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Overhaul of the director system and opening quests. Private Areas further implemented as well.
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parent
dcaad5729d
commit
e898c045f7
69 changed files with 2602 additions and 1816 deletions
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@ -237,7 +237,9 @@ namespace FFXIVClassic_Map_Server
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rotation = @rot,
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destinationZoneId = @destZone,
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destinationSpawnType = @destSpawn,
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currentZoneId = @zoneId
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currentZoneId = @zoneId,
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currentPrivateArea = @privateArea,
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currentPrivateAreaType = @privateAreaType
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WHERE id = @charaId
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";
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@ -248,6 +250,8 @@ namespace FFXIVClassic_Map_Server
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cmd.Parameters.AddWithValue("@z", player.positionZ);
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cmd.Parameters.AddWithValue("@rot", player.rotation);
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cmd.Parameters.AddWithValue("@zoneId", player.zoneId);
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cmd.Parameters.AddWithValue("@privateArea", player.privateArea);
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cmd.Parameters.AddWithValue("@privateAreaType", player.privateAreaType);
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cmd.Parameters.AddWithValue("@destZone", player.destinationZone);
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cmd.Parameters.AddWithValue("@destSpawn", player.destinationSpawnType);
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@ -327,7 +331,7 @@ namespace FFXIVClassic_Map_Server
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VALUES
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(@charaId, @slot, @questId, @questData, @questFlags)
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ON DUPLICATE KEY UPDATE
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questData = @questData, questFlags = @questFlags
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questId = @questId, questData = @questData, questFlags = @questFlags
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";
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cmd = new MySqlCommand(query, conn);
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@ -385,7 +389,9 @@ namespace FFXIVClassic_Map_Server
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achievementPoints,
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playTime,
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destinationZoneId,
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destinationSpawnType
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destinationSpawnType,
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currentPrivateArea,
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currentPrivateAreaType
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FROM characters WHERE id = @charId";
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cmd = new MySqlCommand(query, conn);
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@ -419,10 +425,17 @@ namespace FFXIVClassic_Map_Server
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player.destinationZone = reader.GetUInt32("destinationZoneId");
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player.destinationSpawnType = reader.GetByte("destinationSpawnType");
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if (!reader.IsDBNull(reader.GetOrdinal("currentPrivateArea")))
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player.privateArea = reader.GetString("currentPrivateArea");
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player.privateAreaType = reader.GetUInt32("currentPrivateAreaType");
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if (player.destinationZone != 0)
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player.zoneId = player.destinationZone;
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player.zone = Server.GetWorldManager().GetZone(player.zoneId);
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if (player.privateArea != null && !player.privateArea.Equals(""))
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player.zone = Server.GetWorldManager().GetPrivateArea(player.zoneId, player.privateArea, player.privateAreaType);
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else
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player.zone = Server.GetWorldManager().GetZone(player.zoneId);
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}
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}
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