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https://bitbucket.org/Ioncannon/project-meteor-server.git
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added pool/spawn/genus mod loading
- moved ai helper classes to own folder
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parent
ce5030acd1
commit
da621dfc0e
19 changed files with 484 additions and 138 deletions
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@ -8,6 +8,8 @@ using FFXIVClassic_Map_Server.Actors;
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using FFXIVClassic_Map_Server.packets.send.actor;
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using FFXIVClassic_Map_Server.actors.area;
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using FFXIVClassic_Map_Server.utils;
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using FFXIVClassic_Map_Server.actors.chara.ai.state;
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using FFXIVClassic_Map_Server.actors.chara.npc;
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namespace FFXIVClassic_Map_Server.actors.chara.ai.controllers
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{
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@ -132,10 +134,6 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.controllers
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Engage(owner.hateContainer.GetMostHatedTarget());
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return;
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}
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//else if (owner.currentLockedTarget != 0)
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//{
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// ChangeTarget(Server.GetWorldManager().GetActorInWorld(owner.currentLockedTarget).GetAsCharacter());
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//}
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if (tick >= waitTime)
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{
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@ -155,7 +153,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.controllers
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waitTime = tick.AddSeconds(10);
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owner.OnRoam(tick);
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if (!owner.aiContainer.pathFind.IsFollowingPath())
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if (!owner.aiContainer.pathFind.IsFollowingPath() && CanMoveForward(0.0f))
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{
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// will move on next tick
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owner.aiContainer.pathFind.SetPathFlags(PathFindFlags.None);
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@ -166,22 +164,25 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.controllers
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if (tick >= neutralTime)
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{
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foreach (var player in owner.zone.GetActorsAroundActor<Player>(owner, 50))
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if (!owner.neutral && owner.IsAlive())
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{
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if (!owner.isMovingToSpawn && owner.aiContainer.pathFind.AtPoint() && owner.detectionType != DetectionType.None)
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foreach (var player in owner.zone.GetActorsAroundActor<Player>(owner, 50))
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{
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uint levelDifference = (uint)Math.Abs(owner.charaWork.parameterSave.state_mainSkillLevel - player.charaWork.parameterSave.state_mainSkillLevel);
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if (levelDifference <= 10 || (owner.detectionType & DetectionType.IgnoreLevelDifference) != 0 && CanAggroTarget(player))
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if (!owner.isMovingToSpawn && owner.aiContainer.pathFind.AtPoint() && owner.detectionType != DetectionType.None)
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{
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owner.hateContainer.AddBaseHate(player);
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break;
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uint levelDifference = (uint)Math.Abs(owner.charaWork.parameterSave.state_mainSkillLevel - player.charaWork.parameterSave.state_mainSkillLevel);
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if (levelDifference <= 10 || (owner.detectionType & DetectionType.IgnoreLevelDifference) != 0 && CanAggroTarget(player))
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{
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owner.hateContainer.AddBaseHate(player);
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break;
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}
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}
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}
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}
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}
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if (owner.aiContainer.pathFind.IsFollowingPath())
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if (owner.aiContainer.pathFind.IsFollowingPath() && owner.aiContainer.CanFollowPath())
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{
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owner.aiContainer.pathFind.FollowPath();
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}
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@ -328,6 +329,10 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.controllers
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bool hasInvisible = false;
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bool isFacing = owner.IsFacing(target);
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// use the mobmod sight range before defaulting to 20 yalms
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if (detectSight && !hasInvisible && isFacing && distance < owner.GetMobMod((uint)MobModifier.SightRange))
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return CanSeePoint(target.positionX, target.positionY, target.positionZ);
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// todo: check line of sight and aggroTypes
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if (distance > 20)
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{
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@ -341,10 +346,14 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.controllers
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}
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if ((owner.detectionType & DetectionType.LowHp) != 0 && target.GetHPP() < 75)
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if ((owner.detectionType & DetectionType.Sound) != 0 && !hasSneak && distance < owner.GetMobMod((uint)MobModifier.SoundRange))
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return CanSeePoint(target.positionX, target.positionY, target.positionZ);
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if (detectSight && !hasInvisible && isFacing)
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if ((owner.detectionType & DetectionType.Magic) != 0 && target.aiContainer.IsCurrentState<MagicState>())
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return CanSeePoint(target.positionX, target.positionY, target.positionZ);
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if ((owner.detectionType & DetectionType.LowHp) != 0 && target.GetHPP() < 75)
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return CanSeePoint(target.positionX, target.positionY, target.positionZ);
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return false;
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