added nlog logging (todo: custom logger for packets)

This commit is contained in:
Tahir Akhlaq 2016-06-14 05:09:30 +01:00
parent c5516511b0
commit ed0a0a58f7
36 changed files with 5430 additions and 310 deletions

View file

@ -125,7 +125,7 @@ namespace FFXIVClassic_Map_Server
}
}
Program.Log.Info(String.Format("Loaded {0} zones and {1} private areas.", count1, count2));
Program.Log.Info("Loaded {0} zones and {1} private areas.", count1, count2);
}
public void LoadZoneEntranceList()
@ -178,7 +178,7 @@ namespace FFXIVClassic_Map_Server
}
}
Program.Log.Info(String.Format("Loaded {0} zone spawn locations.", count));
Program.Log.Info("Loaded {0} zone spawn locations.", count);
}
public void LoadNPCs()
@ -250,7 +250,7 @@ namespace FFXIVClassic_Map_Server
}
}
Program.Log.Info(String.Format("Loaded {0} npc(s).", count));
Program.Log.Info("Loaded {0} npc(s).", count);
}
public void LoadNPCs(uint zoneId)
@ -323,7 +323,7 @@ namespace FFXIVClassic_Map_Server
}
}
Program.Log.Info(String.Format("Loaded {0} npc(s).", count));
Program.Log.Info("Loaded {0} npc(s).", count);
}
//Moves the actor to the new zone if exists. No packets are sent nor position changed.