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Built subpackets to let the zone servers talk to the world server. Implemented cross-server zoning but the E2 packet or something isn't being sent.
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27 changed files with 674 additions and 113 deletions
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@ -24,7 +24,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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public const float INNPOS_Z = 165.050003f;
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public const float INNPOS_ROT = -1.530000f;
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public static SubPacket BuildPacket(uint sourceActorID, uint targetActorID, uint actorId, float x, float y, float z, float rotation, uint spawnType, bool isZoningPlayer)
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public static SubPacket BuildPacket(uint sourceActorID, uint targetActorID, uint actorId, float x, float y, float z, float rotation, ushort spawnType, bool isZoningPlayer)
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{
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byte[] data = new byte[PACKET_SIZE-0x20];
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