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Built subpackets to let the zone servers talk to the world server. Implemented cross-server zoning but the E2 packet or something isn't being sent.
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27 changed files with 674 additions and 113 deletions
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using FFXIVClassic.Common;
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using FFXIVClassic_Map_Server.dataobjects;
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using System;
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using System.IO;
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namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send
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{
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class SessionEndConfirmPacket
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{
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public const ushort OPCODE = 0x1001;
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public const uint PACKET_SIZE = 0x30;
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public static SubPacket BuildPacket(Session session, uint destinationZone, ushort errorCode = 0)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((UInt32)session.id);
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binWriter.Write((UInt16)errorCode);
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binWriter.Write((UInt32)destinationZone);
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}
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}
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return new SubPacket(true, OPCODE, 0, session.id, data);
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}
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}
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}
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