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Built subpackets to let the zone servers talk to the world server. Implemented cross-server zoning but the E2 packet or something isn't being sent.
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27 changed files with 674 additions and 113 deletions
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@ -256,6 +256,10 @@
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<Compile Include="packets\send\_0xE2Packet.cs" />
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<Compile Include="packets\receive\PingPacket.cs" />
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<Compile Include="packets\receive\UpdatePlayerPositionPacket.cs" />
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<Compile Include="packets\WorldPackets\Receive\SessionEndPacket.cs" />
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<Compile Include="packets\WorldPackets\Receive\SessionBeginPacket.cs" />
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<Compile Include="packets\WorldPackets\Send\SessionBeginConfirmPacket.cs" />
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<Compile Include="packets\WorldPackets\Send\SessionEndConfirmPacket.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="lua\LuaUtils.cs" />
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@ -280,6 +284,7 @@
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<SubType>Designer</SubType>
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</None>
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<None Include="packages.config" />
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<Compile Include="packets\WorldPackets\Send\WorldRequestZoneChangePacket.cs" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Properties\Resources.resx">
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