mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-07-25 03:48:23 +02:00
added nlog logging (todo: custom logger for packets)
This commit is contained in:
parent
c5516511b0
commit
ed0a0a58f7
36 changed files with 5430 additions and 310 deletions
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@ -46,7 +46,7 @@ namespace FFXIVClassic_Map_Server
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socket.Send(packetBytes);
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}
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catch (Exception e)
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{ Program.Log.Error(String.Format("Weird case, socket was d/ced: {0}", e)); }
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{ Program.Log.Error("Weird case, socket was d/ced: {0}", e); }
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}
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}
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@ -142,7 +142,7 @@ namespace FFXIVClassic_Map_Server
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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Player p = entry.Value.getActor();
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Program.Log.Info(String.Format("{0}\'s position: ZoneID: {1}, X: {2}, Y: {3}, Z: {4}, Rotation: {5}", p.customDisplayName, p.zoneId, p.positionX, p.positionY, p.positionZ, p.rotation));
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Program.Log.Info("{0}\'s position: ZoneID: {1}, X: {2}, Y: {3}, Z: {4}, Rotation: {5}", p.customDisplayName, p.zoneId, p.positionX, p.positionY, p.positionZ, p.rotation);
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}
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}
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}
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@ -607,7 +607,7 @@ namespace FFXIVClassic_Map_Server
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{
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if (client != null)
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{
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Program.Log.Info(String.Format("Got request to reset zone: {0}", client.getActor().zoneId));
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Program.Log.Info("Got request to reset zone: {0}", client.getActor().zoneId);
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client.getActor().zone.clear();
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client.getActor().zone.addActorToZone(client.getActor());
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client.getActor().sendInstanceUpdate();
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@ -621,11 +621,11 @@ namespace FFXIVClassic_Map_Server
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#region !reloaditems
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else if (split[0].Equals("reloaditems"))
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{
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Program.Log.Info(String.Format("Got request to reload item gamedata"));
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Program.Log.Info("Got request to reload item gamedata");
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sendMessage(client, "Reloading Item Gamedata...");
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gamedataItems.Clear();
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gamedataItems = Database.getItemGamedata();
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Program.Log.Info(String.Format("Loaded {0} items.", gamedataItems.Count));
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Program.Log.Info("Loaded {0} items.", gamedataItems.Count);
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sendMessage(client, String.Format("Loaded {0} items.", gamedataItems.Count));
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return true;
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}
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@ -9,9 +9,6 @@ namespace FFXIVClassic_Map_Server
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public static String OPTIONS_BINDIP;
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public static String OPTIONS_PORT;
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public static bool OPTIONS_TIMESTAMP = false;
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public static String OPTIONS_LOGPATH;
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public static String OPTIONS_LOGFILE;
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public static String OPTIONS_LOGLEVEL;
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public static uint DATABASE_WORLDID;
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public static String DATABASE_HOST;
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@ -37,9 +34,6 @@ namespace FFXIVClassic_Map_Server
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ConfigConstants.OPTIONS_BINDIP = configIni.GetValue("General", "server_ip", "127.0.0.1");
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ConfigConstants.OPTIONS_PORT = configIni.GetValue("General", "server_port", "54992");
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ConfigConstants.OPTIONS_TIMESTAMP = configIni.GetValue("General", "showtimestamp", "true").ToLower().Equals("true");
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ConfigConstants.OPTIONS_LOGPATH = configIni.GetValue("General", "log_path", "./logs/");
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ConfigConstants.OPTIONS_LOGFILE = configIni.GetValue("General", "log_file_name", String.Format("map_{0}_{1}.log", OPTIONS_BINDIP, OPTIONS_PORT));
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ConfigConstants.OPTIONS_LOGLEVEL = configIni.GetValue("General", "log_level", "127");
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ConfigConstants.DATABASE_WORLDID = UInt32.Parse(configIni.GetValue("Database", "worldid", "0"));
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ConfigConstants.DATABASE_HOST = configIni.GetValue("Database", "host", "");
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@ -49,7 +43,7 @@ namespace FFXIVClassic_Map_Server
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ConfigConstants.DATABASE_PASSWORD = configIni.GetValue("Database", "password", "");
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Console.ForegroundColor = ConsoleColor.Green;
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Console.WriteLine(String.Format("[OK]"));
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Console.WriteLine("[OK]");
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Console.ForegroundColor = ConsoleColor.Gray;
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return true;
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@ -322,7 +322,7 @@ namespace FFXIVClassic_Map_Server
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int slot = player.getQuestSlot(quest.actorId);
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if (slot == -1)
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{
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Program.Log.Error(String.Format("Tried saving quest player didn't have: Player: {0:x}, QuestId: {0:x}", player.actorId, quest.actorId));
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Program.Log.Error("Tried saving quest player didn't have: Player: {0:x}, QuestId: {0:x}", player.actorId, quest.actorId);
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return;
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}
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else
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@ -57,6 +57,10 @@
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<HintPath>..\packages\Newtonsoft.Json.8.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="NLog, Version=4.0.0.0, Culture=neutral, PublicKeyToken=5120e14c03d0593c, processorArchitecture=MSIL">
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<HintPath>..\packages\NLog.4.3.5\lib\net45\NLog.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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@ -268,6 +272,12 @@
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</ItemGroup>
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<ItemGroup>
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<None Include="App.config" />
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<Content Include="NLog.config">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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<None Include="NLog.xsd">
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<SubType>Designer</SubType>
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</None>
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup>
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45
FFXIVClassic Map Server/NLog.config
Normal file
45
FFXIVClassic Map Server/NLog.config
Normal file
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@ -0,0 +1,45 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<nlog xmlns="http://www.nlog-project.org/schemas/NLog.xsd"
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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xsi:schemaLocation="http://www.nlog-project.org/schemas/NLog.xsd NLog.xsd"
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autoReload="true"
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throwExceptions="false"
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internalLogLevel="Off" internalLogFile="c:\temp\nlog-internal.log" >
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<!-- optional, add some variabeles
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https://github.com/nlog/NLog/wiki/Configuration-file#variables
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-->
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<variable name="myvar" value="myvalue"/>
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<!--
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See https://github.com/nlog/nlog/wiki/Configuration-file
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for information on customizing logging rules and outputs.
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-->
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<targets async="true">
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<!--
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add your targets here
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See https://github.com/nlog/NLog/wiki/Targets for possible targets.
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See https://github.com/nlog/NLog/wiki/Layout-Renderers for the possible layout renderers.
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-->
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<!--
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Write events to a file with the date in the filename.
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<target xsi:type="File" name="f" fileName="${basedir}/logs/${shortdate}.log"
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layout="${longdate} ${uppercase:${level}} ${message}" />
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-->
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<target xsi:type="ColoredConsole" name="console" layout="[${longdate}] [${uppercase:${level}}] ${message}" />
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<target xsi:type="File" name="file" fileName="${basedir}/logs/${shortdate}/map.log" layout="[${longdate}] [${uppercase:${level}}] ${message}"/>
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</targets>
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<rules>
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<!-- add your logging rules here -->
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<logger name='*' minlevel='Trace' writeTo='file' />
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<logger name='*' minlevel='Trace' writeTo='console' />
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<!--
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Write all events with minimal level of Debug (So Debug, Info, Warn, Error and Fatal, but not Trace) to "f"
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<logger name="*" minlevel="Debug" writeTo="f" />
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-->
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</rules>
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</nlog>
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2601
FFXIVClassic Map Server/NLog.xsd
Normal file
2601
FFXIVClassic Map Server/NLog.xsd
Normal file
File diff suppressed because it is too large
Load diff
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@ -127,9 +127,9 @@ namespace FFXIVClassic_Map_Server
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player.setConnection(packet.header.connectionType, client);
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if (packet.header.connectionType == BasePacket.TYPE_ZONE)
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Program.Log.Debug(String.Format("Got {0} connection for ActorID {1} @ {2}.", "zone", actorID, client.getAddress()));
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Program.Log.Debug("Got {0} connection for ActorID {1} @ {2}.", "zone", actorID, client.getAddress());
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else if (packet.header.connectionType == BasePacket.TYPE_CHAT)
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Program.Log.Debug(String.Format("Got {0} connection for ActorID {1} @ {2}.", "chat", actorID, client.getAddress()));
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Program.Log.Debug("Got {0} connection for ActorID {1} @ {2}.", "chat", actorID, client.getAddress());
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//Create player actor
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reply1.debugPrintPacket();
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@ -180,7 +180,7 @@ namespace FFXIVClassic_Map_Server
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//Chat Received
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case 0x0003:
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ChatMessagePacket chatMessage = new ChatMessagePacket(subpacket.data);
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Program.Log.Info(String.Format("Got type-{5} message: {0} @ {1}, {2}, {3}, Rot: {4}", chatMessage.message, chatMessage.posX, chatMessage.posY, chatMessage.posZ, chatMessage.posRot, chatMessage.logType));
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Program.Log.Info("Got type-{5} message: {0} @ {1}, {2}, {3}, Rot: {4}", chatMessage.message, chatMessage.posX, chatMessage.posY, chatMessage.posZ, chatMessage.posRot, chatMessage.logType);
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subpacket.debugPrintSubPacket();
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if (chatMessage.message.StartsWith("!"))
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@ -268,7 +268,7 @@ namespace FFXIVClassic_Map_Server
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ownerActor = player.getActor().currentDirector;
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else
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{
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Program.Log.Debug(String.Format("\n===Event START===\nCould not find actor 0x{0:X} for event started by caller: 0x{1:X}\nEvent Starter: {2}\nParams: {3}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.triggerName, LuaUtils.dumpParams(eventStart.luaParams)));
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Program.Log.Debug("\n===Event START===\nCould not find actor 0x{0:X} for event started by caller: 0x{1:X}\nEvent Starter: {2}\nParams: {3}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.triggerName, LuaUtils.dumpParams(eventStart.luaParams));
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break;
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}
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}
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@ -276,7 +276,7 @@ namespace FFXIVClassic_Map_Server
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LuaEngine.doActorOnEventStarted(player.getActor(), ownerActor, eventStart);
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Program.Log.Debug(String.Format("\n===Event START===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nEvent Starter: {4}\nParams: {5}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.val1, eventStart.val2, eventStart.triggerName, LuaUtils.dumpParams(eventStart.luaParams)));
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Program.Log.Debug("\n===Event START===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nEvent Starter: {4}\nParams: {5}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.val1, eventStart.val2, eventStart.triggerName, LuaUtils.dumpParams(eventStart.luaParams));
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break;
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//Unknown, happens at npc spawn and cutscene play????
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case 0x00CE:
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@ -285,7 +285,7 @@ namespace FFXIVClassic_Map_Server
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case 0x012E:
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subpacket.debugPrintSubPacket();
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EventUpdatePacket eventUpdate = new EventUpdatePacket(subpacket.data);
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Program.Log.Debug(String.Format("\n===Event UPDATE===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nStep: 0x{4:X}\nParams: {5}", eventUpdate.actorID, eventUpdate.scriptOwnerActorID, eventUpdate.val1, eventUpdate.val2, eventUpdate.step, LuaUtils.dumpParams(eventUpdate.luaParams)));
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Program.Log.Debug("\n===Event UPDATE===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nStep: 0x{4:X}\nParams: {5}", eventUpdate.actorID, eventUpdate.scriptOwnerActorID, eventUpdate.val1, eventUpdate.val2, eventUpdate.step, LuaUtils.dumpParams(eventUpdate.luaParams));
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//Is it a static actor? If not look in the player's instance
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Actor updateOwnerActor = Server.getStaticActors(player.getActor().currentEventOwner);
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@ -406,7 +406,7 @@ namespace FFXIVClassic_Map_Server
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client.queuePacket(BasePacket.createPacket(EndGMTicketPacket.buildPacket(player.actorID), true, false));
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break;
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default:
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Program.Log.Debug(String.Format("Unknown command 0x{0:X} received.", subpacket.gameMessage.opcode));
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Program.Log.Debug("Unknown command 0x{0:X} received.", subpacket.gameMessage.opcode);
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subpacket.debugPrintSubPacket();
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break;
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}
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@ -1,16 +1,21 @@
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using System;
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using System.Diagnostics;
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using System.Threading;
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using System.Text;
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using MySql.Data.MySqlClient;
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using System.Reflection;
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using FFXIVClassic_Map_Server.dataobjects;
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using FFXIVClassic.Common;
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using NLog;
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using NLog.Targets;
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using NLog.Targets.Wrappers;
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using NLog.Config;
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namespace FFXIVClassic_Map_Server
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{
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class Program
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{
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public static Log Log;
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public static Logger Log;
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static void Main(string[] args)
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{
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@ -22,22 +27,11 @@ namespace FFXIVClassic_Map_Server
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//Load Config
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if (!ConfigConstants.load())
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startServer = false;
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Log = new Log(ConfigConstants.OPTIONS_LOGPATH, ConfigConstants.OPTIONS_LOGFILE, Int32.Parse(ConfigConstants.OPTIONS_LOGLEVEL));
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Thread thread = new Thread(() =>
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{
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while (true)
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{
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if (Log.LogQueue.Count > 0)
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{
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var message = Program.Log.LogQueue.Dequeue();
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Program.Log.WriteMessage(message.Item1, message.Item2);
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}
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}
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});
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thread.Start();
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startServer = false;
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// set up logging
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Log = LogManager.GetCurrentClassLogger();
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Program.Log.Info("---------FFXIV 1.0 Map Server---------");
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@ -54,7 +48,7 @@ namespace FFXIVClassic_Map_Server
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conn.Open();
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conn.Close();
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Program.Log.Status("[OK]");
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Program.Log.Info("[OK]");
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}
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catch (MySqlException e)
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{
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@ -66,7 +60,7 @@ namespace FFXIVClassic_Map_Server
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//Check World ID
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DBWorld thisWorld = Database.getServer(ConfigConstants.DATABASE_WORLDID);
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if (thisWorld != null)
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Program.Log.Info(String.Format("Successfully pulled world info from DB. Server name is {0}.", thisWorld.name));
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Program.Log.Info("Successfully pulled world info from DB. Server name is {0}.", thisWorld.name);
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else
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Program.Log.Info("World info could not be retrieved from the DB. Welcome and MOTD will not be displayed.");
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@ -77,9 +71,10 @@ namespace FFXIVClassic_Map_Server
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CommandProcessor cp = new CommandProcessor(server.getConnectedPlayerList());
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server.startServer();
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while (true)
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while (startServer)
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{
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String input = Console.ReadLine();
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Log.Info("[Console Input] " + input);
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cp.doCommand(input, null);
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}
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}
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@ -6,6 +6,7 @@ using System.Threading;
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using FFXIVClassic_Map_Server.dataobjects;
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using FFXIVClassic_Map_Server.packets;
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using FFXIVClassic.Common;
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using NLog;
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using FFXIVClassic_Map_Server.Actors;
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using FFXIVClassic_Map_Server.lua;
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@ -39,7 +40,7 @@ namespace FFXIVClassic_Map_Server
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private void connectionHealth()
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{
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Program.Log.Info(String.Format("Connection Health thread started; it will run every {0} seconds.", HEALTH_THREAD_SLEEP_TIME));
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Program.Log.Info("Connection Health thread started; it will run every {0} seconds.", HEALTH_THREAD_SLEEP_TIME);
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while (!killHealthThread)
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{
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lock (mConnectedPlayerList)
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@ -77,7 +78,7 @@ namespace FFXIVClassic_Map_Server
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mStaticActors = new StaticActors(STATIC_ACTORS_PATH);
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gamedataItems = Database.getItemGamedata();
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Program.Log.Info(String.Format("Loaded {0} items.", gamedataItems.Count));
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Program.Log.Info("Loaded {0} items.", gamedataItems.Count);
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mWorldManager = new WorldManager(this);
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mWorldManager.LoadZoneList();
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@ -113,7 +114,7 @@ namespace FFXIVClassic_Map_Server
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}
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Console.ForegroundColor = ConsoleColor.White;
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Program.Log.Debug(String.Format("Map Server has started @ {0}:{1}", (mServerSocket.LocalEndPoint as IPEndPoint).Address, (mServerSocket.LocalEndPoint as IPEndPoint).Port));
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Program.Log.Debug("Map Server has started @ {0}:{1}", (mServerSocket.LocalEndPoint as IPEndPoint).Address, (mServerSocket.LocalEndPoint as IPEndPoint).Port);
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Console.ForegroundColor = ConsoleColor.Gray;
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mProcessor = new PacketProcessor(this, mConnectedPlayerList, mConnectionList);
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@ -150,7 +151,7 @@ namespace FFXIVClassic_Map_Server
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mConnectionList.Add(conn);
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}
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Program.Log.Status(String.Format("Connection {0}:{1} has connected.", (conn.socket.RemoteEndPoint as IPEndPoint).Address, (conn.socket.RemoteEndPoint as IPEndPoint).Port));
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Program.Log.Info("Connection {0}:{1} has connected.", (conn.socket.RemoteEndPoint as IPEndPoint).Address, (conn.socket.RemoteEndPoint as IPEndPoint).Port);
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//Queue recieving of data from the connection
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conn.socket.BeginReceive(conn.buffer, 0, conn.buffer.Length, SocketFlags.None, new AsyncCallback(receiveCallback), conn);
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//Queue the accept of the next incomming connection
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@ -217,7 +218,7 @@ namespace FFXIVClassic_Map_Server
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mConnectionList.Remove(conn);
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}
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if (conn.connType == BasePacket.TYPE_ZONE)
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Program.Log.Status(String.Format("{0} has disconnected.", conn.owner == 0 ? conn.getAddress() : "User " + conn.owner));
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Program.Log.Info("{0} has disconnected.", conn.owner == 0 ? conn.getAddress() : "User " + conn.owner);
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return;
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}
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@ -261,7 +262,7 @@ namespace FFXIVClassic_Map_Server
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}
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else
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{
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Program.Log.Status(String.Format("{0} has disconnected.", conn.owner == 0 ? conn.getAddress() : "User " + conn.owner));
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Program.Log.Info("{0} has disconnected.", conn.owner == 0 ? conn.getAddress() : "User " + conn.owner);
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lock (mConnectionList)
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{
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@ -273,7 +274,7 @@ namespace FFXIVClassic_Map_Server
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{
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if (conn.socket != null)
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{
|
||||
Program.Log.Status(String.Format("{0} has disconnected.", conn.owner == 0 ? conn.getAddress() : "User " + conn.owner));
|
||||
Program.Log.Info("{0} has disconnected.", conn.owner == 0 ? conn.getAddress() : "User " + conn.owner);
|
||||
|
||||
lock (mConnectionList)
|
||||
{
|
||||
|
|
|
@ -125,7 +125,7 @@ namespace FFXIVClassic_Map_Server
|
|||
}
|
||||
}
|
||||
|
||||
Program.Log.Info(String.Format("Loaded {0} zones and {1} private areas.", count1, count2));
|
||||
Program.Log.Info("Loaded {0} zones and {1} private areas.", count1, count2);
|
||||
}
|
||||
|
||||
public void LoadZoneEntranceList()
|
||||
|
@ -178,7 +178,7 @@ namespace FFXIVClassic_Map_Server
|
|||
}
|
||||
}
|
||||
|
||||
Program.Log.Info(String.Format("Loaded {0} zone spawn locations.", count));
|
||||
Program.Log.Info("Loaded {0} zone spawn locations.", count);
|
||||
}
|
||||
|
||||
public void LoadNPCs()
|
||||
|
@ -250,7 +250,7 @@ namespace FFXIVClassic_Map_Server
|
|||
}
|
||||
}
|
||||
|
||||
Program.Log.Info(String.Format("Loaded {0} npc(s).", count));
|
||||
Program.Log.Info("Loaded {0} npc(s).", count);
|
||||
}
|
||||
|
||||
public void LoadNPCs(uint zoneId)
|
||||
|
@ -323,7 +323,7 @@ namespace FFXIVClassic_Map_Server
|
|||
}
|
||||
}
|
||||
|
||||
Program.Log.Info(String.Format("Loaded {0} npc(s).", count));
|
||||
Program.Log.Info("Loaded {0} npc(s).", count);
|
||||
}
|
||||
|
||||
//Moves the actor to the new zone if exists. No packets are sent nor position changed.
|
||||
|
|
|
@ -91,7 +91,7 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
catch(FileNotFoundException e)
|
||||
{ Program.Log.Error("Could not find staticactors file."); return false; }
|
||||
|
||||
Program.Log.Info(String.Format("Loaded {0} static actors.", mStaticActors.Count()));
|
||||
Program.Log.Info("Loaded {0} static actors.", mStaticActors.Count());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -642,7 +642,7 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
Database.savePlayerPlayTime(this);
|
||||
Database.savePlayerPosition(this);
|
||||
|
||||
Program.Log.Info(String.Format("{0} has been logged out and saved.", this.customDisplayName));
|
||||
Program.Log.Info("{0} has been logged out and saved.", this.customDisplayName);
|
||||
}
|
||||
|
||||
public Area getZone()
|
||||
|
|
|
@ -68,7 +68,7 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
{
|
||||
if (bitIndex >= 32)
|
||||
{
|
||||
Program.Log.Error(String.Format("Tried to access bit flag >= 32 for questId: {0}", actorId));
|
||||
Program.Log.Error("Tried to access bit flag >= 32 for questId: {0}", actorId);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -86,7 +86,7 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
{
|
||||
if (bitIndex >= 32)
|
||||
{
|
||||
Program.Log.Error(String.Format("Tried to access bit flag >= 32 for questId: {0}", actorId));
|
||||
Program.Log.Error("Tried to access bit flag >= 32 for questId: {0}", actorId);
|
||||
return false;
|
||||
}
|
||||
else
|
||||
|
|
|
@ -217,7 +217,7 @@ namespace FFXIVClassic_Map_Server.lua
|
|||
}
|
||||
catch(SyntaxErrorException e)
|
||||
{
|
||||
Program.Log.Error(String.Format("LUAERROR: {0}.", e.DecoratedMessage));
|
||||
Program.Log.Error("LUAERROR: {0}.", e.DecoratedMessage);
|
||||
return null;
|
||||
}
|
||||
return script;
|
||||
|
|
|
@ -1,8 +1,11 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="Cyotek.CircularBuffer" version="1.0.0.0" targetFramework="net45" />
|
||||
<package id="Dapper" version="1.42" targetFramework="net45" />
|
||||
<package id="MoonSharp" version="1.2.1.0" targetFramework="net45" />
|
||||
<package id="MySql.Data" version="6.9.7" targetFramework="net45" />
|
||||
<package id="Newtonsoft.Json" version="8.0.3" targetFramework="net45" />
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="Cyotek.CircularBuffer" version="1.0.0.0" targetFramework="net45" />
|
||||
<package id="Dapper" version="1.42" targetFramework="net45" />
|
||||
<package id="MoonSharp" version="1.2.1.0" targetFramework="net45" />
|
||||
<package id="MySql.Data" version="6.9.7" targetFramework="net45" />
|
||||
<package id="Newtonsoft.Json" version="8.0.3" targetFramework="net45" />
|
||||
<package id="NLog" version="4.3.5" targetFramework="net45" />
|
||||
<package id="NLog.Config" version="4.3.5" targetFramework="net45" />
|
||||
<package id="NLog.Schema" version="4.3.4" targetFramework="net45" />
|
||||
</packages>
|
|
@ -334,7 +334,7 @@ namespace FFXIVClassic_Map_Server.packets
|
|||
#if DEBUG
|
||||
Console.BackgroundColor = ConsoleColor.DarkYellow;
|
||||
|
||||
Program.Log.Debug(String.Format("IsAuth: {0} IsEncrypted: {1}, Size: 0x{2:X}, NumSubpackets: {3}{4}{5}", header.isAuthenticated, header.isCompressed, header.packetSize, header.numSubpackets, Environment.NewLine, Utils.ByteArrayToHex(getHeaderBytes())));
|
||||
Program.Log.Debug("IsAuth: {0} IsEncrypted: {1}, Size: 0x{2:X}, NumSubpackets: {3}{4}{5}", header.isAuthenticated, header.isCompressed, header.packetSize, header.numSubpackets, Environment.NewLine, Utils.ByteArrayToHex(getHeaderBytes()));
|
||||
|
||||
foreach (SubPacket sub in getSubpackets())
|
||||
{
|
||||
|
|
|
@ -142,15 +142,15 @@ namespace FFXIVClassic_Map_Server.packets
|
|||
#if DEBUG
|
||||
Console.BackgroundColor = ConsoleColor.DarkRed;
|
||||
|
||||
Program.Log.Debug(String.Format("Size: 0x{0:X}{1}{2}", header.subpacketSize, Environment.NewLine, Utils.ByteArrayToHex(getHeaderBytes())));
|
||||
Program.Log.Debug("Size: 0x{0:X}{1}{2}", header.subpacketSize, Environment.NewLine, Utils.ByteArrayToHex(getHeaderBytes()));
|
||||
|
||||
if (header.type == 0x03)
|
||||
{
|
||||
Program.Log.Debug(String.Format("Opcode: 0x{0:X}{1}{2}", gameMessage.opcode, Environment.NewLine, Utils.ByteArrayToHex(getGameMessageBytes(), SUBPACKET_SIZE)));
|
||||
Program.Log.Debug("Opcode: 0x{0:X}{1}{2}", gameMessage.opcode, Environment.NewLine, Utils.ByteArrayToHex(getGameMessageBytes(), SUBPACKET_SIZE));
|
||||
|
||||
Console.BackgroundColor = ConsoleColor.DarkMagenta;
|
||||
|
||||
Program.Log.Debug(String.Format("Data: {0}{1}", Environment.NewLine, Utils.ByteArrayToHex(data, SUBPACKET_SIZE + GAMEMESSAGE_SIZE)));
|
||||
Program.Log.Debug("Data: {0}{1}", Environment.NewLine, Utils.ByteArrayToHex(data, SUBPACKET_SIZE + GAMEMESSAGE_SIZE));
|
||||
}
|
||||
|
||||
Console.BackgroundColor = ConsoleColor.Black;
|
||||
|
|
|
@ -79,7 +79,7 @@ namespace FFXIVClassic_Map_Server.utils
|
|||
|
||||
cmd.Parameters["@placename"].Value = placenames[pId];
|
||||
|
||||
Program.Log.Debug(String.Format("Wrote: {0}", id));
|
||||
Program.Log.Debug("Wrote: {0}", id);
|
||||
cmd.ExecuteNonQuery();
|
||||
|
||||
}
|
||||
|
@ -137,7 +137,7 @@ namespace FFXIVClassic_Map_Server.utils
|
|||
cmd.Parameters["@id"].Value = id;
|
||||
cmd.Parameters["@displayNameId"].Value = nameId;
|
||||
|
||||
Program.Log.Debug(String.Format("Wrote: {0} : {1}", id, nameId));
|
||||
Program.Log.Debug("Wrote: {0} : {1}", id, nameId);
|
||||
cmd.ExecuteNonQuery();
|
||||
|
||||
}
|
||||
|
@ -203,7 +203,7 @@ namespace FFXIVClassic_Map_Server.utils
|
|||
|
||||
cmd.Parameters["@id"].Value = id;
|
||||
|
||||
Program.Log.Debug(String.Format("Wrote: {0}", id));
|
||||
Program.Log.Debug("Wrote: {0}", id);
|
||||
cmd.ExecuteNonQuery();
|
||||
|
||||
}
|
||||
|
@ -288,7 +288,7 @@ namespace FFXIVClassic_Map_Server.utils
|
|||
else if (id == 1500)
|
||||
otherId = SetCompletedAchievementsPacket.CATEGORY_GRAND_COMPANY;
|
||||
|
||||
Program.Log.Debug(String.Format("Wrote: {0} : {1} : {2} : {3}", id, name, otherId, points));
|
||||
Program.Log.Debug("Wrote: {0} : {1} : {2} : {3}", id, name, otherId, points);
|
||||
cmd.Parameters["@id"].Value = id;
|
||||
cmd.Parameters["@name"].Value = name;
|
||||
cmd.Parameters["@otherId"].Value = otherId;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue