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Merge branch 'database_work' into scripting
# Conflicts: # FFXIVClassic Map Server/actors/chara/Character.cs # FFXIVClassic Map Server/actors/chara/npc/Npc.cs # FFXIVClassic Map Server/actors/chara/player/Player.cs
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commit
db62b05fdc
40 changed files with 1838 additions and 849 deletions
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@ -1,11 +1,9 @@
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using FFXIVClassic_Lobby_Server;
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using FFXIVClassic_Lobby_Server.common;
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using FFXIVClassic_Lobby_Server.dataobjects;
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using FFXIVClassic_Lobby_Server.packets;
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using FFXIVClassic_Map_Server.dataobjects.chara;
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using FFXIVClassic_Map_Server.lua;
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using FFXIVClassic_Map_Server.packets.send.actor;
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using FFXIVClassic_Map_Server.packets.send.Actor;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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@ -24,14 +22,14 @@ namespace FFXIVClassic_Map_Server.dataobjects
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public uint displayNameId = 0xFFFFFFFF;
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public string customDisplayName;
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public uint currentMainState = SetActorStatePacket.MAIN_STATE_PASSIVE;
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public uint currentSubState = SetActorStatePacket.SUB_STATE_NONE;
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public float positionX = SetActorPositionPacket.INNPOS_X, positionY = SetActorPositionPacket.INNPOS_Y, positionZ = SetActorPositionPacket.INNPOS_Z, rotation = SetActorPositionPacket.INNPOS_ROT;
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public ushort currentMainState = SetActorStatePacket.MAIN_STATE_PASSIVE;
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public ushort currentSubState = SetActorStatePacket.SUB_STATE_NONE;
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public float positionX, positionY, positionZ, rotation;
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public float oldPositionX, oldPositionY, oldPositionZ, oldRotation;
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public ushort moveState, oldMoveState;
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public uint currentZoneId;
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public uint zoneId;
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public Zone zone = null;
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public bool isZoning = false;
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public bool spawnedFirstTime = false;
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@ -102,7 +100,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
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return ActorInstantiatePacket.buildPacket(actorId, playerActorId, actorName, className, classParams);
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}
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public virtual BasePacket getInitPackets(uint playerActorId)
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public virtual BasePacket getSpawnPackets(uint playerActorId)
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{
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List<SubPacket> subpackets = new List<SubPacket>();
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subpackets.Add(createAddActorPacket(playerActorId));
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@ -114,7 +112,14 @@ namespace FFXIVClassic_Map_Server.dataobjects
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subpackets.Add(createScriptBindPacket(playerActorId));
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return BasePacket.createPacket(subpackets, true, false);
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}
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public virtual BasePacket getInitPackets(uint playerActorId)
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{
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SetActorPropetyPacket initProperties = new SetActorPropetyPacket("/_init");
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initProperties.addTarget();
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return BasePacket.createPacket(initProperties.buildPacket(playerActorId, actorId), true, false);
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}
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public override bool Equals(Object obj)
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{
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Actor actorObj = obj as Actor;
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