fixed high cpu usage caused by spawning stupid amounts of script objects each tick

This commit is contained in:
Tahir Akhlaq 2017-07-18 04:51:35 +01:00
parent 53207a9ff0
commit ddad27a5f9
7 changed files with 41 additions and 27 deletions

View file

@ -616,6 +616,9 @@ namespace FFXIVClassic_Map_Server.Actors
{
foreach (Actor a in mActorList.Values)
a.Update(tick);
var deltaTime = (tick - Program.LastTick).Milliseconds;
LuaEngine.GetInstance().CallLuaFunction(null, this, "onUpdate", true, deltaTime);
}
}