Renamed BattleActionPacket -> CommandResultPacket as it better defines what these packets do. A command fires -> here is what happened due to it.

This commit is contained in:
Filip Maj 2019-01-29 00:02:09 -05:00
parent 7c7742fb35
commit e236e1d207
17 changed files with 199 additions and 199 deletions

View file

@ -216,11 +216,11 @@
<Compile Include="packets\send\actor\ActorDoEmotePacket.cs" />
<Compile Include="packets\send\actor\ActorInstantiatePacket.cs" />
<Compile Include="packets\send\actor\ActorSpecialGraphicPacket.cs" />
<Compile Include="packets\send\actor\battle\BattleAction.cs" />
<Compile Include="packets\send\actor\battle\BattleActionContainer.cs" />
<Compile Include="packets\send\actor\battle\BattleActionX00Packet.cs" />
<Compile Include="packets\send\actor\battle\BattleActionX18Packet.cs" />
<Compile Include="packets\send\actor\battle\BattleActionX10Packet.cs" />
<Compile Include="packets\send\actor\battle\CommandResult.cs" />
<Compile Include="packets\send\actor\battle\CommandResultContainer.cs" />
<Compile Include="packets\send\actor\battle\CommandResultX00Packet.cs" />
<Compile Include="packets\send\actor\battle\CommandResultX18Packet.cs" />
<Compile Include="packets\send\actor\battle\CommandResultX10Packet.cs" />
<Compile Include="packets\send\actor\DeleteAllActorsPacket.cs" />
<Compile Include="packets\send\actor\events\SetEventStatus.cs" />
<Compile Include="packets\send\actor\events\SetNoticeEventCondition.cs" />
@ -246,7 +246,7 @@
<Compile Include="packets\send\actor\PlayBGAnimation.cs" />
<Compile Include="packets\send\actor\_0x132Packet.cs" />
<Compile Include="packets\send\actor\SetActorIsZoningPacket.cs" />
<Compile Include="packets\send\actor\battle\BattleActionX01Packet.cs" />
<Compile Include="packets\send\actor\battle\CommandResultX01Packet.cs" />
<Compile Include="packets\send\actor\inventory\EquipmentListX01Packet.cs" />
<Compile Include="packets\send\actor\inventory\InventoryBeginChangePacket.cs" />
<Compile Include="packets\send\actor\inventory\InventoryEndChangePacket.cs" />