Overhaul of the director system and opening quests. Private Areas further implemented as well.

This commit is contained in:
Filip Maj 2017-03-07 00:09:37 -05:00
parent dcaad5729d
commit e898c045f7
69 changed files with 2602 additions and 1816 deletions

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require ("global")
require ("quests/man/man0l0")
require ("quests/man/man0g0")
require ("quests/man/man0u0")
function init()
return "/Director/OpeningDirector";
end
function onEventStarted(player, actor, triggerName)
if (player:HasQuest(110001) == true) then
quest = player:GetQuest("Man0l0");
callClientFunction(player, "delegateEvent", player, quest, "processTtrNomal001withHQ", nil, nil, nil);
elseif (player:HasQuest(110005) == true) then
quest = player:GetQuest("Man0g0");
callClientFunction(player, "delegateEvent", player, quest, "processTtrNomal001withHQ", nil, nil, nil);
elseif (player:HasQuest(110009) == true) then
quest = player:GetQuest("Man0u0");
callClientFunction(player, "delegateEvent", player, quest, "processTtrNomal001withHQ", nil, nil, nil);
end
player:EndEvent();
end
function onUpdate()
end
function onTalkEvent(player, npc)
;
if (player:HasQuest(110001) == true) then
man0l0Quest = player:GetQuest("man0l0");
if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1) == true and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE2) == true and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE3) == true) then
doorNpc = GetWorldManager():GetActorInWorldByUniqueId("exit_door");
player:SetEventStatus(doorNpc, "pushDefault", true, 0x2);
doorNpc:SetQuestGraphic(player, 0x3);
end
elseif (player:HasQuest(110005) == true) then
man0g0Quest = player:GetQuest("man0g0");
if (man0g0Quest:GetQuestFlag(MAN0G0_FLAG_MINITUT_DONE1) == true) then
yda = GetWorldManager():GetActorInWorldByUniqueId("yda");
yda:SetQuestGraphic(player, 0x2);
end
elseif (player:HasQuest(110009) == true) then
man0u0Quest = player:GetQuest("man0u0");
if (man0u0Quest:GetQuestFlag(MAN0U0_FLAG_MINITUT_DONE1) == true and man0u0Quest:GetQuestFlag(MAN0U0_FLAG_MINITUT_DONE2) == true and man0u0Quest:GetQuestFlag(MAN0U0_FLAG_MINITUT_DONE3) == true) then
exitTriggerNpc = GetWorldManager():GetActorInWorldByUniqueId("exit_trigger");
player:SetEventStatus(exitTriggerNpc, "pushDefault", true, 0x2);
exitTriggerNpc:SetQuestGraphic(player, 0x3);
end
end
end
function onPushEvent(player, npc)
end
function onCommandEvent(player, command)
end
function onEventUpdate(player, npc)
end
function onCommand(player, command)
end

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require ("global")
require ("quests/man/man0g0")
--processTtrBtl001: Active Mode Tutorial
--processTtrBtl002: Targetting Tutorial (After active mode done)
--processTtrBtl003: Auto Attack Done
--processTtrBtl004: Tutorial Complete
--[[
12: TP
13: WeaponSkills
]]--
function init()
return "/Director/Quest/QuestDirectorMan0g001";
end
function onEventStarted(player, actor, triggerName)
quest = GetStaticActor("Man0g0");
callClientFunction(player, "delegateEvent", player, quest, "processTtrBtl001", nil, nil, nil);
callClientFunction(player, "delegateEvent", player, quest, "processTtrBtl002", nil, nil, nil);
--sendDataPacket: Success
--sendDataPacket: CloseWidget
--IF DoW:
--sendDataPacket: OpenWidget (TP)
--IF TP REACHED:
--sendDataPacket: CloseWidget
--sendDataPacket: OpenWidget (WS)
--IF WS USED:
--sendDataPacket: Success
--sendDataPacket: CloseWidget
--ELSE MAGIC:
--sendDataPacket: OpenWidget (DEFEAT ENEMY)
--IF DEAD
--sendDataPacket: Attention
player:EndEvent();
end
function onUpdate()
end
function onTalkEvent(player, npc)
end
function onPushEvent(player, npc)
end
function onCommandEvent(player, command)
quest = GetStaticActor("Man0g0");
callClientFunction(player, "delegateEvent", player, quest, "processTtrBtl002", nil, nil, nil);
end
function onEventUpdate(player, npc)
end
function onCommand(player, command)
end

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require ("global")
require ("quests/man/man0l0")
--processTtrBtl001: Active Mode Tutorial
--processTtrBtl002: Targetting Tutorial (After active mode done)
--processTtrBtl003: Auto Attack Done
--processTtrBtl004: Tutorial Complete
--[[
12: TP
13: WeaponSkills
]]--
function init()
return "/Director/Quest/QuestDirectorMan0l001";
end
function onEventStarted(player, actor, triggerName)
quest = GetStaticActor("Man0l0");
callClientFunction(player, "delegateEvent", player, quest, "processTtrBtl001", nil, nil, nil);
callClientFunction(player, "delegateEvent", player, quest, "processTtrBtl002", nil, nil, nil);
--sendDataPacket: Success
--sendDataPacket: CloseWidget
--IF DoW:
--sendDataPacket: OpenWidget (TP)
--IF TP REACHED:
--sendDataPacket: CloseWidget
--sendDataPacket: OpenWidget (WS)
--IF WS USED:
--sendDataPacket: Success
--sendDataPacket: CloseWidget
--ELSE MAGIC:
--sendDataPacket: OpenWidget (DEFEAT ENEMY)
--IF DEAD
--sendDataPacket: Attention
player:EndEvent();
end
function onUpdate()
end
function onTalkEvent(player, npc)
end
function onPushEvent(player, npc)
end
function onCommandEvent(player, command)
quest = GetStaticActor("Man0l0");
callClientFunction(player, "delegateEvent", player, quest, "processTtrBtl002", nil, nil, nil);
end
function onEventUpdate(player, npc)
end
function onCommand(player, command)
end

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require ("global")
require ("quests/man/man0u0")
--processTtrBtl001: Active Mode Tutorial
--processTtrBtl002: Targetting Tutorial (After active mode done)
--processTtrBtl003: Auto Attack Done
--processTtrBtl004: Tutorial Complete
--[[
12: TP
13: WeaponSkills
]]--
function init()
return "/Director/Quest/QuestDirectorMan0u001";
end
function onEventStarted(player, actor, triggerName)
quest = GetStaticActor("Man0u0");
callClientFunction(player, "delegateEvent", player, quest, "processTtrBtl001", nil, nil, nil);
callClientFunction(player, "delegateEvent", player, quest, "processTtrBtl002", nil, nil, nil);
--sendDataPacket: Success
--sendDataPacket: CloseWidget
--IF DoW:
--sendDataPacket: OpenWidget (TP)
--IF TP REACHED:
--sendDataPacket: CloseWidget
--sendDataPacket: OpenWidget (WS)
--IF WS USED:
--sendDataPacket: Success
--sendDataPacket: CloseWidget
--ELSE MAGIC:
--sendDataPacket: OpenWidget (DEFEAT ENEMY)
--IF DEAD
--sendDataPacket: Attention
player:EndEvent();
end
function onUpdate()
end
function onTalkEvent(player, npc)
end
function onPushEvent(player, npc)
end
function onCommandEvent(player, command)
quest = GetStaticActor("Man0l0");
callClientFunction(player, "delegateEvent", player, quest, "processTtrBtl002", nil, nil, nil);
end
function onEventUpdate(player, npc)
end
function onCommand(player, command)
end

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function onEventStarted(player, actor, triggerName)
man0g0Quest = GetStaticActor("Man0g0");
--player:RunEventFunction("delegateEvent", player, man0g0Quest, "processTtrBtl001");
player:RunEventFunction("delegateEvent", player, man0g0Quest, "processTtrBtl002");
end
function onEventUpdate(player, npc, resultId)
--man0g0Quest = GetStaticActor("Man0g0");
--player:RunEventFunction("delegateEvent", player, man0g0Quest, "processTtrBtl002");
player:EndEvent();
end
function onCommand(player, command)
--Check command if ActivateCommand
player:EndCommand();
player:EndEvent();
player:KickEvent(player:GetDirector(), "noticeEvent", true);
end

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@ -1,25 +0,0 @@
function onEventStarted(player, actor, triggerName)
man0u0Quest = GetStaticActor("Man0u0");
man0l0Quest = GetStaticActor("Man0l0");
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processTtrBtl001");
--player:RunEventFunction("delegateEvent", player, man0l0Quest, "processTtrBtlMagic001");
--player:RunEventFunction("delegateEvent", player, man0l0Quest, "processTtrBtl002");
--player:RunEventFunction("delegateEvent", player, man0l0Quest, "processTtrBtl003");
--player:RunEventFunction("delegateEvent", player, man0u0Quest, "processTtrBtl004");
end
function onEventUpdate(player, npc, resultId)
--man0l0Quest = GetStaticActor("Man0l0");
--player:RunEventFunction("delegateEvent", player, man0l0Quest, "processTtrBtl002");
player:EndEvent();
end
function onCommand(player, command)
--Check command if ActivateCommand
--player:KickEvent(player:GetDirector(), "noticeEvent");
--player:EndCommand();
end