Built subpackets to let the zone servers talk to the world server. Implemented cross-server zoning but the E2 packet or something isn't being sent.

This commit is contained in:
Filip Maj 2016-12-03 12:19:59 -05:00
parent 58fda93b45
commit e30831fdc5
27 changed files with 674 additions and 113 deletions

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@ -0,0 +1,38 @@
using FFXIVClassic.Common;
using FFXIVClassic_World_Server.DataObjects;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_World_Server.Packets.WorldPackets.Receive
{
class SessionBeginConfirmPacket
{
public bool invalidPacket = false;
public uint sessionId;
public ushort errorCode;
public SessionBeginConfirmPacket(byte[] data)
{
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryReader binReader = new BinaryReader(mem))
{
try
{
sessionId = binReader.ReadUInt32();
errorCode = binReader.ReadUInt16();
}
catch (Exception)
{
invalidPacket = true;
}
}
}
}
}
}

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@ -0,0 +1,39 @@
using FFXIVClassic.Common;
using FFXIVClassic_World_Server.DataObjects;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_World_Server.Packets.WorldPackets.Receive
{
class SessionEndConfirmPacket
{
public bool invalidPacket = false;
public uint sessionId;
public ushort errorCode;
public uint destinationZone;
public SessionEndConfirmPacket(byte[] data)
{
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryReader binReader = new BinaryReader(mem))
{
try
{
sessionId = binReader.ReadUInt32();
errorCode = binReader.ReadUInt16();
destinationZone = binReader.ReadUInt32();
}
catch (Exception)
{
invalidPacket = true;
}
}
}
}
}
}

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@ -0,0 +1,49 @@
using FFXIVClassic.Common;
using FFXIVClassic_World_Server.DataObjects;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_World_Server.Packets.WorldPackets.Receive
{
class WorldRequestZoneChangePacket
{
public uint sessionId;
public uint destinationZoneId;
public byte destinationSpawnType;
public float destinationX;
public float destinationY;
public float destinationZ;
public float destinationRot;
public bool invalidPacket = false;
public WorldRequestZoneChangePacket(byte[] data)
{
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryReader binReader = new BinaryReader(mem))
{
try
{
sessionId = binReader.ReadUInt32();
destinationZoneId = binReader.ReadUInt32();
destinationSpawnType = (byte)binReader.ReadUInt16();
destinationX = binReader.ReadSingle();
destinationY = binReader.ReadSingle();
destinationZ = binReader.ReadSingle();
destinationRot = binReader.ReadSingle();
}
catch (Exception)
{
invalidPacket = true;
}
}
}
}
}
}

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@ -12,12 +12,51 @@ namespace FFXIVClassic_World_Server.Packets.WorldPackets.Send
class SessionEndPacket
{
public const ushort OPCODE = 0x1001;
public const uint PACKET_SIZE = 0x24;
public const uint PACKET_SIZE = 0x38;
public static SubPacket BuildPacket(Session session)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
try
{
binWriter.Write((UInt32)0);
}
catch (Exception)
{ }
}
}
return new SubPacket(true, OPCODE, 0, session.sessionId, data);
}
public static SubPacket BuildPacket(Session session, uint destinationZoneId, string destinationPrivateArea, byte spawnType, float spawnX, float spawnY, float spawnZ, float spawnRotation)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
try
{
binWriter.Write((UInt32)destinationZoneId);
binWriter.Write((UInt32)spawnType);
binWriter.Write((Single)spawnX);
binWriter.Write((Single)spawnY);
binWriter.Write((Single)spawnZ);
binWriter.Write((Single)spawnRotation);
}
catch (Exception)
{ }
}
}
return new SubPacket(true, OPCODE, 0, session.sessionId, data);
}
}

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@ -1,44 +0,0 @@
using FFXIVClassic.Common;
using FFXIVClassic_World_Server.DataObjects;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_World_Server.Packets.WorldPackets.Send
{
class SessionEndAndZonePacket
{
public const ushort OPCODE = 0x1002;
public const uint PACKET_SIZE = 0x48;
public static SubPacket BuildPacket(Session session, uint destinationZoneId, string destinationPrivateArea, byte spawnType, float spawnX, float spawnY, float spawnZ, float spawnRotation)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
try
{
binWriter.Write((UInt32)destinationZoneId);
binWriter.Write((UInt32)destinationZoneId);
binWriter.Write((UInt32)spawnType);
binWriter.Write((Single)spawnX);
binWriter.Write((Single)spawnY);
binWriter.Write((Single)spawnZ);
binWriter.Write((Single)spawnRotation);
}
catch (Exception)
{ }
}
}
return new SubPacket(true, OPCODE, 0, session.sessionId, data);
}
}
}