Wasn't actually sending packets. Changed casting animation back and moved castbar removal to cleanup.

This commit is contained in:
Filip Maj 2017-08-29 00:38:07 -04:00
parent 67485eafc0
commit e60da4f7b4
2 changed files with 11 additions and 12 deletions

View file

@ -196,12 +196,12 @@ namespace FFXIVClassic_Map_Server.Actors
while (true)
{
if (actions.Length - currentIndex >= 18)
BattleActionX18Packet.BuildPacket(actorId, animationId, commandId, actions, ref currentIndex);
zone.BroadcastPacketAroundActor(this, BattleActionX18Packet.BuildPacket(actorId, animationId, commandId, actions, ref currentIndex));
else if (actions.Length - currentIndex > 1)
BattleActionX10Packet.BuildPacket(actorId, animationId, commandId, actions, ref currentIndex);
zone.BroadcastPacketAroundActor(this, BattleActionX10Packet.BuildPacket(actorId, animationId, commandId, actions, ref currentIndex));
else if (actions.Length - currentIndex == 1)
{
BattleActionX01Packet.BuildPacket(actorId, animationId, commandId, actions[currentIndex]);
zone.BroadcastPacketAroundActor(this, BattleActionX01Packet.BuildPacket(actorId, animationId, commandId, actions[currentIndex]));
currentIndex++;
}
else
@ -217,12 +217,12 @@ namespace FFXIVClassic_Map_Server.Actors
while (true)
{
if (actions.Count - currentIndex >= 18)
BattleActionX18Packet.BuildPacket(actorId, animationId, commandId, actions, ref currentIndex);
zone.BroadcastPacketAroundActor(this, BattleActionX18Packet.BuildPacket(actorId, animationId, commandId, actions, ref currentIndex));
else if (actions.Count - currentIndex > 1)
BattleActionX10Packet.BuildPacket(actorId, animationId, commandId, actions, ref currentIndex);
zone.BroadcastPacketAroundActor(this, BattleActionX10Packet.BuildPacket(actorId, animationId, commandId, actions, ref currentIndex));
else if (actions.Count - currentIndex == 1)
{
BattleActionX01Packet.BuildPacket(actorId, animationId, commandId, actions[currentIndex]);
zone.BroadcastPacketAroundActor(this, BattleActionX01Packet.BuildPacket(actorId, animationId, commandId, actions[currentIndex]));
currentIndex++;
}
else