mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-06-12 23:44:34 +02:00
Wasn't actually sending packets. Changed casting animation back and moved castbar removal to cleanup.
This commit is contained in:
parent
67485eafc0
commit
e60da4f7b4
2 changed files with 11 additions and 12 deletions
|
@ -196,12 +196,12 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
while (true)
|
||||
{
|
||||
if (actions.Length - currentIndex >= 18)
|
||||
BattleActionX18Packet.BuildPacket(actorId, animationId, commandId, actions, ref currentIndex);
|
||||
zone.BroadcastPacketAroundActor(this, BattleActionX18Packet.BuildPacket(actorId, animationId, commandId, actions, ref currentIndex));
|
||||
else if (actions.Length - currentIndex > 1)
|
||||
BattleActionX10Packet.BuildPacket(actorId, animationId, commandId, actions, ref currentIndex);
|
||||
zone.BroadcastPacketAroundActor(this, BattleActionX10Packet.BuildPacket(actorId, animationId, commandId, actions, ref currentIndex));
|
||||
else if (actions.Length - currentIndex == 1)
|
||||
{
|
||||
BattleActionX01Packet.BuildPacket(actorId, animationId, commandId, actions[currentIndex]);
|
||||
zone.BroadcastPacketAroundActor(this, BattleActionX01Packet.BuildPacket(actorId, animationId, commandId, actions[currentIndex]));
|
||||
currentIndex++;
|
||||
}
|
||||
else
|
||||
|
@ -217,12 +217,12 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
while (true)
|
||||
{
|
||||
if (actions.Count - currentIndex >= 18)
|
||||
BattleActionX18Packet.BuildPacket(actorId, animationId, commandId, actions, ref currentIndex);
|
||||
zone.BroadcastPacketAroundActor(this, BattleActionX18Packet.BuildPacket(actorId, animationId, commandId, actions, ref currentIndex));
|
||||
else if (actions.Count - currentIndex > 1)
|
||||
BattleActionX10Packet.BuildPacket(actorId, animationId, commandId, actions, ref currentIndex);
|
||||
zone.BroadcastPacketAroundActor(this, BattleActionX10Packet.BuildPacket(actorId, animationId, commandId, actions, ref currentIndex));
|
||||
else if (actions.Count - currentIndex == 1)
|
||||
{
|
||||
BattleActionX01Packet.BuildPacket(actorId, animationId, commandId, actions[currentIndex]);
|
||||
zone.BroadcastPacketAroundActor(this, BattleActionX01Packet.BuildPacket(actorId, animationId, commandId, actions[currentIndex]));
|
||||
currentIndex++;
|
||||
}
|
||||
else
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue