Scripts for running the various commands/npcs (done so far) are pushed.

This commit is contained in:
Filip Maj 2016-03-12 02:54:03 -05:00
parent e851c767df
commit e409d3792c
67 changed files with 1447 additions and 0 deletions

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function onInstantiate(npc)
return "/Chara/Npc/Object/ObjectBed", false, false, false, false, false, 0x1250FB, false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc)
player:runEventFunction("askLogout", player);
end
function onEventUpdate(player, npc, eventStep, menuOptionSelected)
if (menuOptionSelected == 1) then
player:endEvent();
return;
elseif (menuOptionSelected == 2) then
player:quitGame();
elseif (menuOptionSelected == 3) then
player:logout();
elseif (menuOptionSelected == 4) then
player:sendMessage(33, "", "Heck the bed");
end
player:endEvent();
end

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function onInstantiate(npc)
return "/Chara/Npc/Object/ObjectInnDoor", false, false, false, false, false, 0x1250F8, false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc)
end
function onEventUpdate(player, npc)
end

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function onInstantiate(npc)
return "/Chara/Npc/Object/ObjectItemStorage", false, false, false, false, false, 0x1250F8, false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc)
end
function onEventUpdate(player, npc)
end

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function onInstantiate(npc)
return "/Chara/Npc/Populace/PopulaceCutScenePlayer", false, false, false, false, false, 0x107B38, false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc)
end
function onEventUpdate(player, npc)
end

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function onInstantiate(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc)
end
function onEventUpdate(player, npc)
end