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Added break in the "setPushCircle" function. Fixed bug in the actor properties util. If a packet got full while inserting the property, it wouldn't get inserted in the next one.
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3 changed files with 43 additions and 20 deletions
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@ -68,7 +68,10 @@ namespace FFXIVClassic_Map_Server.Actors
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foreach (EventList.PushCircleEventCondition condition in eventConditions.pushWithCircleEventConditions)
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{
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if (condition.conditionName.Equals(triggerName))
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{
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condition.radius = size;
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break;
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}
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}
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}
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