Finished check command as well as gearsets and switching between classes. Property changes still have to be written though.

This commit is contained in:
Filip Maj 2016-03-12 02:52:34 -05:00
parent 44e5430fdc
commit e851c767df
16 changed files with 222 additions and 58 deletions

View file

@ -12,9 +12,17 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
public const ushort OPCODE = 0x016D;
public const uint PACKET_SIZE = 0x28;
public static SubPacket buildPacket(uint sourceActorId, uint targetActorId)
{
byte[] data = new byte[8];
data[0] = 2;
return new SubPacket(OPCODE, sourceActorId, targetActorId, data);
}
public static SubPacket buildPacket(uint playerActorID)
{
return new SubPacket(OPCODE, playerActorID, playerActorID, new byte[8]);
byte[] data = new byte[8];
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
}
}
}

View file

@ -12,6 +12,11 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
public const ushort OPCODE = 0x016E;
public const uint PACKET_SIZE = 0x28;
public static SubPacket buildPacket(uint sourceActorId, uint targetActorId)
{
return new SubPacket(OPCODE, sourceActorId, targetActorId, new byte[8]);
}
public static SubPacket buildPacket(uint playerActorID)
{
return new SubPacket(OPCODE, playerActorID, playerActorID, new byte[8]);

View file

@ -14,7 +14,12 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
public const ushort OPCODE = 0x0148;
public const uint PACKET_SIZE = 0x90;
public static SubPacket buildPacket(uint playerActorID, InventoryItem item)
public static SubPacket buildPacket(uint playerActorId, InventoryItem item)
{
return buildPacket(playerActorId, playerActorId, item);
}
public static SubPacket buildPacket(uint sourceActorId, uint targetActorId, InventoryItem item)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@ -26,7 +31,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
}
}
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
return new SubPacket(OPCODE, sourceActorId, targetActorId, data);
}
}

View file

@ -14,7 +14,12 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
public const ushort OPCODE = 0x0149;
public const uint PACKET_SIZE = 0x3A8;
public static SubPacket buildPacket(uint playerActorID, List<InventoryItem> items, ref int listOffset)
public static SubPacket buildPacket(uint playerActorId, List<InventoryItem> items, ref int listOffset)
{
return buildPacket(playerActorId, playerActorId, items, ref listOffset);
}
public static SubPacket buildPacket(uint sourceActorId, uint targetActorId, List<InventoryItem> items, ref int listOffset)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@ -39,7 +44,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
}
}
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
return new SubPacket(OPCODE, sourceActorId, targetActorId, data);
}
}
}

View file

@ -14,7 +14,12 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
public const ushort OPCODE = 0x014A;
public const uint PACKET_SIZE = 0x720;
public static SubPacket buildPacket(uint playerActorID, List<InventoryItem> items, ref int listOffset)
public static SubPacket buildPacket(uint playerActorId, List<InventoryItem> items, ref int listOffset)
{
return buildPacket(playerActorId, playerActorId, items, ref listOffset);
}
public static SubPacket buildPacket(uint sourceActorId, uint targetActorId, List<InventoryItem> items, ref int listOffset)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@ -36,7 +41,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.inventory
}
}
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
return new SubPacket(OPCODE, sourceActorId, targetActorId, data);
}
}
}

View file

@ -13,7 +13,12 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
public const ushort OPCODE = 0x0146;
public const uint PACKET_SIZE = 0x28;
public static SubPacket buildPacket(uint playerActorID, ushort size, ushort code)
public static SubPacket buildPacket(uint playerActorId, ushort size, ushort code)
{
return buildPacket(playerActorId, playerActorId, size, code);
}
public static SubPacket buildPacket(uint sourceActorId, uint targetActorId, ushort size, ushort code)
{
byte[] data = new byte[8];
@ -21,13 +26,13 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((UInt32)playerActorID);
binWriter.Write((UInt32)sourceActorId);
binWriter.Write((UInt16)size);
binWriter.Write((UInt16)code);
}
}
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
return new SubPacket(OPCODE, sourceActorId, targetActorId, data);
}
}

View file

@ -13,9 +13,14 @@ namespace FFXIVClassic_Map_Server.packets.send.Actor.inventory
public const ushort OPCODE = 0x0147;
public const uint PACKET_SIZE = 0x28;
public static SubPacket buildPacket(uint playerActorID)
public static SubPacket buildPacket(uint playerActorId)
{
return new SubPacket(OPCODE, playerActorID, playerActorID, new byte[8]);
return new SubPacket(OPCODE, playerActorId, playerActorId, new byte[8]);
}
public static SubPacket buildPacket(uint sourceActorId, uint targetActorID)
{
return new SubPacket(OPCODE, sourceActorId, targetActorID, new byte[8]);
}
}