Manually added the group packets and dataobjects into dev branch because the working_on_groups branch is so old it probably will break stuff.

This commit is contained in:
Filip Maj 2016-12-04 09:52:57 -05:00
parent 101070954d
commit df6e16103c
20 changed files with 745 additions and 0 deletions

View file

@ -81,6 +81,7 @@
<Compile Include="actors\chara\player\Equipment.cs" />
<Compile Include="actors\chara\player\Inventory.cs" />
<Compile Include="actors\chara\Work.cs" />
<Compile Include="actors\group\ContentWork.cs" />
<Compile Include="actors\debug\Debug.cs" />
<Compile Include="actors\director\Director.cs" />
<Compile Include="actors\director\OpeningDirector.cs" />
@ -89,8 +90,16 @@
<Compile Include="actors\director\quest\QuestDirectorMan0u001.cs" />
<Compile Include="actors\director\WeatherDirector.cs" />
<Compile Include="actors\EventList.cs" />
<Compile Include="actors\group\Group.cs" />
<Compile Include="actors\group\GroupGlobalSave.cs" />
<Compile Include="actors\group\GroupGlobalTemp.cs" />
<Compile Include="actors\group\GroupMemberSave.cs" />
<Compile Include="actors\judge\Judge.cs" />
<Compile Include="actors\group\LinkshellWork.cs" />
<Compile Include="actors\group\PartyWork.cs" />
<Compile Include="actors\quest\Quest.cs" />
<Compile Include="actors\group\RelationWork.cs" />
<Compile Include="actors\group\RetainerWork.cs" />
<Compile Include="actors\StaticActors.cs" />
<Compile Include="actors\world\WorldMaster.cs" />
<Compile Include="dataobjects\ZoneConnection.cs" />
@ -188,10 +197,20 @@
<Compile Include="packets\send\actor\SetActorIdleAnimationPacket.cs" />
<Compile Include="packets\send\actor\SetActorStatusPacket.cs" />
<Compile Include="packets\send\actor\_0xFPacket.cs" />
<Compile Include="packets\send\groups\CreateNamedGroup.cs" />
<Compile Include="packets\send\groups\CreateNamedGroupMultiple.cs" />
<Compile Include="packets\send\events\EndEventPacket.cs" />
<Compile Include="packets\send\events\KickEventPacket.cs" />
<Compile Include="packets\send\events\RunEventFunctionPacket.cs" />
<Compile Include="packets\send\GameMessagePacket.cs" />
<Compile Include="packets\send\groups\GroupHeaderPacket.cs" />
<Compile Include="packets\send\groups\GroupMember.cs" />
<Compile Include="packets\send\groups\GroupMembersBeginPacket.cs" />
<Compile Include="packets\send\groups\GroupMembersEndPacket.cs" />
<Compile Include="packets\send\groups\GroupMembersX08Packet.cs" />
<Compile Include="packets\send\groups\GroupMembersX16Packet.cs" />
<Compile Include="packets\send\groups\GroupMembersX32Packet.cs" />
<Compile Include="packets\send\groups\GroupMembersX64Packet.cs" />
<Compile Include="packets\send\list\ListEntry.cs" />
<Compile Include="packets\send\list\ListUtils.cs" />
<Compile Include="packets\send\list\SetListPropertyPacket.cs" />