
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@ -359,36 +359,46 @@ namespace Meteor.Map.Actors
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using (MySqlDataReader reader = cmd.ExecuteReader())
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{
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while (reader.Read())
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{
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{
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//Handle Appearance
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modelId = reader.GetUInt32(0);
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appearanceIds[Character.SIZE] = reader.GetUInt32(1);
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appearanceIds[Character.COLORINFO] = (uint)(reader.GetUInt32(16) | (reader.GetUInt32(15) << 10) | (reader.GetUInt32(17) << 20)); //17 - Skin Color, 16 - Hair Color, 18 - Eye Color
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appearanceIds[Character.FACEINFO] = PrimitiveConversion.ToUInt32(CharacterUtils.GetFaceInfo(reader.GetByte(6), reader.GetByte(7), reader.GetByte(5), reader.GetByte(14), reader.GetByte(13), reader.GetByte(12), reader.GetByte(11), reader.GetByte(10), reader.GetByte(9), reader.GetByte(8)));
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appearanceIds[Character.HIGHLIGHT_HAIR] = (uint)(reader.GetUInt32(3) | reader.GetUInt32(2) << 10); //5- Hair Highlight, 4 - Hair Style
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appearanceIds[Character.VOICE] = reader.GetUInt32(17);
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appearanceIds[Character.MAINHAND] = reader.GetUInt32(19);
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appearanceIds[Character.OFFHAND] = reader.GetUInt32(20);
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appearanceIds[Character.SPMAINHAND] = reader.GetUInt32(21);
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appearanceIds[Character.SPOFFHAND] = reader.GetUInt32(22);
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appearanceIds[Character.THROWING] = reader.GetUInt32(23);
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appearanceIds[Character.PACK] = reader.GetUInt32(24);
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appearanceIds[Character.POUCH] = reader.GetUInt32(25);
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appearanceIds[Character.HEADGEAR] = reader.GetUInt32(26);
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appearanceIds[Character.BODYGEAR] = reader.GetUInt32(27);
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appearanceIds[Character.LEGSGEAR] = reader.GetUInt32(28);
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appearanceIds[Character.HANDSGEAR] = reader.GetUInt32(29);
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appearanceIds[Character.FEETGEAR] = reader.GetUInt32(30);
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appearanceIds[Character.WAISTGEAR] = reader.GetUInt32(31);
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appearanceIds[Character.NECKGEAR] = reader.GetUInt32(32);
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appearanceIds[Character.R_EAR] = reader.GetUInt32(33);
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appearanceIds[Character.L_EAR] = reader.GetUInt32(34);
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appearanceIds[Character.R_INDEXFINGER] = reader.GetUInt32(35);
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appearanceIds[Character.L_INDEXFINGER] = reader.GetUInt32(36);
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appearanceIds[Character.R_RINGFINGER] = reader.GetUInt32(37);
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appearanceIds[Character.L_RINGFINGER] = reader.GetUInt32(38);
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modelId = reader.GetUInt32("base");
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appearanceIds[SIZE] = reader.GetUInt32("size");
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appearanceIds[COLORINFO] = (uint)(reader.GetUInt32("skinColor") | (reader.GetUInt32("hairColor") << 10) | (reader.GetUInt32("eyeColor") << 20));
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appearanceIds[FACEINFO] = PrimitiveConversion.ToUInt32(CharacterUtils.GetFaceInfo(
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reader.GetByte("characteristics"),
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reader.GetByte("characteristicsColor"),
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reader.GetByte("faceType"),
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reader.GetByte("ears"),
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reader.GetByte("faceMouth"),
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reader.GetByte("faceFeatures"),
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reader.GetByte("faceNose"),
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reader.GetByte("faceEyeShape"),
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reader.GetByte("faceIrisSize"),
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reader.GetByte("faceEyebrows")));
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appearanceIds[HIGHLIGHT_HAIR] = (uint)(reader.GetUInt32("hairHighlightColor") | reader.GetUInt32("hairVariation") << 5 | reader.GetUInt32("hairStyle") << 10);
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appearanceIds[VOICE] = reader.GetUInt32("voice");
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appearanceIds[MAINHAND] = reader.GetUInt32("mainHand");
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appearanceIds[OFFHAND] = reader.GetUInt32("offHand");
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appearanceIds[SPMAINHAND] = reader.GetUInt32("spMainHand");
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appearanceIds[SPOFFHAND] = reader.GetUInt32("spOffHand");
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appearanceIds[THROWING] = reader.GetUInt32("throwing");
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appearanceIds[PACK] = reader.GetUInt32("pack");
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appearanceIds[POUCH] = reader.GetUInt32("pouch");
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appearanceIds[MAINHAND] = reader.GetUInt32("mainHand");
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appearanceIds[OFFHAND] = reader.GetUInt32("offHand");
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appearanceIds[HEADGEAR] = reader.GetUInt32("head");
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appearanceIds[BODYGEAR] = reader.GetUInt32("body");
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appearanceIds[LEGSGEAR] = reader.GetUInt32("legs");
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appearanceIds[HANDSGEAR] = reader.GetUInt32("hands");
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appearanceIds[FEETGEAR] = reader.GetUInt32("feet");
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appearanceIds[WAISTGEAR] = reader.GetUInt32("waist");
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appearanceIds[NECKGEAR] = reader.GetUInt32("neck");
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appearanceIds[R_EAR] = reader.GetUInt32("rightEar");
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appearanceIds[L_EAR] = reader.GetUInt32("leftEar");
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appearanceIds[R_INDEXFINGER] = reader.GetUInt32("leftIndex");
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appearanceIds[L_INDEXFINGER] = reader.GetUInt32("rightIndex");
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appearanceIds[R_RINGFINGER] = reader.GetUInt32("rightFinger");
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appearanceIds[L_RINGFINGER] = reader.GetUInt32("leftFinger");
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}
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}
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