Fixed how login/zoning session start is handled. Should fix the bug where a player could not relogin into a server twice.

This commit is contained in:
Filip Maj 2017-06-19 16:30:04 -04:00
parent ed5ee01ba6
commit dbaea65c19
5 changed files with 34 additions and 6 deletions

View file

@ -150,9 +150,9 @@ namespace FFXIVClassic_World_Server.DataObjects
}
}
public void SendSessionStart(Session session)
public void SendSessionStart(Session session, bool isLogin = false)
{
SendPacket(SessionBeginPacket.BuildPacket(session));
SendPacket(SessionBeginPacket.BuildPacket(session, isLogin));
}
public void SendSessionEnd(Session session)

View file

@ -56,7 +56,7 @@ namespace FFXIVClassic_World_Server
mServer.AddSession(client, Session.Channel.ZONE, hello.sessionId);
Session session = mServer.GetSession(hello.sessionId);
session.routing1 = mServer.GetWorldManager().GetZoneServer(session.currentZoneId);
session.routing1.SendSessionStart(session);
session.routing1.SendSessionStart(session, true);
}
else if (packet.header.connectionType == BasePacket.TYPE_CHAT)
mServer.AddSession(client, Session.Channel.CHAT, hello.sessionId);

View file

@ -14,10 +14,21 @@ namespace FFXIVClassic_World_Server.Packets.WorldPackets.Send
public const ushort OPCODE = 0x1000;
public const uint PACKET_SIZE = 0x24;
public static SubPacket BuildPacket(Session session)
public static SubPacket BuildPacket(Session session, bool isLogin)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
if (isLogin)
{
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((Byte)1);
}
}
}
return new SubPacket(true, OPCODE, 0, session.sessionId, data);
}
}