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https://bitbucket.org/Ioncannon/project-meteor-server.git
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Zone server now uses the World server's group classes. MotD now shows proper world name. Added party functions to zone server.
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parent
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commit
e89b7557b3
22 changed files with 310 additions and 284 deletions
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@ -4,6 +4,7 @@ using FFXIVClassic_World_Server.DataObjects.Group;
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using FFXIVClassic_World_Server.Packets.Send.Subpackets;
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using FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups;
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using FFXIVClassic_World_Server.Packets.WorldPackets.Send;
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using FFXIVClassic_World_Server.Packets.WorldPackets.Send.Group;
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using MySql.Data.MySqlClient;
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using System;
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using System.Collections.Generic;
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@ -219,6 +220,7 @@ namespace FFXIVClassic_World_Server
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mPartyManager.AddToParty(pt.groupIndex, 161);
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mPartyManager.AddToParty(pt.groupIndex, 162);
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pt.SendGroupPackets(session);
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SendPartySync(pt);
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mRetainerGroupManager.GetRetainerGroup(session.sessionId).SendGroupPackets(session);
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List<Linkshell> linkshells = mLinkshellManager.GetPlayerLinkshellMembership(session.sessionId);
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foreach (Linkshell ls in linkshells)
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@ -230,11 +232,23 @@ namespace FFXIVClassic_World_Server
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private void SendMotD(Session session)
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{
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session.clientConnection.QueuePacket(SendMessagePacket.BuildPacket(session.sessionId, session.sessionId, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", "-------- Login Message --------"), true, false);
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session.clientConnection.QueuePacket(SendMessagePacket.BuildPacket(session.sessionId, session.sessionId, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", "Welcome to <Server Name>!"), true, false);
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session.clientConnection.QueuePacket(SendMessagePacket.BuildPacket(session.sessionId, session.sessionId, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", String.Format("Welcome to {0}!", ConfigConstants.PREF_SERVERNAME)), true, false);
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session.clientConnection.QueuePacket(SendMessagePacket.BuildPacket(session.sessionId, session.sessionId, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", "Welcome to Eorzea!"), true, false);
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session.clientConnection.QueuePacket(SendMessagePacket.BuildPacket(session.sessionId, session.sessionId, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", "Here is a test Message of the Day from the World Server!"), true, false);
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}
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public void SendPartySync(Party party)
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{
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foreach (uint member in party.members)
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{
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Session session = Server.GetServer().GetSession(member);
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if (session == null)
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continue;
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SubPacket syncPacket = PartySyncPacket.BuildPacket(session, party);
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session.routing1.SendPacket(syncPacket);
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}
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}
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public class ZoneEntrance
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{
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public uint zoneId;
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