Added break in the "setPushCircle" function. Fixed bug in the actor properties util. If a packet got full while inserting the property, it wouldn't get inserted in the next one.

This commit is contained in:
Filip Maj 2017-04-02 12:51:23 -04:00
parent 6c366110ef
commit e0c9ca2bc2
3 changed files with 43 additions and 20 deletions

View file

@ -68,7 +68,10 @@ namespace FFXIVClassic_Map_Server.Actors
foreach (EventList.PushCircleEventCondition condition in eventConditions.pushWithCircleEventConditions)
{
if (condition.conditionName.Equals(triggerName))
{
condition.radius = size;
break;
}
}
}