Zone server now uses the World server's group classes. MotD now shows proper world name. Added party functions to zone server.

This commit is contained in:
Filip Maj 2016-12-21 09:27:51 -05:00
parent ae38ee1bc1
commit e89b7557b3
22 changed files with 310 additions and 284 deletions

View file

@ -1,91 +1,85 @@
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.actors.group.work;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.packets.send.actor;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Map_Server.packets.send.group;
using FFXIVClassic_Map_Server.packets.send.groups;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.actors.group
{
class Group
{
public const uint PlayerPartyGroup = 10001;
public const uint CompanyGroup = 20001;
public const uint CompanyGroup = 20002;
public const uint GroupInvitationRelationGroup = 50001;
public const uint TradeRelationGroup = 50002;
public const uint BazaarBuyItemRelationGroup = 50009;
public const uint RetainerGroup = 80001;
public ulong groupId;
public uint groupTypeId;
public int localizedNamed = -1;
public string groupName = "";
public List<GroupMember> members = new List<GroupMember>();
public Group(ulong id, uint typeId)
public readonly ulong groupIndex;
public Group(ulong groupIndex)
{
groupId = id;
groupTypeId = typeId;
this.groupIndex = groupIndex;
}
public Group(ulong id, uint typeId, int nameId, object work)
public virtual int GetMemberCount()
{
groupId = id;
groupTypeId = typeId;
localizedNamed = nameId;
return 0;
}
public Group(ulong id, uint typeId, string name, object work)
public virtual uint GetTypeId()
{
groupId = id;
groupTypeId = typeId;
groupName = name;
localizedNamed = -1;
return 0;
}
public void add(Actor actor)
public virtual string GetGroupName()
{
GroupMember member = new GroupMember(actor.actorId, (int)actor.displayNameId, 0, false, true, actor.customDisplayName);
members.Add(member);
return "";
}
public void sendMemberPackets(Player toPlayer)
public virtual int GetGroupLocalizedName()
{
return -1;
}
public virtual List<GroupMember> BuildMemberList()
{
return new List<GroupMember>();
}
public void SendGroupPackets(Session session)
{
ulong time = Utils.MilisUnixTimeStampUTC();
List<GroupMember> members = BuildMemberList();
toPlayer.QueuePacket(GroupHeaderPacket.buildPacket(toPlayer.actorId, toPlayer.zoneId, time, this));
toPlayer.QueuePacket(GroupMembersBeginPacket.buildPacket(toPlayer.actorId, toPlayer.zoneId, time, this));
Server.GetWorldConnection().QueuePacket(GroupHeaderPacket.buildPacket(session.id, session.GetActor().zoneId, time, this), true, false);
Server.GetWorldConnection().QueuePacket(GroupMembersBeginPacket.buildPacket(session.id, session.GetActor().zoneId, time, this), true, false);
int currentIndex = 0;
while (true)
{
if (members.Count - currentIndex >= 64)
toPlayer.QueuePacket(GroupMembersX64Packet.buildPacket(toPlayer.actorId, toPlayer.zoneId, time, members, ref currentIndex));
else if (members.Count - currentIndex >= 32)
toPlayer.QueuePacket(GroupMembersX32Packet.buildPacket(toPlayer.actorId, toPlayer.zoneId, time, members, ref currentIndex));
else if (members.Count - currentIndex >= 16)
toPlayer.QueuePacket(GroupMembersX16Packet.buildPacket(toPlayer.actorId, toPlayer.zoneId, time, members, ref currentIndex));
else if (members.Count - currentIndex > 0)
toPlayer.QueuePacket(GroupMembersX08Packet.buildPacket(toPlayer.actorId, toPlayer.zoneId, time, members, ref currentIndex));
if (GetMemberCount() - currentIndex >= 64)
Server.GetWorldConnection().QueuePacket(GroupMembersX64Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex), true, false);
else if (GetMemberCount() - currentIndex >= 32)
Server.GetWorldConnection().QueuePacket(GroupMembersX32Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex), true, false);
else if (GetMemberCount() - currentIndex >= 16)
Server.GetWorldConnection().QueuePacket(GroupMembersX16Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex), true, false);
else if (GetMemberCount() - currentIndex > 0)
Server.GetWorldConnection().QueuePacket(GroupMembersX08Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex), true, false);
else
break;
}
toPlayer.QueuePacket(GroupMembersEndPacket.buildPacket(toPlayer.actorId, toPlayer.zoneId, time, this));
Server.GetWorldConnection().QueuePacket(GroupMembersEndPacket.buildPacket(session.id, session.GetActor().zoneId, time, this), true, false);
}
public virtual void sendWorkValues(Player player){}
public virtual void SendInitWorkValues(Session session)
{
}
}
}