Built subpackets to let the zone servers talk to the world server. Implemented cross-server zoning but the E2 packet or something isn't being sent.

This commit is contained in:
Filip Maj 2016-12-03 12:19:59 -05:00
parent 58fda93b45
commit e30831fdc5
27 changed files with 674 additions and 113 deletions

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@ -0,0 +1,19 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.WorldPackets.Receive
{
class SessionBeginPacket
{
public bool invalidPacket = false;
public SessionBeginPacket(byte[] data)
{
}
}
}

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@ -0,0 +1,45 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.WorldPackets.Receive
{
class SessionEndPacket
{
public uint destinationZoneId;
public ushort destinationSpawnType;
public float destinationX;
public float destinationY;
public float destinationZ;
public float destinationRot;
public bool invalidPacket = false;
public SessionEndPacket(byte[] data)
{
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryReader binReader = new BinaryReader(mem))
{
try
{
destinationZoneId = binReader.ReadUInt32();
destinationSpawnType = binReader.ReadUInt16();
destinationX = binReader.ReadSingle();
destinationY = binReader.ReadSingle();
destinationZ = binReader.ReadSingle();
destinationRot = binReader.ReadSingle();
}
catch (Exception)
{
invalidPacket = true;
}
}
}
}
}
}

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@ -0,0 +1,27 @@
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.dataobjects;
using System;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send
{
class SessionBeginConfirmPacket
{
public const ushort OPCODE = 0x1000;
public const uint PACKET_SIZE = 0x28;
public static SubPacket BuildPacket(Session session, ushort errorCode = 0)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((UInt32)session.id);
binWriter.Write((UInt16)errorCode);
}
}
return new SubPacket(true, OPCODE, 0, session.id, data);
}
}
}

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@ -0,0 +1,28 @@
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.dataobjects;
using System;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send
{
class SessionEndConfirmPacket
{
public const ushort OPCODE = 0x1001;
public const uint PACKET_SIZE = 0x30;
public static SubPacket BuildPacket(Session session, uint destinationZone, ushort errorCode = 0)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((UInt32)session.id);
binWriter.Write((UInt16)errorCode);
binWriter.Write((UInt32)destinationZone);
}
}
return new SubPacket(true, OPCODE, 0, session.id, data);
}
}
}

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@ -0,0 +1,37 @@
using FFXIVClassic.Common;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send
{
class WorldRequestZoneChangePacket
{
public const ushort OPCODE = 0x1002;
public const uint PACKET_SIZE = 0x048;
public static SubPacket BuildPacket(uint sessionId, uint destinationZoneId, byte spawnType, float spawnX, float spawnY, float spawnZ, float spawnRotation)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((UInt32)sessionId);
binWriter.Write((UInt32)destinationZoneId);
binWriter.Write((UInt16)spawnType);
binWriter.Write((Single)spawnX);
binWriter.Write((Single)spawnY);
binWriter.Write((Single)spawnZ);
binWriter.Write((Single)spawnRotation);
}
}
return new SubPacket(OPCODE, sessionId, sessionId, data);
}
}
}

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@ -24,7 +24,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public const float INNPOS_Z = 165.050003f;
public const float INNPOS_ROT = -1.530000f;
public static SubPacket BuildPacket(uint sourceActorID, uint targetActorID, uint actorId, float x, float y, float z, float rotation, uint spawnType, bool isZoningPlayer)
public static SubPacket BuildPacket(uint sourceActorID, uint targetActorID, uint actorId, float x, float y, float z, float rotation, ushort spawnType, bool isZoningPlayer)
{
byte[] data = new byte[PACKET_SIZE-0x20];