Make Getters more case consistant

This commit is contained in:
TheManii 2016-04-06 15:29:24 -07:00
parent cdcdd6a584
commit ea1e16aea7
7 changed files with 27 additions and 27 deletions

View file

@ -43,7 +43,7 @@ namespace FFXIVClassic_Map_Server.lua
Script script = new Script();
((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" };
script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors;
script.Globals["getWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
script.Globals["getWorldMaster"] = (Func<Actor>)Server.getWorldManager().GetActor;
script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata;
script.DoFile(luaPath);
DynValue result = script.Call(script.Globals["onInstantiate"], target);
@ -82,9 +82,9 @@ namespace FFXIVClassic_Map_Server.lua
{
Script script = new Script();
((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" };
script.Globals["getWorldManager"] = (Func<WorldManager>)Server.GetWorldManager;
script.Globals["getWorldManager"] = (Func<WorldManager>)Server.getWorldManager;
script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors;
script.Globals["getWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
script.Globals["getWorldMaster"] = (Func<Actor>)Server.getWorldManager().GetActor;
script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata;
script.DoFile(luaPath);
@ -125,9 +125,9 @@ namespace FFXIVClassic_Map_Server.lua
{
Script script = new Script();
((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" };
script.Globals["getWorldManager"] = (Func<WorldManager>)Server.GetWorldManager;
script.Globals["getWorldManager"] = (Func<WorldManager>)Server.getWorldManager;
script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors;
script.Globals["getWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
script.Globals["getWorldMaster"] = (Func<Actor>)Server.getWorldManager().GetActor;
script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata;
script.DoFile(luaPath);
@ -158,9 +158,9 @@ namespace FFXIVClassic_Map_Server.lua
{
Script script = new Script();
((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" };
script.Globals["getWorldManager"] = (Func<WorldManager>)Server.GetWorldManager;
script.Globals["getWorldManager"] = (Func<WorldManager>)Server.getWorldManager;
script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors;
script.Globals["getWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
script.Globals["getWorldMaster"] = (Func<Actor>)Server.getWorldManager().GetActor;
script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata;
script.DoFile(luaPath);
@ -175,9 +175,9 @@ namespace FFXIVClassic_Map_Server.lua
{
Script script = new Script();
((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" };
script.Globals["getWorldManager"] = (Func<WorldManager>)Server.GetWorldManager;
script.Globals["getWorldManager"] = (Func<WorldManager>)Server.getWorldManager;
script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors;
script.Globals["getWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
script.Globals["getWorldMaster"] = (Func<Actor>)Server.getWorldManager().GetActor;
script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata;
script.DoFile(FILEPATH_PLAYER);