Consolidated server data and automatically place them in approporate directories post build

This commit is contained in:
TheManii 2016-04-05 10:42:42 -07:00
parent e501d5b796
commit ddf4d0d202
92 changed files with 272 additions and 270 deletions

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@ -0,0 +1,19 @@
function onInstantiate(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc, triggerName)
man0l0Quest = getStaticActor("Man0l0");
if (triggerName == "talkDefault") then
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_4", nil, nil, nil);
else
player:endEvent();
end
end
function onEventUpdate(player, npc)
player:endEvent();
end

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@ -0,0 +1,19 @@
function onInstantiate(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc, triggerName)
man0l0Quest = getStaticActor("Man0l0");
if (triggerName == "talkDefault") then
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_5", nil, nil, nil);
else
player:endEvent();
end
end
function onEventUpdate(player, npc)
player:endEvent();
end

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@ -0,0 +1,19 @@
function onInstantiate(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc, triggerName)
man0l0Quest = getStaticActor("Man0l0");
if (triggerName == "talkDefault") then
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_6", nil, nil, nil);
else
player:endEvent();
end
end
function onEventUpdate(player, npc)
player:endEvent();
end

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@ -0,0 +1,19 @@
function onInstantiate(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc, triggerName)
man0l0Quest = getStaticActor("Man0l0");
if (triggerName == "talkDefault") then
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_7", nil, nil, nil);
else
player:endEvent();
end
end
function onEventUpdate(player, npc)
player:endEvent();
end

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@ -0,0 +1,20 @@
function onInstantiate(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc, triggerName)
man0l0Quest = getStaticActor("Man0l0");
if (triggerName == "talkDefault") then
--player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrMini003", nil, nil, nil);
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_8", nil, nil, nil);
else
player:endEvent();
end
end
function onEventUpdate(player, npc)
player:endEvent();
end

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@ -0,0 +1,19 @@
function onInstantiate(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc, triggerName)
man0l0Quest = getStaticActor("Man0l0");
if (triggerName == "talkDefault") then
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_9", nil, nil, nil);
else
player:endEvent();
end
end
function onEventUpdate(player, npc)
player:endEvent();
end

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@ -0,0 +1,19 @@
function onInstantiate(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc, triggerName)
man0l0Quest = getStaticActor("Man0l0");
if (triggerName == "talkDefault") then
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_10", nil, nil, nil);
else
player:endEvent();
end
end
function onEventUpdate(player, npc)
player:endEvent();
end

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@ -0,0 +1,19 @@
function onInstantiate(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc, triggerName)
man0l0Quest = getStaticActor("Man0l0");
if (triggerName == "talkDefault") then
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_11", nil, nil, nil);
else
player:endEvent();
end
end
function onEventUpdate(player, npc)
player:endEvent();
end

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@ -0,0 +1,19 @@
function onInstantiate(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc, triggerName)
man0l0Quest = getStaticActor("Man0l0");
if (triggerName == "talkDefault") then
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_12", nil, nil, nil);
else
player:endEvent();
end
end
function onEventUpdate(player, npc)
player:endEvent();
end

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@ -0,0 +1,20 @@
function onInstantiate(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc, triggerName)
man0l0Quest = getStaticActor("Man0l0");
if (triggerName == "talkDefault") then
--player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrMini002", nil, nil, nil);
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_13", nil, nil, nil);
else
player:endEvent();
end
end
function onEventUpdate(player, npc)
player:endEvent();
end

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@ -0,0 +1,20 @@
function onInstantiate(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc, triggerName)
man0l0Quest = getStaticActor("Man0l0");
if (triggerName == "talkDefault") then
--player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_9", nil, nil, nil);
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_14", nil, nil, nil);
else
player:endEvent();
end
end
function onEventUpdate(player, npc)
player:endEvent();
end

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@ -0,0 +1,19 @@
function onInstantiate(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc, triggerName)
man0l0Quest = getStaticActor("Man0l0");
if (triggerName == "talkDefault") then
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_15", nil, nil, nil);
else
player:endEvent();
end
end
function onEventUpdate(player, npc)
player:endEvent();
end

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@ -0,0 +1,19 @@
function onInstantiate(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc, triggerName)
man0l0Quest = getStaticActor("Man0l0");
if (triggerName == "talkDefault") then
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_16", nil, nil, nil);
else
player:endEvent();
end
end
function onEventUpdate(player, npc)
player:endEvent();
end

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@ -0,0 +1,19 @@
function onInstantiate(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc, triggerName)
man0l0Quest = getStaticActor("Man0l0");
if (triggerName == "talkDefault") then
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_17", nil, nil, nil);
else
player:endEvent();
end
end
function onEventUpdate(player, npc)
player:endEvent();
end

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@ -0,0 +1,26 @@
function onInstantiate(npc)
return "/Chara/Npc/Populace/PopulaceTutorial", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc, triggerName)
man0l0Quest = getStaticActor("Man0l0");
if (triggerName == "pushDefault") then
player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrNomal002", nil, nil, nil);
player:setEventStatus(npc, "pushDefault", false, 0x2);
elseif (triggerName == "talkDefault") then
--if () then
-- player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrNomal003", nil, nil, nil);
--else
player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrMini001", nil, nil, nil);
--end
else
player:endEvent();
end
end
function onEventUpdate(player, npc)
player:endEvent();
end