Overhaul of the director system and opening quests. Private Areas further implemented as well.

This commit is contained in:
Filip Maj 2017-03-07 00:09:37 -05:00
parent dcaad5729d
commit e898c045f7
69 changed files with 2602 additions and 1816 deletions

View file

@ -28,6 +28,8 @@ namespace FFXIVClassic_Map_Server.Actors
public float[] moveSpeeds = new float[4];
public uint zoneId, zoneId2;
public string privateArea;
public uint privateAreaType;
public Area zone = null;
public Area zone2 = null;
public bool isZoning = false;
@ -351,7 +353,7 @@ namespace FFXIVClassic_Map_Server.Actors
uint zoneId = zone.actorId;
uint privLevel = 0;
if (zone is PrivateArea)
privLevel = ((PrivateArea)zone).GetPrivateAreaLevel();
privLevel = ((PrivateArea)zone).GetPrivateAreaType();
actorName = String.Format("{0}_{1}_{2}@{3:X3}{4:X2}", className, zoneName, classNumber, zoneId, privLevel);
}

View file

@ -298,6 +298,19 @@ namespace FFXIVClassic_Map_Server.Actors
if (!mActorList.ContainsKey(id))
return null;
return mActorList[id];
}
public Actor FindActorInZoneByUniqueID(string uniqueId)
{
foreach (Actor a in mActorList.Values)
{
if (a is Npc)
{
if (((Npc)a).GetUniqueId().ToLower().Equals(uniqueId))
return a;
}
}
return null;
}
public Player FindPCInZone(string name)
@ -360,7 +373,16 @@ namespace FFXIVClassic_Map_Server.Actors
if (actorClass == null)
return;
Npc npc = new Npc(mActorList.Count + 1, actorClass, location.uniqueId, actorId, location.x, location.y, location.z, location.rot, location.state, location.animId, null);
uint zoneId;
if (this is PrivateArea)
zoneId = ((PrivateArea)this).GetParentZone().actorId;
else
zoneId = actorId;
Npc npc = new Npc(mActorList.Count + 1, actorClass, location.uniqueId, this, location.x, location.y, location.z, location.rot, location.state, location.animId, null);
npc.LoadEventConditions(actorClass.eventConditions);
AddActorToZone(npc);

View file

@ -15,14 +15,14 @@ namespace FFXIVClassic_Map_Server.actors.area
{
private Zone parentZone;
private string privateAreaName;
private uint privateAreaLevel;
private uint privateAreaType;
public PrivateArea(Zone parent, uint id, string className, string privateAreaName, uint privateAreaLevel, ushort bgmDay, ushort bgmNight, ushort bgmBattle)
public PrivateArea(Zone parent, uint id, string className, string privateAreaName, uint privateAreaType, ushort bgmDay, ushort bgmNight, ushort bgmBattle)
: base(id, parent.zoneName, parent.regionId, className, bgmDay, bgmNight, bgmBattle, parent.isIsolated, parent.isInn, parent.canRideChocobo, parent.canStealth, true)
{
this.parentZone = parent;
this.privateAreaName = privateAreaName;
this.privateAreaLevel = privateAreaLevel;
this.privateAreaType = privateAreaType;
}
public string GetPrivateAreaName()
@ -30,9 +30,9 @@ namespace FFXIVClassic_Map_Server.actors.area
return privateAreaName;
}
public uint GetPrivateAreaLevel()
public uint GetPrivateAreaType()
{
return privateAreaLevel;
return privateAreaType;
}
public Zone GetParentZone()
@ -46,12 +46,11 @@ namespace FFXIVClassic_Map_Server.actors.area
string path = className;
if (className.ToLower().Contains("content"))
path = "Content/" + className;
string realClassName = className.Substring(className.LastIndexOf("/") + 1);
lParams = LuaUtils.CreateLuaParamList("/Area/PrivateArea/" + path, false, true, zoneName, privateAreaName, 0x9E, canRideChocobo ? (byte)1 : (byte)0, canStealth, isInn, false, false, false, false, false, false);
ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams).DebugPrintSubPacket();
return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams);
lParams = LuaUtils.CreateLuaParamList("/Area/PrivateArea" + path, false, true, zoneName, privateAreaName, privateAreaType, canRideChocobo ? (byte)1 : (byte)0, canStealth, isInn, false, false, false, false, false, false);
ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, realClassName, lParams).DebugPrintSubPacket();
return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, realClassName, lParams);
}

View file

@ -16,6 +16,7 @@ namespace FFXIVClassic_Map_Server.actors.area
class Zone : Area
{
Dictionary<string, Dictionary<uint, PrivateArea>> privateAreas = new Dictionary<string, Dictionary<uint, PrivateArea>>();
Dictionary<string, List<PrivateArea>> instancedPrivateAreas = new Dictionary<string, List<PrivateArea>>();
public Zone(uint id, string zoneName, ushort regionId, string className, ushort bgmDay, ushort bgmNight, ushort bgmBattle, bool isIsolated, bool isInn, bool canRideChocobo, bool canStealth, bool isInstanceRaid)
: base(id, zoneName, regionId, className, bgmDay, bgmNight, bgmBattle, isIsolated, isInn, canRideChocobo, canStealth, isInstanceRaid)
@ -26,11 +27,11 @@ namespace FFXIVClassic_Map_Server.actors.area
public void AddPrivateArea(PrivateArea pa)
{
if (privateAreas.ContainsKey(pa.GetPrivateAreaName()))
privateAreas[pa.GetPrivateAreaName()][0] = pa;
privateAreas[pa.GetPrivateAreaName()][pa.GetPrivateAreaType()] = pa;
else
{
privateAreas[pa.GetPrivateAreaName()] = new Dictionary<uint, PrivateArea>();
privateAreas[pa.GetPrivateAreaName()][0] = pa;
privateAreas[pa.GetPrivateAreaName()][pa.GetPrivateAreaType()] = pa;
}
}

View file

@ -1,10 +1,10 @@
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.actors;
using FFXIVClassic_Map_Server.actors.area;
using FFXIVClassic_Map_Server.actors.chara.npc;
using FFXIVClassic_Map_Server.Actors.Chara;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Map_Server.lua;
using FFXIVClassic_Map_Server.packets.receive.events;
using FFXIVClassic_Map_Server.packets.send.actor;
using FFXIVClassic_Map_Server.utils;
@ -27,8 +27,8 @@ namespace FFXIVClassic_Map_Server.Actors
public NpcWork npcWork = new NpcWork();
public Npc(int actorNumber, ActorClass actorClass, string uniqueId, uint zoneId, float posX, float posY, float posZ, float rot, ushort actorState, uint animationId, string customDisplayName)
: base((4 << 28 | zoneId << 19 | (uint)actorNumber))
public Npc(int actorNumber, ActorClass actorClass, string uniqueId, Area spawnedArea, float posX, float posY, float posZ, float rot, ushort actorState, uint animationId, string customDisplayName)
: base((4 << 28 | spawnedArea.actorId << 19 | (uint)actorNumber))
{
this.positionX = posX;
this.positionY = posY;
@ -41,8 +41,8 @@ namespace FFXIVClassic_Map_Server.Actors
this.uniqueIdentifier = uniqueId;
this.zoneId = zoneId;
this.zone = Server.GetWorldManager().GetZone(zoneId);
this.zoneId = spawnedArea.actorId;
this.zone = spawnedArea;
this.actorClassId = actorClass.actorClassId;
@ -131,8 +131,12 @@ namespace FFXIVClassic_Map_Server.Actors
subpackets.AddRange(GetEventConditionPackets(playerActorId));
subpackets.Add(CreateSpeedPacket(playerActorId));
subpackets.Add(CreateSpawnPositonPacket(playerActorId, 0x0));
if (uniqueIdentifier.Equals("door2"))
if (uniqueIdentifier.Equals("door1"))
{
subpackets.Add(_0xD8Packet.BuildPacket(actorId, playerActorId, 0xB0D, 0x1af));
}
else if (uniqueIdentifier.Equals("door2"))
{
subpackets.Add(_0xD8Packet.BuildPacket(actorId, playerActorId, 0xB09, 0x1af));
}
@ -167,16 +171,16 @@ namespace FFXIVClassic_Map_Server.Actors
}
else if (actorClassId == 5900013)
{
uint id = 2;
uint id2 = 5144;
string val = "fdot";
uint id = 201;
uint id2 = 0x1415;
string val = "fdin";
subpackets.Add(_0xD8Packet.BuildPacket(actorId, playerActorId, id, id2));
subpackets.Add(_0xD9Packet.BuildPacket(actorId, playerActorId, val));
}
else if (actorClassId == 5900014)
{
uint id = 2;
uint id2 = 5145;
uint id = 201;
uint id2 = 0x1415;
string val = "fdot";
subpackets.Add(_0xD8Packet.BuildPacket(actorId, playerActorId, id, id2));
subpackets.Add(_0xD9Packet.BuildPacket(actorId, playerActorId, val));
@ -374,8 +378,17 @@ namespace FFXIVClassic_Map_Server.Actors
if (File.Exists("./scripts/base/" + classPath + ".lua"))
parent = LuaEngine.LoadScript("./scripts/base/" + classPath + ".lua");
if (File.Exists(String.Format("./scripts/unique/{0}/{1}/{2}.lua", zone.zoneName, className, uniqueIdentifier)))
child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/{1}/{2}.lua", zone.zoneName, className, uniqueIdentifier));
if (zone is PrivateArea)
{
if (File.Exists(String.Format("./scripts/unique/{0}/privatearea/{1}/{2}/{3}.lua", zone.zoneName, ((PrivateArea)zone).GetPrivateAreaName(), className, uniqueIdentifier)))
child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/privatearea/{1}/{2}/{3}.lua", zone.zoneName, ((PrivateArea)zone).GetPrivateAreaName(), className, uniqueIdentifier));
}
else
{
if (File.Exists(String.Format("./scripts/unique/{0}/{1}/{2}.lua", zone.zoneName, className, uniqueIdentifier)))
child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/{1}/{2}.lua", zone.zoneName, className, uniqueIdentifier));
}
if (parent == null && child == null)
{
@ -402,8 +415,16 @@ namespace FFXIVClassic_Map_Server.Actors
if (File.Exists("./scripts/base/" + classPath + ".lua"))
parent = LuaEngine.LoadScript("./scripts/base/" + classPath + ".lua");
if (File.Exists(String.Format("./scripts/unique/{0}/{1}/{2}.lua", zone.zoneName, className, uniqueIdentifier)))
child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/{1}/{2}.lua", zone.zoneName, className, uniqueIdentifier));
if (zone is PrivateArea)
{
if (File.Exists(String.Format("./scripts/unique/{0}/privatearea/{1}/{2}/{3}.lua", zone.zoneName, ((PrivateArea)zone).GetPrivateAreaName(), className, uniqueIdentifier)))
child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/privatearea/{1}/{2}/{3}.lua", zone.zoneName, ((PrivateArea)zone).GetPrivateAreaName(), className, uniqueIdentifier));
}
else
{
if (File.Exists(String.Format("./scripts/unique/{0}/{1}/{2}.lua", zone.zoneName, className, uniqueIdentifier)))
child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/{1}/{2}.lua", zone.zoneName, className, uniqueIdentifier));
}
if (parent == null && child == null)
{

File diff suppressed because it is too large Load diff

View file

@ -68,14 +68,42 @@ namespace FFXIVClassic_Map_Server.actors.director
return BasePacket.CreatePacket(initProperties.BuildPacket(playerActorId, actorId), true, false);
}
public void OnTalked(Player player, Npc npc)
public void OnTalkEvent(Player player, Npc npc)
{
LuaEngine.DoDirectorOnTalked(this, player, npc);
if (File.Exists("./scripts/directors/" + directorScriptPath + ".lua"))
{
LuaScript script = LuaEngine.LoadScript("./scripts/directors/" + directorScriptPath + ".lua");
if (script == null)
return;
//Run Script
if (!script.Globals.Get("onTalkEvent").IsNil())
script.Call(script.Globals["onTalkEvent"], player, npc);
}
else
{
LuaEngine.SendError(player, String.Format("ERROR: Could not find script for director {0}.", GetName()));
}
}
public void OnCommand(Player player, Command command)
public void OnCommandEvent(Player player, Command command)
{
LuaEngine.DoDirectorOnCommand(this, player, command);
if (File.Exists("./scripts/directors/" + directorScriptPath + ".lua"))
{
LuaScript script = LuaEngine.LoadScript("./scripts/directors/" + directorScriptPath + ".lua");
if (script == null)
return;
//Run Script
if (!script.Globals.Get("onCommandEvent").IsNil())
script.Call(script.Globals["onCommandEvent"], player, command);
}
else
{
LuaEngine.SendError(player, String.Format("ERROR: Could not find script for director {0}.", GetName()));
}
}
public void AddChild(Actor actor)
@ -186,10 +214,15 @@ namespace FFXIVClassic_Map_Server.actors.director
uint zoneId = zone.actorId;
uint privLevel = 0;
if (zone is PrivateArea)
privLevel = ((PrivateArea)zone).GetPrivateAreaLevel();
privLevel = ((PrivateArea)zone).GetPrivateAreaType();
actorName = String.Format("{0}_{1}_{2}@{3:X3}{4:X2}", className, zoneName, classNumber, zoneId, privLevel);
}
public string GetScriptPath()
{
return directorScriptPath;
}
}
}

View file

@ -41,6 +41,11 @@ namespace FFXIVClassic_Map_Server.Actors
//Inform update
}
public uint GetQuestId()
{
return actorId & 0xFFFFF;
}
public object GetQuestData(string dataName)
{
if (questData.ContainsKey(dataName))
@ -52,12 +57,7 @@ namespace FFXIVClassic_Map_Server.Actors
public void ClearQuestData()
{
questData.Clear();
}
public uint GetQuestId()
{
return actorId;
}
}
public void ClearQuestFlags()
{
@ -98,9 +98,11 @@ namespace FFXIVClassic_Map_Server.Actors
return currentPhase;
}
public void NextPhase()
public void NextPhase(int phaseNumber)
{
currentPhase++;
currentPhase = phaseNumber;
owner.SendGameMessage(Server.GetWorldManager().GetActor(), 25116, 0x20, (object)GetQuestId());
SaveData();
}
public uint GetQuestFlags()