Fixed how login/zoning session start is handled. Should fix the bug where a player could not relogin into a server twice.

This commit is contained in:
Filip Maj 2017-06-19 16:30:04 -04:00
parent ed5ee01ba6
commit dbaea65c19
5 changed files with 34 additions and 6 deletions

View file

@ -56,9 +56,12 @@ namespace FFXIVClassic_Map_Server
//World Server - Session Begin
case 0x1000:
subpacket.DebugPrintSubPacket();
SessionBeginPacket beginSessionPacket = new SessionBeginPacket(subpacket.data);
session = mServer.AddSession(subpacket.header.targetId);
if (session.GetActor().destinationZone != 0)
if (beginSessionPacket.isLogin)
Server.GetWorldManager().DoZoneIn(session.GetActor(), false, session.GetActor().destinationSpawnType);
Program.Log.Info("{0} has been added to the session list.", session.GetActor().customDisplayName);