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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-06-11 06:54:43 +02:00
Added all the inventory packets, and implemented add and get inventory from the db to the server. Inventory at login is now connected to the db!
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parent
c4dea467e3
commit
df2ac1fb32
23 changed files with 1227 additions and 160 deletions
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@ -125,6 +125,7 @@
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<Compile Include="packets\send\actor\ActorInstantiatePacket.cs" />
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<Compile Include="packets\send\actor\BattleAction1Packet.cs" />
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<Compile Include="packets\send\actor\battle\BattleAction.cs" />
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<Compile Include="packets\send\actor\battle\BattleActionX00Packet.cs" />
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<Compile Include="packets\send\actor\battle\BattleActionX18Packet.cs" />
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<Compile Include="packets\send\actor\battle\BattleActionX10Packet.cs" />
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<Compile Include="packets\send\actor\DeleteAllActorsPacket.cs" />
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@ -135,17 +136,30 @@
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<Compile Include="packets\send\actor\events\SetEmoteEventCondition.cs" />
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<Compile Include="packets\send\actor\events\SetTalkEventCondition.cs" />
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<Compile Include="packets\send\actor\events\SetPushEventConditionWithCircle.cs" />
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<Compile Include="packets\send\actor\inventory\InventoryRemoveX01Packet.cs" />
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<Compile Include="packets\send\actor\inventory\InventoryRemoveX08Packet.cs" />
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<Compile Include="packets\send\actor\inventory\InventoryRemoveX16Packet.cs" />
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<Compile Include="packets\send\actor\inventory\InventoryRemoveX32Packet.cs" />
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<Compile Include="packets\send\actor\inventory\InventoryRemoveX64Packet.cs" />
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<Compile Include="packets\send\actor\inventory\EquipmentListX64Packet.cs" />
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<Compile Include="packets\send\actor\inventory\EquipmentListX32Packet.cs" />
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<Compile Include="packets\send\actor\inventory\EquipmentListX16Packet.cs" />
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<Compile Include="packets\send\actor\inventory\InventoryListX01Packet.cs" />
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<Compile Include="packets\send\actor\inventory\InventoryListX08Packet.cs" />
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<Compile Include="packets\send\actor\inventory\InventoryListX16Packet.cs" />
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<Compile Include="packets\send\actor\inventory\InventoryListX64Packet.cs" />
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<Compile Include="packets\send\actor\inventory\InventoryListX32Packet.cs" />
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<Compile Include="packets\send\actor\_0x132Packet.cs" />
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<Compile Include="packets\send\actor\SetActorIsZoningPacket.cs" />
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<Compile Include="packets\send\actor\battle\BattleActionX01Packet.cs" />
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<Compile Include="packets\send\actor\inventory\EquipmentChangePacket.cs" />
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<Compile Include="packets\send\actor\inventory\EquipmentListX01Packet.cs" />
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<Compile Include="packets\send\actor\inventory\InventoryBeginChangePacket.cs" />
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<Compile Include="packets\send\actor\inventory\InventoryEndChangePacket.cs" />
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<Compile Include="packets\send\actor\inventory\InventoryItemEndPacket.cs" />
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<Compile Include="packets\send\actor\inventory\InventoryItemPacket.cs" />
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<Compile Include="packets\send\actor\inventory\InventorySetBeginPacket.cs" />
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<Compile Include="packets\send\actor\inventory\InventorySetEndPacket.cs" />
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<Compile Include="packets\send\actor\inventory\EquipmentSetupPacket.cs" />
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<Compile Include="packets\send\actor\inventory\EquipmentListX08Packet.cs" />
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<Compile Include="packets\send\actor\RemoveActorPacket.cs" />
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<Compile Include="packets\send\actor\SetActorIconPacket.cs" />
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<Compile Include="packets\send\actor\SetActorIdleAnimationPacket.cs" />
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