Consolidated server data and automatically place them in approporate directories post build

This commit is contained in:
TheManii 2016-04-05 10:42:42 -07:00
parent e501d5b796
commit ddf4d0d202
92 changed files with 272 additions and 270 deletions

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function onInstantiate(npc)
return "/Chara/Npc/Object/ObjectBed", false, false, false, false, false, 0x1250FB, false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc, triggerName)
player:runEventFunction("askLogout", player);
end
function onEventUpdate(player, npc, eventStep, menuOptionSelected)
if (menuOptionSelected == 1) then
player:endEvent();
return;
elseif (menuOptionSelected == 2) then
player:quitGame();
elseif (menuOptionSelected == 3) then
player:logout();
elseif (menuOptionSelected == 4) then
player:sendMessage(33, "", "Heck the bed");
end
player:endEvent();
end

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function onInstantiate(npc)
return "/Chara/Npc/Object/ObjectInnDoor", false, false, false, false, false, 0x1250F8, false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc, triggerName)
end
function onEventUpdate(player, npc)
end

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function onInstantiate(npc)
return "/Chara/Npc/Object/ObjectItemStorage", false, false, false, false, false, 0x1250F8, false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc, triggerName)
end
function onEventUpdate(player, npc)
end

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function onInstantiate(npc)
return "/Chara/Npc/Populace/PopulaceCutScenePlayer", false, false, false, false, false, 0x107B38, false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc, triggerName)
end
function onEventUpdate(player, npc)
end

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function onInstantiate(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc, triggerName)
end
function onEventUpdate(player, npc)
end