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added nlog logging (todo: custom logger for packets)
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parent
c5516511b0
commit
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36 changed files with 5430 additions and 310 deletions
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@ -125,7 +125,7 @@ namespace FFXIVClassic_Map_Server
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}
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}
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Program.Log.Info(String.Format("Loaded {0} zones and {1} private areas.", count1, count2));
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Program.Log.Info("Loaded {0} zones and {1} private areas.", count1, count2);
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}
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public void LoadZoneEntranceList()
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@ -178,7 +178,7 @@ namespace FFXIVClassic_Map_Server
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}
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}
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Program.Log.Info(String.Format("Loaded {0} zone spawn locations.", count));
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Program.Log.Info("Loaded {0} zone spawn locations.", count);
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}
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public void LoadNPCs()
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@ -250,7 +250,7 @@ namespace FFXIVClassic_Map_Server
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}
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}
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Program.Log.Info(String.Format("Loaded {0} npc(s).", count));
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Program.Log.Info("Loaded {0} npc(s).", count);
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}
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public void LoadNPCs(uint zoneId)
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@ -323,7 +323,7 @@ namespace FFXIVClassic_Map_Server
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}
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}
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Program.Log.Info(String.Format("Loaded {0} npc(s).", count));
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Program.Log.Info("Loaded {0} npc(s).", count);
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}
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//Moves the actor to the new zone if exists. No packets are sent nor position changed.
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