Inv/Equip load on first character fixed.

This commit is contained in:
Filip Maj 2019-06-04 00:41:02 -04:00
parent 69d4b19979
commit ecf07317fc
3 changed files with 32 additions and 33 deletions

View file

@ -82,27 +82,27 @@ function initClassItems(player)
--DoW
if (player.charaWork.parameterSave.state_mainSkill[0] == 2) then --PUG
player:GetItemPackage(0):AddItem({4020001, 8030701, 8050728, 8080601, 8090307});
player:GetEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4});
player:GetItemPackage(0):AddItems({4020001, 8030701, 8050728, 8080601, 8090307});
player:GetEquipment():Set({0, 10, 12, 14, 15},{0, 1, 2, 3, 4},0);
elseif (player.charaWork.parameterSave.state_mainSkill[0] == 3) then --GLA
player:GetItemPackage(0):AddItem({4030010, 8031120, 8050245, 8080601, 8090307});
player:GetEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4});
player:GetItemPackage(0):AddItems({4030010, 8031120, 8050245, 8080601, 8090307});
player:GetEquipment():Set({0, 10, 12, 14, 15},{0, 1, 2, 3, 4},0);
elseif (player.charaWork.parameterSave.state_mainSkill[0] == 4) then --MRD
player:GetItemPackage(0):AddItem({4040001, 8011001, 8050621, 8070346, 8090307});
player:GetEquipment():SetEquipment({0, 8, 12, 13, 15},{0, 1, 2, 3, 4});
player:GetItemPackage(0):AddItems({4040001, 8011001, 8050621, 8070346, 8090307});
player:GetEquipment():Set({0, 8, 12, 13, 15},{0, 1, 2, 3, 4},0);
elseif (player.charaWork.parameterSave.state_mainSkill[0] == 7) then --ARC
player:GetItemPackage(0):AddItem({4070001, 8030601, 8050622, 8080601, 8090307});
player:GetEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4});
player:GetItemPackage(0):AddItems({4070001, 8030601, 8050622, 8080601, 8090307});
player:GetEquipment():Set({0, 10, 12, 14, 15},{0, 1, 2, 3, 4},0);
elseif (player.charaWork.parameterSave.state_mainSkill[0] == 8) then --LNC
player:GetItemPackage(0):AddItem({4080201, 8030801, 8051015, 8080501, 8090307});
player:GetEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4});
player:GetItemPackage(0):AddItems({4080201, 8030801, 8051015, 8080501, 8090307});
player:GetEquipment():Set({0, 10, 12, 14, 15},{0, 1, 2, 3, 4},0);
--DoM
elseif (player.charaWork.parameterSave.state_mainSkill[0] == 22) then --THM
player:GetItemPackage(0):AddItem({5020001, 8030245, 8050346, 8080346, 8090208});
player:GetEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4});
player:GetItemPackage(0):AddItems({5020001, 8030245, 8050346, 8080346, 8090208});
player:GetEquipment():Set({0, 10, 12, 14, 15},{0, 1, 2, 3, 4},0);
elseif (player.charaWork.parameterSave.state_mainSkill[0] == 23) then --CNJ
player:GetItemPackage(0):AddItem({5030101, 8030445, 8050031, 8080246, 8090208});
player:GetEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4});
player:GetItemPackage(0):AddItems({5030101, 8030445, 8050031, 8080246, 8090208});
player:GetEquipment():Set({0, 10, 12, 14, 15},{0, 1, 2, 3, 4},0);
--DoH
elseif (player.charaWork.parameterSave.state_mainSkill[0] == 29) then --
@ -171,6 +171,6 @@ function initRaceItems(player)
player:GetItemPackage(0):AddItem(8060015);
end
player:GetEquipment():SetEquipment({9, 11},{5,6});
player:GetEquipment():Set({9,11},{5,6}, 0);
end