Zone server now uses the World server's group classes. MotD now shows proper world name. Added party functions to zone server.

This commit is contained in:
Filip Maj 2016-12-21 09:27:51 -05:00
parent ae38ee1bc1
commit e89b7557b3
22 changed files with 310 additions and 284 deletions

View file

@ -123,7 +123,6 @@
<Compile Include="actors\chara\CharaWork.cs" />
<Compile Include="actors\chara\ParameterSave.cs" />
<Compile Include="actors\chara\player\PlayerWork.cs" />
<Compile Include="dataobjects\DBWorld.cs" />
<Compile Include="dataobjects\InventoryItem.cs" />
<Compile Include="dataobjects\Session.cs" />
<Compile Include="dataobjects\Item.cs" />
@ -283,6 +282,7 @@
<Compile Include="packets\receive\PingPacket.cs" />
<Compile Include="packets\receive\UpdatePlayerPositionPacket.cs" />
<Compile Include="packets\WorldPackets\Receive\ErrorPacket.cs" />
<Compile Include="packets\WorldPackets\Receive\PartySyncPacket.cs" />
<Compile Include="packets\WorldPackets\Receive\SessionEndPacket.cs" />
<Compile Include="packets\WorldPackets\Receive\SessionBeginPacket.cs" />
<Compile Include="packets\WorldPackets\Send\Group\CreateLinkshellPacket.cs" />