Renamed BattleActionPacket -> CommandResultPacket as it better defines what these packets do. A command fires -> here is what happened due to it.

This commit is contained in:
Filip Maj 2019-01-29 00:02:09 -05:00
parent 7c7742fb35
commit e236e1d207
17 changed files with 199 additions and 199 deletions

View file

@ -0,0 +1,52 @@
using FFXIVClassic.Common;
using System;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.actor.battle
{
// see xtx_command
enum CommandResultX01PacketCommand : ushort
{
Disengage = 12002,
Attack = 22104,
}
class CommandResultX01Packet
{
public const ushort OPCODE = 0x0139;
public const uint PACKET_SIZE = 0x58;
public static SubPacket BuildPacket(uint sourceActorId, uint animationId, ushort commandId, CommandResult action)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((UInt32)sourceActorId);
binWriter.Write((UInt32)animationId);
//Missing... last value is float, string in here as well?
binWriter.Seek(0x20, SeekOrigin.Begin);
binWriter.Write((UInt32)1); //Num actions (always 1 for this)
binWriter.Write((UInt16)commandId);
binWriter.Write((UInt16)0x801); //?
binWriter.Write((UInt32)action.targetId);
binWriter.Write((UInt16)action.amount);
binWriter.Write((UInt16)action.worldMasterTextId);
binWriter.Write((UInt32)action.effectId);
binWriter.Write((Byte)action.param);
binWriter.Write((Byte)1); //?
}
}
return new SubPacket(OPCODE, sourceActorId, data);
}
}
}