Added all the inventory packets, and implemented add and get inventory from the db to the server. Inventory at login is now connected to the db!

This commit is contained in:
Filip Maj 2016-02-11 22:14:40 -05:00
parent c4dea467e3
commit df2ac1fb32
23 changed files with 1227 additions and 160 deletions

View file

@ -125,6 +125,7 @@
<Compile Include="packets\send\actor\ActorInstantiatePacket.cs" />
<Compile Include="packets\send\actor\BattleAction1Packet.cs" />
<Compile Include="packets\send\actor\battle\BattleAction.cs" />
<Compile Include="packets\send\actor\battle\BattleActionX00Packet.cs" />
<Compile Include="packets\send\actor\battle\BattleActionX18Packet.cs" />
<Compile Include="packets\send\actor\battle\BattleActionX10Packet.cs" />
<Compile Include="packets\send\actor\DeleteAllActorsPacket.cs" />
@ -135,17 +136,30 @@
<Compile Include="packets\send\actor\events\SetEmoteEventCondition.cs" />
<Compile Include="packets\send\actor\events\SetTalkEventCondition.cs" />
<Compile Include="packets\send\actor\events\SetPushEventConditionWithCircle.cs" />
<Compile Include="packets\send\actor\inventory\InventoryRemoveX01Packet.cs" />
<Compile Include="packets\send\actor\inventory\InventoryRemoveX08Packet.cs" />
<Compile Include="packets\send\actor\inventory\InventoryRemoveX16Packet.cs" />
<Compile Include="packets\send\actor\inventory\InventoryRemoveX32Packet.cs" />
<Compile Include="packets\send\actor\inventory\InventoryRemoveX64Packet.cs" />
<Compile Include="packets\send\actor\inventory\EquipmentListX64Packet.cs" />
<Compile Include="packets\send\actor\inventory\EquipmentListX32Packet.cs" />
<Compile Include="packets\send\actor\inventory\EquipmentListX16Packet.cs" />
<Compile Include="packets\send\actor\inventory\InventoryListX01Packet.cs" />
<Compile Include="packets\send\actor\inventory\InventoryListX08Packet.cs" />
<Compile Include="packets\send\actor\inventory\InventoryListX16Packet.cs" />
<Compile Include="packets\send\actor\inventory\InventoryListX64Packet.cs" />
<Compile Include="packets\send\actor\inventory\InventoryListX32Packet.cs" />
<Compile Include="packets\send\actor\_0x132Packet.cs" />
<Compile Include="packets\send\actor\SetActorIsZoningPacket.cs" />
<Compile Include="packets\send\actor\battle\BattleActionX01Packet.cs" />
<Compile Include="packets\send\actor\inventory\EquipmentChangePacket.cs" />
<Compile Include="packets\send\actor\inventory\EquipmentListX01Packet.cs" />
<Compile Include="packets\send\actor\inventory\InventoryBeginChangePacket.cs" />
<Compile Include="packets\send\actor\inventory\InventoryEndChangePacket.cs" />
<Compile Include="packets\send\actor\inventory\InventoryItemEndPacket.cs" />
<Compile Include="packets\send\actor\inventory\InventoryItemPacket.cs" />
<Compile Include="packets\send\actor\inventory\InventorySetBeginPacket.cs" />
<Compile Include="packets\send\actor\inventory\InventorySetEndPacket.cs" />
<Compile Include="packets\send\actor\inventory\EquipmentSetupPacket.cs" />
<Compile Include="packets\send\actor\inventory\EquipmentListX08Packet.cs" />
<Compile Include="packets\send\actor\RemoveActorPacket.cs" />
<Compile Include="packets\send\actor\SetActorIconPacket.cs" />
<Compile Include="packets\send\actor\SetActorIdleAnimationPacket.cs" />