Added two callbacks to the Director; onTalked and onCommand. Split the command and event starts and keep track of them separately.

This commit is contained in:
Filip Maj 2016-04-14 08:30:21 -04:00
parent 108f5aa677
commit d989ec2a58
12 changed files with 227 additions and 53 deletions

View file

@ -176,6 +176,21 @@ namespace FFXIVClassic_Map_Server.lua
}
}
public static void onBeginLogin(Player player)
{
if (File.Exists(FILEPATH_PLAYER))
{
Script script = loadScript(FILEPATH_PLAYER);
if (script == null)
return;
//Run Script
if (!script.Globals.Get("onBeginLogin").IsNil())
script.Call(script.Globals["onBeginLogin"], player);
}
}
public static void onLogin(Player player)
{
if (File.Exists(FILEPATH_PLAYER))
@ -186,8 +201,8 @@ namespace FFXIVClassic_Map_Server.lua
return;
//Run Script
if (!script.Globals.Get("onZoneIn").IsNil())
script.Call(script.Globals["onZoneIn"], player);
if (!script.Globals.Get("onLogin").IsNil())
script.Call(script.Globals["onLogin"], player);
}
}
@ -215,10 +230,52 @@ namespace FFXIVClassic_Map_Server.lua
private static void SendError(Player player, string message)
{
List<SubPacket> sendError = new List<SubPacket>();
sendError.Add(EndEventPacket.buildPacket(player.actorId, player.eventCurrentOwner, player.eventCurrentStarter));
sendError.Add(EndEventPacket.buildPacket(player.actorId, player.currentEventOwner, player.currentEventName));
player.sendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, "", message);
player.playerSession.queuePacket(BasePacket.createPacket(sendError, true, false));
}
internal static void doDirectorOnTalked(Director director, Player player, Npc npc)
{
string luaPath = String.Format(FILEPATH_DIRECTORS, director.getName());
if (File.Exists(luaPath))
{
Script script = loadScript(luaPath);
if (script == null)
return;
//Run Script
if (!script.Globals.Get("onTalked").IsNil())
script.Call(script.Globals["onTalked"], player, npc);
}
else
{
SendError(player, String.Format("ERROR: Could not find script for director {0}.", director.getName()));
}
}
internal static void doDirectorOnCommand(Director director, Player player, Command command)
{
string luaPath = String.Format(FILEPATH_DIRECTORS, director.getName());
if (File.Exists(luaPath))
{
Script script = loadScript(luaPath);
if (script == null)
return;
//Run Script
if (!script.Globals.Get("onCommand").IsNil())
script.Call(script.Globals["onCommand"], player, command);
}
else
{
SendError(player, String.Format("ERROR: Could not find script for director {0}.", director.getName()));
}
}
}
}