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Fixed how login/zoning session start is handled. Should fix the bug where a player could not relogin into a server twice.
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commit
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5 changed files with 34 additions and 6 deletions
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@ -14,10 +14,21 @@ namespace FFXIVClassic_World_Server.Packets.WorldPackets.Send
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public const ushort OPCODE = 0x1000;
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public const uint PACKET_SIZE = 0x24;
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public static SubPacket BuildPacket(Session session)
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public static SubPacket BuildPacket(Session session, bool isLogin)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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if (isLogin)
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{
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((Byte)1);
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}
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}
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}
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return new SubPacket(true, OPCODE, 0, session.sessionId, data);
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}
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}
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