Fixed how login/zoning session start is handled. Should fix the bug where a player could not relogin into a server twice.

This commit is contained in:
Filip Maj 2017-06-19 16:30:04 -04:00
parent ed5ee01ba6
commit dbaea65c19
5 changed files with 34 additions and 6 deletions

View file

@ -56,7 +56,7 @@ namespace FFXIVClassic_World_Server
mServer.AddSession(client, Session.Channel.ZONE, hello.sessionId);
Session session = mServer.GetSession(hello.sessionId);
session.routing1 = mServer.GetWorldManager().GetZoneServer(session.currentZoneId);
session.routing1.SendSessionStart(session);
session.routing1.SendSessionStart(session, true);
}
else if (packet.header.connectionType == BasePacket.TYPE_CHAT)
mServer.AddSession(client, Session.Channel.CHAT, hello.sessionId);