added pool/spawn/genus mod loading

- moved ai helper classes to own folder
This commit is contained in:
Tahir Akhlaq 2017-09-12 01:24:02 +01:00
parent ce5030acd1
commit da621dfc0e
19 changed files with 484 additions and 138 deletions

View file

@ -40,7 +40,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
public void QueuePacket(SubPacket subPacket)
{
subPacket.SetTargetId(id);
Server.GetWorldConnection()?.QueuePacket(subPacket);
Server.GetWorldConnection().QueuePacket(subPacket);
}
public Player GetActor()
@ -90,7 +90,6 @@ namespace FFXIVClassic_Map_Server.dataobjects
playerActor.QueuePositionUpdate(new Vector3(x,y,z));
}
long lastMilis = 0;
public void UpdateInstance(List<Actor> list)
{
if (isUpdatesLocked)
@ -120,14 +119,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
if (actorInstanceList.Contains(actor))
{
//Don't send for static characters (npcs)
// todo: this is retarded, need actual mob class
//if (actor is Character && ((Character)actor).isStatic)
// continue;
//var packet = actor.CreatePositionUpdatePacket();
//if (packet != null)
// QueuePacket(packet);
}
else
{