Built subpackets to let the zone servers talk to the world server. Implemented cross-server zoning but the E2 packet or something isn't being sent.

This commit is contained in:
Filip Maj 2016-12-03 12:19:59 -05:00
parent 58fda93b45
commit e30831fdc5
27 changed files with 674 additions and 113 deletions

View file

@ -256,6 +256,10 @@
<Compile Include="packets\send\_0xE2Packet.cs" />
<Compile Include="packets\receive\PingPacket.cs" />
<Compile Include="packets\receive\UpdatePlayerPositionPacket.cs" />
<Compile Include="packets\WorldPackets\Receive\SessionEndPacket.cs" />
<Compile Include="packets\WorldPackets\Receive\SessionBeginPacket.cs" />
<Compile Include="packets\WorldPackets\Send\SessionBeginConfirmPacket.cs" />
<Compile Include="packets\WorldPackets\Send\SessionEndConfirmPacket.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="lua\LuaUtils.cs" />
@ -280,6 +284,7 @@
<SubType>Designer</SubType>
</None>
<None Include="packages.config" />
<Compile Include="packets\WorldPackets\Send\WorldRequestZoneChangePacket.cs" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Properties\Resources.resx">