Added break in the "setPushCircle" function. Fixed bug in the actor properties util. If a packet got full while inserting the property, it wouldn't get inserted in the next one.

This commit is contained in:
Filip Maj 2017-04-02 12:51:23 -04:00
parent 6c366110ef
commit e0c9ca2bc2
3 changed files with 43 additions and 20 deletions

View file

@ -30,6 +30,7 @@ namespace FFXIVClassic_Map_Server.utils
currentActorPropertyPacket.AddTarget();
subPackets.Add(currentActorPropertyPacket.BuildPacket(playerActorId, forActor.actorId));
currentActorPropertyPacket = new SetActorPropetyPacket(currentTarget);
currentActorPropertyPacket.AddProperty(forActor, property);
}
}