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GLWarpPoint shows current difficulty now too. Added some test stuff to the Orb/Sweep directors.
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3 changed files with 9 additions and 1 deletions
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@ -29,4 +29,7 @@ function main(thisDirector)
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wait(3);
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thisDirector:UpdateAimNumNow(0, 3);
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wait(3);
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thisDirector:EndGuildleve(true);
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end
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