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Fixed bug in equip script causing the classChange function to be called multiple times due to classId not being a local variable. Added some test scripts for Request Information/QuestJournal Command.
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3 changed files with 66 additions and 32 deletions
13
scripts/commands/RequestInformationCommand.lua
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scripts/commands/RequestInformationCommand.lua
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--[[
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--]]
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function onEventStarted(player, actor, questId)
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player:sendRequestedInfo("requestedData", "activegl", 7, nil, nil, nil, nil, nil, nil, nil);
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-- player:sendRequestedInfo("requestedData", "glHist", 10, 0x1D4F2, 1009, 12464, 11727, 12485, 12526);
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end
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function onEventUpdate(player, actor, step, arg1)
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end
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