mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-06-08 05:24:34 +02:00
Overhaul of the director system and opening quests. Private Areas further implemented as well.
This commit is contained in:
parent
dcaad5729d
commit
e898c045f7
69 changed files with 2602 additions and 1816 deletions
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@ -1,48 +1,48 @@
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using FFXIVClassic.Common;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using FFXIVClassic_Map_Server.dataobjects;
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using FFXIVClassic_Map_Server.packets.receive;
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using FFXIVClassic_Map_Server.packets.send;
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using FFXIVClassic_Map_Server.packets.send.login;
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using FFXIVClassic_Map_Server.packets.send.actor;
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using FFXIVClassic_Map_Server.packets.send.supportdesk;
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using FFXIVClassic_Map_Server.packets.receive.social;
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using FFXIVClassic_Map_Server.packets.send.social;
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using FFXIVClassic_Map_Server.packets.receive.supportdesk;
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using FFXIVClassic_Map_Server.packets.receive.recruitment;
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using FFXIVClassic_Map_Server.packets.send.recruitment;
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using FFXIVClassic_Map_Server.packets.receive.events;
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using FFXIVClassic_Map_Server.lua;
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using FFXIVClassic.Common;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using FFXIVClassic_Map_Server.dataobjects;
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using FFXIVClassic_Map_Server.packets.receive;
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using FFXIVClassic_Map_Server.packets.send;
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using FFXIVClassic_Map_Server.packets.send.login;
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using FFXIVClassic_Map_Server.packets.send.actor;
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using FFXIVClassic_Map_Server.packets.send.supportdesk;
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using FFXIVClassic_Map_Server.packets.receive.social;
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using FFXIVClassic_Map_Server.packets.send.social;
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using FFXIVClassic_Map_Server.packets.receive.supportdesk;
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using FFXIVClassic_Map_Server.packets.receive.recruitment;
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using FFXIVClassic_Map_Server.packets.send.recruitment;
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using FFXIVClassic_Map_Server.packets.receive.events;
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using FFXIVClassic_Map_Server.lua;
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using FFXIVClassic_Map_Server.Actors;
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using FFXIVClassic_Map_Server.packets.WorldPackets.Send;
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using FFXIVClassic_Map_Server.packets.WorldPackets.Receive;
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using FFXIVClassic_Map_Server.actors.director;
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namespace FFXIVClassic_Map_Server
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{
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class PacketProcessor
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{
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Server mServer;
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public PacketProcessor(Server server)
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{
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mServer = server;
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}
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public void ProcessPacket(ZoneConnection client, SubPacket subpacket)
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{
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using FFXIVClassic_Map_Server.actors.director;
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namespace FFXIVClassic_Map_Server
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{
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class PacketProcessor
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{
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Server mServer;
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public PacketProcessor(Server server)
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{
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mServer = server;
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}
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public void ProcessPacket(ZoneConnection client, SubPacket subpacket)
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{
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Session session = mServer.GetSession(subpacket.header.targetId);
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if (session == null && subpacket.gameMessage.opcode != 0x1000)
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return;
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//Normal Game Opcode
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switch (subpacket.gameMessage.opcode)
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{
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return;
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//Normal Game Opcode
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switch (subpacket.gameMessage.opcode)
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{
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//World Server - Error
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case 0x100A:
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ErrorPacket worldError = new ErrorPacket(subpacket.data);
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@ -52,8 +52,8 @@ namespace FFXIVClassic_Map_Server
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session.GetActor().SendGameMessage(Server.GetWorldManager().GetActor(), 60005, 0x20);
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break;
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}
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break;
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//World Server - Session Begin
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break;
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//World Server - Session Begin
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case 0x1000:
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subpacket.DebugPrintSubPacket();
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session = mServer.AddSession(subpacket.header.targetId);
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@ -83,264 +83,266 @@ namespace FFXIVClassic_Map_Server
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//World Server - Party Synch
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case 0x1020:
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PartySyncPacket partySyncPacket = new PartySyncPacket(subpacket.data);
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Server.GetWorldManager().PartyMemberListRecieved(partySyncPacket);
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break;
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//Ping
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case 0x0001:
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//subpacket.DebugPrintSubPacket();
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PingPacket pingPacket = new PingPacket(subpacket.data);
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Server.GetWorldManager().PartyMemberListRecieved(partySyncPacket);
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break;
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//Ping
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case 0x0001:
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//subpacket.DebugPrintSubPacket();
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PingPacket pingPacket = new PingPacket(subpacket.data);
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client.QueuePacket(BasePacket.CreatePacket(PongPacket.BuildPacket(session.id, pingPacket.time), true, false));
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session.Ping();
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break;
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//Unknown
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case 0x0002:
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session.Ping();
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break;
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//Unknown
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case 0x0002:
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subpacket.DebugPrintSubPacket();
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client.QueuePacket(_0x2Packet.BuildPacket(session.id), true, false);
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client.FlushQueuedSendPackets();
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break;
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//Chat Received
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case 0x0003:
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ChatMessagePacket chatMessage = new ChatMessagePacket(subpacket.data);
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//Program.Log.Info("Got type-{5} message: {0} @ {1}, {2}, {3}, Rot: {4}", chatMessage.message, chatMessage.posX, chatMessage.posY, chatMessage.posZ, chatMessage.posRot, chatMessage.logType);
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if (chatMessage.message.StartsWith("!"))
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{
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client.FlushQueuedSendPackets();
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break;
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//Chat Received
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case 0x0003:
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ChatMessagePacket chatMessage = new ChatMessagePacket(subpacket.data);
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//Program.Log.Info("Got type-{5} message: {0} @ {1}, {2}, {3}, Rot: {4}", chatMessage.message, chatMessage.posX, chatMessage.posY, chatMessage.posZ, chatMessage.posRot, chatMessage.logType);
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if (chatMessage.message.StartsWith("!"))
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{
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if (Server.GetCommandProcessor().DoCommand(chatMessage.message, session))
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return; ;
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return; ;
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}
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if (chatMessage.logType == SendMessagePacket.MESSAGE_TYPE_SAY || chatMessage.logType == SendMessagePacket.MESSAGE_TYPE_SHOUT)
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session.GetActor().BroadcastPacket(SendMessagePacket.BuildPacket(session.id, session.id, chatMessage.logType, session.GetActor().customDisplayName, chatMessage.message), false);
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break;
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//Langauge Code (Client safe to send packets to now)
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case 0x0006:
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session.GetActor().BroadcastPacket(SendMessagePacket.BuildPacket(session.id, session.id, chatMessage.logType, session.GetActor().customDisplayName, chatMessage.message), false);
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break;
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//Langauge Code (Client safe to send packets to now)
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case 0x0006:
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LangaugeCodePacket langCode = new LangaugeCodePacket(subpacket.data);
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session = mServer.AddSession(subpacket.header.targetId);
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LuaEngine.OnBeginLogin(session.GetActor());
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LuaEngine.OnBeginLogin(session.GetActor());
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Server.GetWorldManager().DoZoneIn(session.GetActor(), true, 0x1);
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LuaEngine.OnLogin(session.GetActor());
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session.languageCode = langCode.languageCode;
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break;
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//Unknown - Happens a lot at login, then once every time player zones
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case 0x0007:
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//subpacket.DebugPrintSubPacket();
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_0x07Packet unknown07 = new _0x07Packet(subpacket.data);
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break;
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//Update Position
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case 0x00CA:
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//Update Position
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UpdatePlayerPositionPacket posUpdate = new UpdatePlayerPositionPacket(subpacket.data);
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session.UpdatePlayerActorPosition(posUpdate.x, posUpdate.y, posUpdate.z, posUpdate.rot, posUpdate.moveState);
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session.GetActor().SendInstanceUpdate();
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if (session.GetActor().IsInZoneChange())
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session.GetActor().SetZoneChanging(false);
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break;
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//Set Target
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case 0x00CD:
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//subpacket.DebugPrintSubPacket();
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SetTargetPacket setTarget = new SetTargetPacket(subpacket.data);
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session.GetActor().currentTarget = setTarget.actorID;
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session.GetActor().BroadcastPacket(SetActorTargetAnimatedPacket.BuildPacket(session.id, session.id, setTarget.actorID), true);
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break;
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//Lock Target
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case 0x00CC:
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LockTargetPacket lockTarget = new LockTargetPacket(subpacket.data);
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session.GetActor().currentLockedTarget = lockTarget.actorID;
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break;
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//Start Event
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case 0x012D:
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subpacket.DebugPrintSubPacket();
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EventStartPacket eventStart = new EventStartPacket(subpacket.data);
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/*
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if (eventStart.error != null)
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{
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player.errorMessage += eventStart.error;
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if (eventStart.errorIndex == eventStart.errorNum - 1)
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Program.Log.Error("\n"+player.errorMessage);
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break;
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}
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*/
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Actor ownerActor = Server.GetStaticActors(eventStart.scriptOwnerActorID);
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session.GetActor().currentEventOwner = eventStart.scriptOwnerActorID;
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session.GetActor().currentEventName = eventStart.triggerName;
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if (ownerActor == null)
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{
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//Is it a instance actor?
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ownerActor = Server.GetWorldManager().GetActorInWorld(session.GetActor().currentEventOwner);
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if (ownerActor == null)
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{
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session.languageCode = langCode.languageCode;
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break;
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//Unknown - Happens a lot at login, then once every time player zones
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case 0x0007:
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subpacket.DebugPrintSubPacket();
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ZoneInCompletePacket zoneInCompletePacket = new ZoneInCompletePacket(subpacket.data);
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LuaEngine.OnZoneInDone(session.GetActor());
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break;
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//Update Position
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case 0x00CA:
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//Update Position
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UpdatePlayerPositionPacket posUpdate = new UpdatePlayerPositionPacket(subpacket.data);
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session.UpdatePlayerActorPosition(posUpdate.x, posUpdate.y, posUpdate.z, posUpdate.rot, posUpdate.moveState);
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session.GetActor().SendInstanceUpdate();
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if (session.GetActor().IsInZoneChange())
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session.GetActor().SetZoneChanging(false);
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break;
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//Set Target
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case 0x00CD:
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//subpacket.DebugPrintSubPacket();
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SetTargetPacket setTarget = new SetTargetPacket(subpacket.data);
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session.GetActor().currentTarget = setTarget.actorID;
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session.GetActor().BroadcastPacket(SetActorTargetAnimatedPacket.BuildPacket(session.id, session.id, setTarget.actorID), true);
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break;
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//Lock Target
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case 0x00CC:
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LockTargetPacket lockTarget = new LockTargetPacket(subpacket.data);
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session.GetActor().currentLockedTarget = lockTarget.actorID;
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break;
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//Start Event
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case 0x012D:
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subpacket.DebugPrintSubPacket();
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EventStartPacket eventStart = new EventStartPacket(subpacket.data);
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/*
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if (eventStart.error != null)
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{
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player.errorMessage += eventStart.error;
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if (eventStart.errorIndex == eventStart.errorNum - 1)
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Program.Log.Error("\n"+player.errorMessage);
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break;
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}
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*/
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Actor ownerActor = Server.GetStaticActors(eventStart.scriptOwnerActorID);
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session.GetActor().currentEventOwner = eventStart.scriptOwnerActorID;
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session.GetActor().currentEventName = eventStart.triggerName;
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if (ownerActor == null)
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{
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//Is it a instance actor?
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ownerActor = session.GetActor().zone.FindActorInZone(session.GetActor().currentEventOwner);
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if (ownerActor == null)
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{
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//Is it a Director?
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Director director = session.GetActor().GetDirector(eventStart.scriptOwnerActorID);
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if (director != null)
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ownerActor = director;
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else
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{
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Program.Log.Debug("\n===Event START===\nCould not find actor 0x{0:X} for event started by caller: 0x{1:X}\nEvent Starter: {2}\nParams: {3}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.triggerName, LuaUtils.DumpParams(eventStart.luaParams));
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break;
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}
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}
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}
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session.GetActor().StartEvent(ownerActor, eventStart);
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Program.Log.Debug("\n===Event START===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nEvent Starter: {4}\nParams: {5}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.val1, eventStart.val2, eventStart.triggerName, LuaUtils.DumpParams(eventStart.luaParams));
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break;
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//Unknown, happens at npc spawn and cutscene play????
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case 0x00CE:
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break;
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//Event Result
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case 0x012E:
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subpacket.DebugPrintSubPacket();
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EventUpdatePacket eventUpdate = new EventUpdatePacket(subpacket.data);
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Program.Log.Debug("\n===Event UPDATE===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nStep: 0x{4:X}\nParams: {5}", eventUpdate.actorID, eventUpdate.scriptOwnerActorID, eventUpdate.val1, eventUpdate.val2, eventUpdate.step, LuaUtils.DumpParams(eventUpdate.luaParams));
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/*
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//Is it a static actor? If not look in the player's instance
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Actor updateOwnerActor = Server.GetStaticActors(session.GetActor().currentEventOwner);
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if (updateOwnerActor == null)
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{
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updateOwnerActor = Server.GetWorldManager().GetActorInWorld(session.GetActor().currentEventOwner);
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if (session.GetActor().currentDirector != null && session.GetActor().currentEventOwner == session.GetActor().currentDirector.actorId)
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updateOwnerActor = session.GetActor().currentDirector;
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if (updateOwnerActor == null)
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break;
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}
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*/
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session.GetActor().UpdateEvent(eventUpdate);
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//LuaEngine.DoActorOnEventUpdated(session.GetActor(), updateOwnerActor, eventUpdate);
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break;
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case 0x012F:
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subpacket.DebugPrintSubPacket();
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ParameterDataRequestPacket paramRequest = new ParameterDataRequestPacket(subpacket.data);
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if (paramRequest.paramName.Equals("charaWork/exp"))
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session.GetActor().SendCharaExpInfo();
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ownerActor = director;
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else
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{
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Program.Log.Debug("\n===Event START===\nCould not find actor 0x{0:X} for event started by caller: 0x{1:X}\nEvent Starter: {2}\nParams: {3}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.triggerName, LuaUtils.DumpParams(eventStart.luaParams));
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break;
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}
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}
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}
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session.GetActor().StartEvent(ownerActor, eventStart);
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Program.Log.Debug("\n===Event START===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nEvent Starter: {4}\nParams: {5}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.val1, eventStart.val2, eventStart.triggerName, LuaUtils.DumpParams(eventStart.luaParams));
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break;
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//Unknown, happens at npc spawn and cutscene play????
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case 0x00CE:
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subpacket.DebugPrintSubPacket();
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break;
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//Event Result
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case 0x012E:
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subpacket.DebugPrintSubPacket();
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EventUpdatePacket eventUpdate = new EventUpdatePacket(subpacket.data);
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Program.Log.Debug("\n===Event UPDATE===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nStep: 0x{4:X}\nParams: {5}", eventUpdate.actorID, eventUpdate.scriptOwnerActorID, eventUpdate.val1, eventUpdate.val2, eventUpdate.step, LuaUtils.DumpParams(eventUpdate.luaParams));
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/*
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//Is it a static actor? If not look in the player's instance
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Actor updateOwnerActor = Server.GetStaticActors(session.GetActor().currentEventOwner);
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if (updateOwnerActor == null)
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{
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updateOwnerActor = Server.GetWorldManager().GetActorInWorld(session.GetActor().currentEventOwner);
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if (session.GetActor().currentDirector != null && session.GetActor().currentEventOwner == session.GetActor().currentDirector.actorId)
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updateOwnerActor = session.GetActor().currentDirector;
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if (updateOwnerActor == null)
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break;
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}
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*/
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session.GetActor().UpdateEvent(eventUpdate);
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//LuaEngine.DoActorOnEventUpdated(session.GetActor(), updateOwnerActor, eventUpdate);
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break;
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case 0x012F:
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subpacket.DebugPrintSubPacket();
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ParameterDataRequestPacket paramRequest = new ParameterDataRequestPacket(subpacket.data);
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if (paramRequest.paramName.Equals("charaWork/exp"))
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session.GetActor().SendCharaExpInfo();
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break;
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//Group Created Confirm
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case 0x0133:
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GroupCreatedPacket groupCreated = new GroupCreatedPacket(subpacket.data);
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break;
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/* RECRUITMENT */
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//Start Recruiting
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case 0x01C3:
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StartRecruitingRequestPacket recruitRequestPacket = new StartRecruitingRequestPacket(subpacket.data);
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client.QueuePacket(BasePacket.CreatePacket(StartRecruitingResponse.BuildPacket(session.id, true), true, false));
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break;
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//End Recruiting
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case 0x01C4:
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client.QueuePacket(BasePacket.CreatePacket(EndRecruitmentPacket.BuildPacket(session.id), true, false));
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break;
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//Party Window Opened, Request State
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case 0x01C5:
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client.QueuePacket(BasePacket.CreatePacket(RecruiterStatePacket.BuildPacket(session.id, false, false, 0), true, false));
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break;
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//Search Recruiting
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case 0x01C7:
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RecruitmentSearchRequestPacket recruitSearchPacket = new RecruitmentSearchRequestPacket(subpacket.data);
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break;
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//Get Recruitment Details
|
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case 0x01C8:
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RecruitmentDetailsRequestPacket currentRecruitDetailsPacket = new RecruitmentDetailsRequestPacket(subpacket.data);
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RecruitmentDetails details = new RecruitmentDetails();
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details.recruiterName = "Localhost Character";
|
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details.purposeId = 2;
|
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details.locationId = 1;
|
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details.subTaskId = 1;
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details.comment = "This is a test details packet sent by the server. No implementation has been Created yet...";
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details.num[0] = 1;
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client.QueuePacket(BasePacket.CreatePacket(CurrentRecruitmentDetailsPacket.BuildPacket(session.id, details), true, false));
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break;
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//Accepted Recruiting
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case 0x01C6:
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subpacket.DebugPrintSubPacket();
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break;
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/* SOCIAL STUFF */
|
||||
case 0x01C9:
|
||||
AddRemoveSocialPacket addBlackList = new AddRemoveSocialPacket(subpacket.data);
|
||||
client.QueuePacket(BasePacket.CreatePacket(BlacklistAddedPacket.BuildPacket(session.id, true, addBlackList.name), true, false));
|
||||
break;
|
||||
case 0x01CA:
|
||||
AddRemoveSocialPacket RemoveBlackList = new AddRemoveSocialPacket(subpacket.data);
|
||||
client.QueuePacket(BasePacket.CreatePacket(BlacklistRemovedPacket.BuildPacket(session.id, true, RemoveBlackList.name), true, false));
|
||||
break;
|
||||
case 0x01CB:
|
||||
int offset1 = 0;
|
||||
client.QueuePacket(BasePacket.CreatePacket(SendBlacklistPacket.BuildPacket(session.id, new String[] { "Test" }, ref offset1), true, false));
|
||||
break;
|
||||
case 0x01CC:
|
||||
AddRemoveSocialPacket addFriendList = new AddRemoveSocialPacket(subpacket.data);
|
||||
client.QueuePacket(BasePacket.CreatePacket(FriendlistAddedPacket.BuildPacket(session.id, true, (uint)addFriendList.name.GetHashCode(), true, addFriendList.name), true, false));
|
||||
break;
|
||||
case 0x01CD:
|
||||
AddRemoveSocialPacket RemoveFriendList = new AddRemoveSocialPacket(subpacket.data);
|
||||
client.QueuePacket(BasePacket.CreatePacket(FriendlistRemovedPacket.BuildPacket(session.id, true, RemoveFriendList.name), true, false));
|
||||
break;
|
||||
case 0x01CE:
|
||||
int offset2 = 0;
|
||||
client.QueuePacket(BasePacket.CreatePacket(SendFriendlistPacket.BuildPacket(session.id, new Tuple<long, string>[] { new Tuple<long, string>(01, "Test2") }, ref offset2), true, false));
|
||||
break;
|
||||
case 0x01CF:
|
||||
client.QueuePacket(BasePacket.CreatePacket(FriendStatusPacket.BuildPacket(session.id, null), true, false));
|
||||
break;
|
||||
/* SUPPORT DESK STUFF */
|
||||
//Request for FAQ/Info List
|
||||
case 0x01D0:
|
||||
FaqListRequestPacket faqRequest = new FaqListRequestPacket(subpacket.data);
|
||||
client.QueuePacket(BasePacket.CreatePacket(FaqListResponsePacket.BuildPacket(session.id, new string[] { "Testing FAQ1", "Coded style!" }), true, false));
|
||||
break;
|
||||
//Request for body of a faq/info selection
|
||||
case 0x01D1:
|
||||
FaqBodyRequestPacket faqBodyRequest = new FaqBodyRequestPacket(subpacket.data);
|
||||
client.QueuePacket(BasePacket.CreatePacket(FaqBodyResponsePacket.BuildPacket(session.id, "HERE IS A GIANT BODY. Nothing else to say!"), true, false));
|
||||
break;
|
||||
//Request issue list
|
||||
case 0x01D2:
|
||||
GMTicketIssuesRequestPacket issuesRequest = new GMTicketIssuesRequestPacket(subpacket.data);
|
||||
client.QueuePacket(BasePacket.CreatePacket(IssueListResponsePacket.BuildPacket(session.id, new string[] { "Test1", "Test2", "Test3", "Test4", "Test5" }), true, false));
|
||||
break;
|
||||
//Request if GM ticket exists
|
||||
case 0x01D3:
|
||||
client.QueuePacket(BasePacket.CreatePacket(StartGMTicketPacket.BuildPacket(session.id, false), true, false));
|
||||
break;
|
||||
//Request for GM response message
|
||||
case 0x01D4:
|
||||
client.QueuePacket(BasePacket.CreatePacket(GMTicketPacket.BuildPacket(session.id, "This is a GM Ticket Title", "This is a GM Ticket Body."), true, false));
|
||||
break;
|
||||
//GM Ticket Sent
|
||||
case 0x01D5:
|
||||
GMSupportTicketPacket gmTicket = new GMSupportTicketPacket(subpacket.data);
|
||||
Program.Log.Info("Got GM Ticket: \n" + gmTicket.ticketTitle + "\n" + gmTicket.ticketBody);
|
||||
client.QueuePacket(BasePacket.CreatePacket(GMTicketSentResponsePacket.BuildPacket(session.id, true), true, false));
|
||||
break;
|
||||
//Request to end ticket
|
||||
case 0x01D6:
|
||||
client.QueuePacket(BasePacket.CreatePacket(EndGMTicketPacket.BuildPacket(session.id), true, false));
|
||||
break;
|
||||
default:
|
||||
Program.Log.Debug("Unknown command 0x{0:X} received.", subpacket.gameMessage.opcode);
|
||||
subpacket.DebugPrintSubPacket();
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
break;
|
||||
/* RECRUITMENT */
|
||||
//Start Recruiting
|
||||
case 0x01C3:
|
||||
StartRecruitingRequestPacket recruitRequestPacket = new StartRecruitingRequestPacket(subpacket.data);
|
||||
client.QueuePacket(BasePacket.CreatePacket(StartRecruitingResponse.BuildPacket(session.id, true), true, false));
|
||||
break;
|
||||
//End Recruiting
|
||||
case 0x01C4:
|
||||
client.QueuePacket(BasePacket.CreatePacket(EndRecruitmentPacket.BuildPacket(session.id), true, false));
|
||||
break;
|
||||
//Party Window Opened, Request State
|
||||
case 0x01C5:
|
||||
client.QueuePacket(BasePacket.CreatePacket(RecruiterStatePacket.BuildPacket(session.id, false, false, 0), true, false));
|
||||
break;
|
||||
//Search Recruiting
|
||||
case 0x01C7:
|
||||
RecruitmentSearchRequestPacket recruitSearchPacket = new RecruitmentSearchRequestPacket(subpacket.data);
|
||||
break;
|
||||
//Get Recruitment Details
|
||||
case 0x01C8:
|
||||
RecruitmentDetailsRequestPacket currentRecruitDetailsPacket = new RecruitmentDetailsRequestPacket(subpacket.data);
|
||||
RecruitmentDetails details = new RecruitmentDetails();
|
||||
details.recruiterName = "Localhost Character";
|
||||
details.purposeId = 2;
|
||||
details.locationId = 1;
|
||||
details.subTaskId = 1;
|
||||
details.comment = "This is a test details packet sent by the server. No implementation has been Created yet...";
|
||||
details.num[0] = 1;
|
||||
client.QueuePacket(BasePacket.CreatePacket(CurrentRecruitmentDetailsPacket.BuildPacket(session.id, details), true, false));
|
||||
break;
|
||||
//Accepted Recruiting
|
||||
case 0x01C6:
|
||||
subpacket.DebugPrintSubPacket();
|
||||
break;
|
||||
/* SOCIAL STUFF */
|
||||
case 0x01C9:
|
||||
AddRemoveSocialPacket addBlackList = new AddRemoveSocialPacket(subpacket.data);
|
||||
client.QueuePacket(BasePacket.CreatePacket(BlacklistAddedPacket.BuildPacket(session.id, true, addBlackList.name), true, false));
|
||||
break;
|
||||
case 0x01CA:
|
||||
AddRemoveSocialPacket RemoveBlackList = new AddRemoveSocialPacket(subpacket.data);
|
||||
client.QueuePacket(BasePacket.CreatePacket(BlacklistRemovedPacket.BuildPacket(session.id, true, RemoveBlackList.name), true, false));
|
||||
break;
|
||||
case 0x01CB:
|
||||
int offset1 = 0;
|
||||
client.QueuePacket(BasePacket.CreatePacket(SendBlacklistPacket.BuildPacket(session.id, new String[] { "Test" }, ref offset1), true, false));
|
||||
break;
|
||||
case 0x01CC:
|
||||
AddRemoveSocialPacket addFriendList = new AddRemoveSocialPacket(subpacket.data);
|
||||
client.QueuePacket(BasePacket.CreatePacket(FriendlistAddedPacket.BuildPacket(session.id, true, (uint)addFriendList.name.GetHashCode(), true, addFriendList.name), true, false));
|
||||
break;
|
||||
case 0x01CD:
|
||||
AddRemoveSocialPacket RemoveFriendList = new AddRemoveSocialPacket(subpacket.data);
|
||||
client.QueuePacket(BasePacket.CreatePacket(FriendlistRemovedPacket.BuildPacket(session.id, true, RemoveFriendList.name), true, false));
|
||||
break;
|
||||
case 0x01CE:
|
||||
int offset2 = 0;
|
||||
client.QueuePacket(BasePacket.CreatePacket(SendFriendlistPacket.BuildPacket(session.id, new Tuple<long, string>[] { new Tuple<long, string>(01, "Test2") }, ref offset2), true, false));
|
||||
break;
|
||||
case 0x01CF:
|
||||
client.QueuePacket(BasePacket.CreatePacket(FriendStatusPacket.BuildPacket(session.id, null), true, false));
|
||||
break;
|
||||
/* SUPPORT DESK STUFF */
|
||||
//Request for FAQ/Info List
|
||||
case 0x01D0:
|
||||
FaqListRequestPacket faqRequest = new FaqListRequestPacket(subpacket.data);
|
||||
client.QueuePacket(BasePacket.CreatePacket(FaqListResponsePacket.BuildPacket(session.id, new string[] { "Testing FAQ1", "Coded style!" }), true, false));
|
||||
break;
|
||||
//Request for body of a faq/info selection
|
||||
case 0x01D1:
|
||||
FaqBodyRequestPacket faqBodyRequest = new FaqBodyRequestPacket(subpacket.data);
|
||||
client.QueuePacket(BasePacket.CreatePacket(FaqBodyResponsePacket.BuildPacket(session.id, "HERE IS A GIANT BODY. Nothing else to say!"), true, false));
|
||||
break;
|
||||
//Request issue list
|
||||
case 0x01D2:
|
||||
GMTicketIssuesRequestPacket issuesRequest = new GMTicketIssuesRequestPacket(subpacket.data);
|
||||
client.QueuePacket(BasePacket.CreatePacket(IssueListResponsePacket.BuildPacket(session.id, new string[] { "Test1", "Test2", "Test3", "Test4", "Test5" }), true, false));
|
||||
break;
|
||||
//Request if GM ticket exists
|
||||
case 0x01D3:
|
||||
client.QueuePacket(BasePacket.CreatePacket(StartGMTicketPacket.BuildPacket(session.id, false), true, false));
|
||||
break;
|
||||
//Request for GM response message
|
||||
case 0x01D4:
|
||||
client.QueuePacket(BasePacket.CreatePacket(GMTicketPacket.BuildPacket(session.id, "This is a GM Ticket Title", "This is a GM Ticket Body."), true, false));
|
||||
break;
|
||||
//GM Ticket Sent
|
||||
case 0x01D5:
|
||||
GMSupportTicketPacket gmTicket = new GMSupportTicketPacket(subpacket.data);
|
||||
Program.Log.Info("Got GM Ticket: \n" + gmTicket.ticketTitle + "\n" + gmTicket.ticketBody);
|
||||
client.QueuePacket(BasePacket.CreatePacket(GMTicketSentResponsePacket.BuildPacket(session.id, true), true, false));
|
||||
break;
|
||||
//Request to end ticket
|
||||
case 0x01D6:
|
||||
client.QueuePacket(BasePacket.CreatePacket(EndGMTicketPacket.BuildPacket(session.id), true, false));
|
||||
break;
|
||||
default:
|
||||
Program.Log.Debug("Unknown command 0x{0:X} received.", subpacket.gameMessage.opcode);
|
||||
subpacket.DebugPrintSubPacket();
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue