Overhaul of the director system and opening quests. Private Areas further implemented as well.

This commit is contained in:
Filip Maj 2017-03-07 00:09:37 -05:00
parent dcaad5729d
commit e898c045f7
69 changed files with 2602 additions and 1816 deletions

View file

@ -12,22 +12,29 @@ function onBeginLogin(player)
player:AddQuest(110005);
elseif (initialTown == 3 and player:HasQuest(110009) == false) then
player:AddQuest(110009);
end
end
end
--For Opening. Set Director and reset position incase d/c
if (player:HasQuest(110001) == true) then
--player:SetDirector("openingDirector", false);
director = player:GetZone():CreateDirector("OpeningDirector");
player:AddDirector(director);
player:SetLoginDirector(director);
player:KickEvent(director, "noticeEvent", "noticeEvent");
player.positionX = 0.016;
player.positionY = 10.35;
--player.positionZ = -36.91;
player.positionZ = -20.91;
player.positionZ = -36.91;
player.rotation = 0.025;
player:GetQuest(110001):ClearQuestData();
player:GetQuest(110001):ClearQuestFlags();
elseif (player:HasQuest(110005) == true) then
player:SetDirector("openingDirector", false);
director = player:GetZone():CreateDirector("OpeningDirector");
player:AddDirector(director);
player:SetLoginDirector(director);
player:KickEvent(director, "noticeEvent", "noticeEvent");
player.positionX = 369.5434;
player.positionY = 4.21;
player.positionZ = -706.1074;
@ -35,15 +42,18 @@ function onBeginLogin(player)
player:GetQuest(110005):ClearQuestData();
player:GetQuest(110005):ClearQuestFlags();
elseif (player:HasQuest(110009) == true) then
player:SetDirector("openingDirector", false);
director = player:GetZone():CreateDirector("OpeningDirector");
player:AddDirector(director);
player:SetLoginDirector(director);
player:KickEvent(director, "noticeEvent", "noticeEvent");
player.positionX = 5.364327;
player.positionY = 196.0;
player.positionZ = 133.6561;
player.rotation = -2.849384;
player:GetQuest(110009):ClearQuestData();
player:GetQuest(110009):ClearQuestFlags();
end
end
end
@ -54,7 +64,9 @@ function onLogin(player)
player:SendMessage(0x1D,"",">PlayTime == 0, new player!");
initClassItems(player);
initRaceItems(player);
initRaceItems(player);
player:SavePlayTime();
end
end