added pool/spawn/genus mod loading

- moved ai helper classes to own folder
This commit is contained in:
Tahir Akhlaq 2017-09-12 01:24:02 +01:00
parent ce5030acd1
commit da621dfc0e
19 changed files with 484 additions and 138 deletions

View file

@ -85,28 +85,30 @@
<Compile Include="actors\area\PrivateAreaContent.cs" />
<Compile Include="actors\area\SpawnLocation.cs" />
<Compile Include="actors\area\Zone.cs" />
<Compile Include="actors\chara\ai\ActionQueue.cs" />
<Compile Include="actors\chara\ai\helpers\ActionQueue.cs" />
<Compile Include="actors\chara\ai\AIContainer.cs" />
<Compile Include="actors\chara\ai\controllers\Controller.cs" />
<Compile Include="actors\chara\ai\controllers\BattleNpcController.cs" />
<Compile Include="actors\chara\ai\controllers\PetController.cs" />
<Compile Include="actors\chara\ai\controllers\PlayerController.cs" />
<Compile Include="actors\chara\ai\HateContainer.cs" />
<Compile Include="actors\chara\ai\PathFind.cs" />
<Compile Include="actors\chara\ai\helpers\PathFind.cs" />
<Compile Include="actors\chara\ai\BattleCommand.cs" />
<Compile Include="actors\chara\ai\state\AttackState.cs" />
<Compile Include="actors\chara\ai\state\DeathState.cs" />
<Compile Include="actors\chara\ai\state\DespawnState.cs" />
<Compile Include="actors\chara\ai\state\InactiveState.cs" />
<Compile Include="actors\chara\ai\state\ItemState.cs" />
<Compile Include="actors\chara\ai\state\MagicState.cs" />
<Compile Include="actors\chara\ai\state\State.cs" />
<Compile Include="actors\chara\ai\state\WeaponSkillState.cs" />
<Compile Include="actors\chara\ai\StatusEffect.cs" />
<Compile Include="actors\chara\ai\StatusEffectContainer.cs" />
<Compile Include="actors\chara\ai\TargetFind.cs" />
<Compile Include="actors\chara\ai\helpers\TargetFind.cs" />
<Compile Include="actors\chara\ai\utils\AttackUtils.cs" />
<Compile Include="actors\chara\ai\utils\BattleUtils.cs" />
<Compile Include="actors\chara\Modifier.cs" />
<Compile Include="actors\chara\ModifierList.cs" />
<Compile Include="actors\chara\npc\ActorClass.cs" />
<Compile Include="actors\chara\npc\BattleNpc.cs" />
<Compile Include="actors\chara\npc\MobModifier.cs" />