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Fixed how login/zoning session start is handled. Should fix the bug where a player could not relogin into a server twice.
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5 changed files with 34 additions and 6 deletions
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@ -56,9 +56,12 @@ namespace FFXIVClassic_Map_Server
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//World Server - Session Begin
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case 0x1000:
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subpacket.DebugPrintSubPacket();
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SessionBeginPacket beginSessionPacket = new SessionBeginPacket(subpacket.data);
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session = mServer.AddSession(subpacket.header.targetId);
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if (session.GetActor().destinationZone != 0)
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if (beginSessionPacket.isLogin)
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Server.GetWorldManager().DoZoneIn(session.GetActor(), false, session.GetActor().destinationSpawnType);
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Program.Log.Info("{0} has been added to the session list.", session.GetActor().customDisplayName);
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