Zone server now uses the World server's group classes. MotD now shows proper world name. Added party functions to zone server.

This commit is contained in:
Filip Maj 2016-12-21 09:27:51 -05:00
parent ae38ee1bc1
commit e89b7557b3
22 changed files with 310 additions and 284 deletions

View file

@ -10,7 +10,6 @@ namespace FFXIVClassic_Map_Server
public static String OPTIONS_PORT;
public static bool OPTIONS_TIMESTAMP = false;
public static uint DATABASE_WORLDID;
public static String DATABASE_HOST;
public static String DATABASE_PORT;
public static String DATABASE_NAME;
@ -33,7 +32,6 @@ namespace FFXIVClassic_Map_Server
ConfigConstants.OPTIONS_PORT = configIni.GetValue("General", "server_port", "1989");
ConfigConstants.OPTIONS_TIMESTAMP = configIni.GetValue("General", "showtimestamp", "true").ToLower().Equals("true");
ConfigConstants.DATABASE_WORLDID = UInt32.Parse(configIni.GetValue("Database", "worldid", "0"));
ConfigConstants.DATABASE_HOST = configIni.GetValue("Database", "host", "");
ConfigConstants.DATABASE_PORT = configIni.GetValue("Database", "port", "");
ConfigConstants.DATABASE_NAME = configIni.GetValue("Database", "database", "");

View file

@ -45,30 +45,7 @@ namespace FFXIVClassic_Map_Server
}
}
return id;
}
public static DBWorld GetServer(uint serverId)
{
using (var conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
DBWorld world = null;
try
{
conn.Open();
world = conn.Query<DBWorld>("SELECT * FROM servers WHERE id=@ServerId", new {ServerId = serverId}).SingleOrDefault();
}
catch (MySqlException e)
{
Program.Log.Error(e.ToString());
}
finally
{
conn.Dispose();
}
return world;
}
}
}
public static List<Npc> GetNpcList()
{

View file

@ -123,7 +123,6 @@
<Compile Include="actors\chara\CharaWork.cs" />
<Compile Include="actors\chara\ParameterSave.cs" />
<Compile Include="actors\chara\player\PlayerWork.cs" />
<Compile Include="dataobjects\DBWorld.cs" />
<Compile Include="dataobjects\InventoryItem.cs" />
<Compile Include="dataobjects\Session.cs" />
<Compile Include="dataobjects\Item.cs" />
@ -283,6 +282,7 @@
<Compile Include="packets\receive\PingPacket.cs" />
<Compile Include="packets\receive\UpdatePlayerPositionPacket.cs" />
<Compile Include="packets\WorldPackets\Receive\ErrorPacket.cs" />
<Compile Include="packets\WorldPackets\Receive\PartySyncPacket.cs" />
<Compile Include="packets\WorldPackets\Receive\SessionEndPacket.cs" />
<Compile Include="packets\WorldPackets\Receive\SessionBeginPacket.cs" />
<Compile Include="packets\WorldPackets\Send\Group\CreateLinkshellPacket.cs" />

View file

@ -51,14 +51,7 @@ namespace FFXIVClassic_Map_Server
startServer = false;
}
}
//Check World ID
DBWorld thisWorld = Database.GetServer(ConfigConstants.DATABASE_WORLDID);
if (thisWorld != null)
Program.Log.Info("Successfully pulled world info from DB. Server name is {0}.", thisWorld.name);
else
Program.Log.Info("World info could not be retrieved from the DB. Welcome and MOTD will not be displayed.");
//Start server if A-OK
if (startServer)
{

View file

@ -16,13 +16,10 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
<<<<<<< HEAD
using FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group;
=======
using FFXIVClassic_Map_Server.actors.group;
using FFXIVClassic_Map_Server.packets.send.group;
using FFXIVClassic_Map_Server.packets.WorldPackets.Receive;
>>>>>>> 2bdc238bc2ab3e4f397e0a61d8ab9cc2b2d7d590
using FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group;
namespace FFXIVClassic_Map_Server
{
@ -34,7 +31,7 @@ namespace FFXIVClassic_Map_Server
private Dictionary<uint, List<SeamlessBoundry>> seamlessBoundryList;
private Dictionary<uint, ZoneEntrance> zoneEntranceList;
private Dictionary<uint, ActorClass> actorClasses = new Dictionary<uint,ActorClass>();
private Dictionary<ulong, PartyGroup> currentPlayerParties = new Dictionary<ulong, PartyGroup>(); //GroupId, Party object
private Dictionary<ulong, Party> currentPlayerParties = new Dictionary<ulong, Party>(); //GroupId, Party object
private Server mServer;
@ -703,42 +700,34 @@ namespace FFXIVClassic_Map_Server
//World server sent a party member list synch packet to the zone server. Add and update players that may be a part of it.
public void PartyMemberListRecieved(PartySyncPacket syncPacket)
{
PartyGroup group;
List<GroupMember> members = new List<GroupMember>();
//Build member list for players on this server
foreach (uint actorId in syncPacket.memberActorIds)
{
Player p = GetPCInWorld(actorId);
if (p == null)
continue;
GroupMember member = new GroupMember(actorId, -1, 0, false, true, p.customDisplayName);
members.Add(member);
}
Party group;
//If no members on this server, get out or clean
if (!currentPlayerParties.ContainsKey(syncPacket.partyGroupId) && members.Count == 0)
if (!currentPlayerParties.ContainsKey(syncPacket.partyGroupId) && syncPacket.memberActorIds.Length == 0)
return;
else if (!currentPlayerParties.ContainsKey(syncPacket.partyGroupId) && members.Count == 0)
else if (!currentPlayerParties.ContainsKey(syncPacket.partyGroupId) && syncPacket.memberActorIds.Length == 0)
NoMembersInParty(currentPlayerParties[syncPacket.partyGroupId]);
//Get or create group
if (!currentPlayerParties.ContainsKey(syncPacket.partyGroupId))
{
group = new PartyGroup(syncPacket.partyGroupId, syncPacket.owner);
group = new Party(syncPacket.partyGroupId, syncPacket.owner);
currentPlayerParties.Add(syncPacket.partyGroupId, group);
}
else
group = currentPlayerParties[syncPacket.partyGroupId];
currentPlayerParties[syncPacket.partyGroupId].members = members;
currentPlayerParties[syncPacket.partyGroupId].members = syncPacket.memberActorIds.ToList();
//Add group to everyone
foreach (GroupMember member in members)
foreach (uint member in currentPlayerParties[syncPacket.partyGroupId].members)
{
Player player = GetPCInWorld(member.actorId);
Session session = Server.GetServer().GetSession(member);
if (session == null)
continue;
Player player = session.GetActor();
if (player == null)
continue;
player.SetParty(group);
@ -746,10 +735,10 @@ namespace FFXIVClassic_Map_Server
}
//Player was removed from the party either due to leaving it or leaving the server. Remove if empty.
public void NoMembersInParty(PartyGroup party)
public void NoMembersInParty(Party party)
{
if (currentPlayerParties.ContainsKey(party.groupId))
currentPlayerParties.Remove(party.groupId);
if (currentPlayerParties.ContainsKey(party.groupIndex))
currentPlayerParties.Remove(party.groupIndex);
}
public Player GetPCInWorld(string name)

View file

@ -1274,10 +1274,42 @@ namespace FFXIVClassic_Map_Server.Actors
playerSession.UpdateInstance(aroundMe);
}
//A party member list packet came, set the party
public void SetParty(PartyGroup group)
public bool IsInParty()
{
if (group is PartyGroup)
return currentParty != null;
}
public bool IsPartyLeader()
{
if (IsInParty())
{
Party party = (Party)currentParty;
return party.GetLeader() == actorId;
}
else
return false;
}
public void PartyOustPlayer()
{
}
public void PartyLeave()
{
}
public void PartyDisband()
{
}
public void PartyPromote()
{
}
//A party member list packet came, set the party
public void SetParty(Party group)
{
if (group is Party)
{
RemoveFromCurrentPartyAndCleanup();
currentParty = group;
@ -1290,18 +1322,20 @@ namespace FFXIVClassic_Map_Server.Actors
if (currentParty == null)
return;
for (int i = 0; i < currentParty.members.Count; i++)
Party partyGroup = (Party) currentParty;
for (int i = 0; i < partyGroup.members.Count; i++)
{
if (currentParty.members[i].actorId == actorId)
if (partyGroup.members[i] == actorId)
{
currentParty.members.RemoveAt(i);
partyGroup.members.RemoveAt(i);
break;
}
}
//currentParty.members.Remove(this);
if (currentParty.members.Count == 0)
Server.GetWorldManager().NoMembersInParty((PartyGroup)currentParty);
if (partyGroup.members.Count == 0)
Server.GetWorldManager().NoMembersInParty((Party)currentParty);
currentParty = null;
}

View file

@ -1,91 +1,85 @@
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.actors.group.work;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.packets.send.actor;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Map_Server.packets.send.group;
using FFXIVClassic_Map_Server.packets.send.groups;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.actors.group
{
class Group
{
public const uint PlayerPartyGroup = 10001;
public const uint CompanyGroup = 20001;
public const uint CompanyGroup = 20002;
public const uint GroupInvitationRelationGroup = 50001;
public const uint TradeRelationGroup = 50002;
public const uint BazaarBuyItemRelationGroup = 50009;
public const uint RetainerGroup = 80001;
public ulong groupId;
public uint groupTypeId;
public int localizedNamed = -1;
public string groupName = "";
public List<GroupMember> members = new List<GroupMember>();
public Group(ulong id, uint typeId)
public readonly ulong groupIndex;
public Group(ulong groupIndex)
{
groupId = id;
groupTypeId = typeId;
this.groupIndex = groupIndex;
}
public Group(ulong id, uint typeId, int nameId, object work)
public virtual int GetMemberCount()
{
groupId = id;
groupTypeId = typeId;
localizedNamed = nameId;
return 0;
}
public Group(ulong id, uint typeId, string name, object work)
public virtual uint GetTypeId()
{
groupId = id;
groupTypeId = typeId;
groupName = name;
localizedNamed = -1;
return 0;
}
public void add(Actor actor)
public virtual string GetGroupName()
{
GroupMember member = new GroupMember(actor.actorId, (int)actor.displayNameId, 0, false, true, actor.customDisplayName);
members.Add(member);
return "";
}
public void sendMemberPackets(Player toPlayer)
public virtual int GetGroupLocalizedName()
{
return -1;
}
public virtual List<GroupMember> BuildMemberList()
{
return new List<GroupMember>();
}
public void SendGroupPackets(Session session)
{
ulong time = Utils.MilisUnixTimeStampUTC();
List<GroupMember> members = BuildMemberList();
toPlayer.QueuePacket(GroupHeaderPacket.buildPacket(toPlayer.actorId, toPlayer.zoneId, time, this));
toPlayer.QueuePacket(GroupMembersBeginPacket.buildPacket(toPlayer.actorId, toPlayer.zoneId, time, this));
Server.GetWorldConnection().QueuePacket(GroupHeaderPacket.buildPacket(session.id, session.GetActor().zoneId, time, this), true, false);
Server.GetWorldConnection().QueuePacket(GroupMembersBeginPacket.buildPacket(session.id, session.GetActor().zoneId, time, this), true, false);
int currentIndex = 0;
while (true)
{
if (members.Count - currentIndex >= 64)
toPlayer.QueuePacket(GroupMembersX64Packet.buildPacket(toPlayer.actorId, toPlayer.zoneId, time, members, ref currentIndex));
else if (members.Count - currentIndex >= 32)
toPlayer.QueuePacket(GroupMembersX32Packet.buildPacket(toPlayer.actorId, toPlayer.zoneId, time, members, ref currentIndex));
else if (members.Count - currentIndex >= 16)
toPlayer.QueuePacket(GroupMembersX16Packet.buildPacket(toPlayer.actorId, toPlayer.zoneId, time, members, ref currentIndex));
else if (members.Count - currentIndex > 0)
toPlayer.QueuePacket(GroupMembersX08Packet.buildPacket(toPlayer.actorId, toPlayer.zoneId, time, members, ref currentIndex));
if (GetMemberCount() - currentIndex >= 64)
Server.GetWorldConnection().QueuePacket(GroupMembersX64Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex), true, false);
else if (GetMemberCount() - currentIndex >= 32)
Server.GetWorldConnection().QueuePacket(GroupMembersX32Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex), true, false);
else if (GetMemberCount() - currentIndex >= 16)
Server.GetWorldConnection().QueuePacket(GroupMembersX16Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex), true, false);
else if (GetMemberCount() - currentIndex > 0)
Server.GetWorldConnection().QueuePacket(GroupMembersX08Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex), true, false);
else
break;
}
toPlayer.QueuePacket(GroupMembersEndPacket.buildPacket(toPlayer.actorId, toPlayer.zoneId, time, this));
Server.GetWorldConnection().QueuePacket(GroupMembersEndPacket.buildPacket(session.id, session.GetActor().zoneId, time, this), true, false);
}
public virtual void sendWorkValues(Player player){}
public virtual void SendInitWorkValues(Session session)
{
}
}
}

View file

@ -1,37 +0,0 @@
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.actors.group.work;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.packets.send.groups;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.actors.group
{
class GroupInvitationRelationGroup : Group
{
RelationWork work;
public GroupInvitationRelationGroup(uint id, uint hostActorId, uint commandType) : base(id, Group.GroupInvitationRelationGroup)
{
work = new RelationWork();
work._globalTemp.host = hostActorId;
work._globalTemp.variableCommand = commandType;
}
public override void sendWorkValues(Player player)
{
SynchGroupWorkValuesPacket groupWork = new SynchGroupWorkValuesPacket(groupId);
groupWork.addProperty(this, "work._globalTemp.host");
groupWork.addProperty(this, "work._globalTemp.variableCommand");
groupWork.setTarget("/_init");
SubPacket test = groupWork.buildPacket(player.actorId, player.actorId);
test.DebugPrintSubPacket();
player.QueuePacket(test);
}
}
}

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@ -1,42 +0,0 @@
using FFXIVClassic_Map_Server.actors.group.work;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.actors.group
{
class LinkshellGroup : Group
{
private LinkshellWork linkshellWork;
public LinkshellGroup(ulong id) : base(id, Group.CompanyGroup)
{
linkshellWork = new LinkshellWork();
}
public void setMaster(uint actorId)
{
linkshellWork._globalSave.master = (ulong)((0xB36F92 << 8) | actorId);
}
public void setCrest(ushort crestId)
{
linkshellWork._globalSave.crestIcon[0] = crestId;
}
public void setRank(byte rank = 1)
{
linkshellWork._globalSave.rank = rank;
}
public void setMemberRank(int index, byte rank)
{
if (members.Count >= index)
return;
linkshellWork._memberSave[index].rank = rank;
}
}
}

View file

@ -0,0 +1,53 @@
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.actors.group.work;
using FFXIVClassic_Map_Server.dataobjects;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.actors.group
{
class Party : Group
{
public PartyWork partyGroupWork = new PartyWork();
public List<uint> members = new List<uint>();
public Party(ulong groupId, uint leaderCharaId) : base(groupId)
{
partyGroupWork._globalTemp.owner = (ulong)(((ulong)leaderCharaId << 32) | 0xB36F92);
members.Add(leaderCharaId);
}
public void SetLeader(uint actorId)
{
partyGroupWork._globalTemp.owner = (ulong)((actorId << 32) | 0xB36F92);
}
public uint GetLeader()
{
return (uint)((partyGroupWork._globalTemp.owner >> 32) & 0xFFFFFFFF);
}
public bool IsInParty(uint charaId)
{
return members.Contains(charaId);
}
public override void SendInitWorkValues(Session session)
{
}
public override int GetMemberCount()
{
return members.Count;
}
public override uint GetTypeId()
{
return Group.PlayerPartyGroup;
}
}
}

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@ -1,37 +0,0 @@
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.actors.group.work;
using FFXIVClassic_Map_Server.packets.send.groups;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.actors.group
{
class PartyGroup : Group
{
private PartyWork partyGroupWork;
public PartyGroup(ulong id, uint owner) : base(id, Group.PlayerPartyGroup)
{
partyGroupWork = new PartyWork();
partyGroupWork._globalTemp.owner = (ulong)((0xB36F92 << 8) | owner);
}
public void setPartyOwner(uint actorId)
{
partyGroupWork._globalTemp.owner = (ulong)((0xB36F92 << 8) | actorId);
}
public override void sendWorkValues(Actors.Player player)
{
SynchGroupWorkValuesPacket groupWork = new SynchGroupWorkValuesPacket(groupId);
groupWork.addProperty(this, "partyGroupWork._globalTemp.owner");
groupWork.setTarget("/_init");
SubPacket test = groupWork.buildPacket(player.actorId, player.actorId);
player.QueuePacket(test);
}
}
}

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@ -0,0 +1,46 @@
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.actors.group.work;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Map_Server.packets.send.group;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.actors.group
{
class Relation : Group
{
public RelationWork work = new RelationWork();
public uint charaOther;
public Relation(ulong groupIndex, uint host, uint other, uint command) : base (groupIndex)
{
this.charaOther = other;
work._globalTemp.host = ((ulong)host << 32) | (0xc17909);
work._globalTemp.variableCommand = command;
}
public override int GetMemberCount()
{
return 2;
}
public override uint GetTypeId()
{
return Group.GroupInvitationRelationGroup;
}
public override List<GroupMember> BuildMemberList()
{
return null;
}
public override void SendInitWorkValues(Session session)
{
}
}
}

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@ -1,44 +0,0 @@
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.actors.group.work;
using FFXIVClassic_Map_Server.packets.send.groups;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.actors.group
{
class RetainerGroup : Group
{
private RetainerWork work;
public RetainerGroup(ulong id) : base(id, Group.RetainerGroup)
{
work = new RetainerWork();
}
public void setRetainerProperties(int index, byte cdIDOffset, ushort placeName, byte condition, byte level)
{
if (members.Count >= index)
return;
work._memberSave[index].cdIDOffset = cdIDOffset;
work._memberSave[index].placeName = placeName;
work._memberSave[index].conditions = condition;
work._memberSave[index].level = level;
}
public override void sendWorkValues(Actors.Player player)
{
SynchGroupWorkValuesPacket groupWork = new SynchGroupWorkValuesPacket(groupId);
groupWork.addProperty(this, "work._memberSave[0].cdIDOffset");
groupWork.addProperty(this, "work._memberSave[0].placeName");
groupWork.addProperty(this, "work._memberSave[0].conditions");
groupWork.addProperty(this, "work._memberSave[0].level");
groupWork.setTarget("/_init");
SubPacket test = groupWork.buildPacket(player.actorId, player.actorId);
player.QueuePacket(test);
}
}
}

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@ -1,14 +0,0 @@
namespace FFXIVClassic_Map_Server.dataobjects
{
class DBWorld
{
public ushort id;
public string Address;
public ushort port;
public ushort listPosition;
public ushort population;
public string name;
public bool isActive;
public string motd;
}
}